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Screenshot of bmfbrsp2_v1.2
Author:bmFbr
Title:The Mountains of Insanity
Download:bmfbrsp2_v1.2.zip (bc74cf6f1ff3887ee833edf6dc2436ba)
Filesize:19464 Kilobytes
Release date:29.11.2020
Homepage:
Additional Links: Func_Msgboard
Type:Partial conversion
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✔ • Custom Models/Sounds: ✔



Walkthrough demos:
DownloadSkillLengthPlayerProtocolDate
bmfbrsp2HardbmFbr6662020-12-06

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
bmfbr/gfx/env/maskonaive2rot_bk.tga2833 KB02.09.2020
bmfbr/gfx/env/maskonaive2rot_dn.tga3073 KB02.09.2020
bmfbr/gfx/env/maskonaive2rot_ft.tga3073 KB02.09.2020
bmfbr/gfx/env/maskonaive2rot_lf.tga2969 KB02.09.2020
bmfbr/gfx/env/maskonaive2rot_rt.tga3004 KB02.09.2020
bmfbr/gfx/env/maskonaive2rot_up.tga3073 KB02.09.2020
bmfbr/maps/bmfbrsp2.bsp9226 KB29.11.2020
bmfbr/maps/bmfbrsp2.lit3182 KB29.11.2020
bmfbr/maps/bmfbrsp2.map5997 KB29.11.2020
bmfbr/progs.dat515 KB28.11.2020
bmfbr/progs/candle.mdl24 KB10.10.2018
bmfbr/progs/debris.mdl265 KB06.11.2019
bmfbr/progs/g_shotgn.mdl25 KB17.05.2019
bmfbr/progs/g_shotty.mdl23 KB17.05.2019
bmfbr/progs/h_boss.mdl63 KB02.02.2020
bmfbr/progs/lspike.mdl2 KB14.09.2020
bmfbr/progs/mervup.mdl33 KB06.06.2020
bmfbr/progs/pd_base_key.mdl21 KB15.11.2019
bmfbr/progs/pd_rune_key.mdl46 KB15.11.2019
bmfbr/progs/pd_wiz_key.mdl22 KB15.11.2019
bmfbr/progs/s_flame.spr29 KB01.10.2018
bmfbr/progs/s_null.spr2 KB03.10.2019
bmfbr/progs/spark.mdl10 KB03.06.2019
bmfbr/quakec src/LICENSE18 KB12.01.2019
bmfbr/quakec src/README.md1 KB13.08.2020
bmfbr/quakec src/ai.qc16 KB27.11.2020
bmfbr/quakec src/boss.qc14 KB07.11.2020
bmfbr/quakec src/boss2.qc16 KB07.11.2020
bmfbr/quakec src/buttons.qc4 KB07.11.2020
bmfbr/quakec src/changelog.txt9 KB08.11.2020
bmfbr/quakec src/client.qc42 KB07.11.2020
bmfbr/quakec src/combat.qc8 KB07.11.2020
bmfbr/quakec src/copy-paste.txt4 KB11.11.2020
bmfbr/quakec src/custom_mdls.qc3 KB18.09.2020
bmfbr/quakec src/customsounds.qc6 KB07.11.2020
bmfbr/quakec src/cutscene.qc30 KB07.11.2020
bmfbr/quakec src/defs.qc25 KB28.11.2020
bmfbr/quakec src/demon.qc15 KB07.11.2020
bmfbr/quakec src/doelightning.qc5 KB07.11.2020
bmfbr/quakec src/doeplats.qc15 KB07.11.2020
bmfbr/quakec src/dog.qc14 KB07.11.2020
bmfbr/quakec src/doors.qc18 KB07.11.2020
bmfbr/quakec src/dtmisc.qc29 KB07.11.2020
bmfbr/quakec src/dtquake.qc3 KB07.11.2020
bmfbr/quakec src/elevatr.qc4 KB07.11.2020
bmfbr/quakec src/enforcer.qc25 KB08.11.2020
bmfbr/quakec src/fgd_def/progs_dump_120.def134 KB08.11.2020
bmfbr/quakec src/fgd_def/progs_dump_120_JACK.fgd104 KB11.11.2020
bmfbr/quakec src/fgd_def/progs_dump_120_TB.fgd108 KB27.11.2020
bmfbr/quakec src/fgd_def/progs_dump_120_TB_Custom_mdl.fgd111 KB11.11.2020
bmfbr/quakec src/fight.qc8 KB12.01.2019
bmfbr/quakec src/fish.qc12 KB07.11.2020
bmfbr/quakec src/func_bob.qc6 KB07.11.2020
bmfbr/quakec src/func_fall2.qc6 KB07.11.2020
bmfbr/quakec src/hipcount.qc6 KB07.11.2020
bmfbr/quakec src/hippart.qc8 KB28.11.2020
bmfbr/quakec src/hiptrig.qc7 KB07.11.2020
bmfbr/quakec src/hknight.qc24 KB07.11.2020
bmfbr/quakec src/items.qc53 KB07.11.2020
bmfbr/quakec src/keydata.qc6 KB13.08.2020
bmfbr/quakec src/keylock.qc6 KB13.08.2020
bmfbr/quakec src/knight.qc15 KB07.11.2020
bmfbr/quakec src/lights.qc16 KB27.11.2020
bmfbr/quakec src/math.qc2 KB12.01.2019
bmfbr/quakec src/misc.qc41 KB28.11.2020
bmfbr/quakec src/misc_model.qc3 KB27.11.2020
bmfbr/quakec src/mobot.qc14 KB07.11.2020
bmfbr/quakec src/monsters.qc10 KB17.10.2020
bmfbr/quakec src/newflags.qc6 KB16.09.2019
bmfbr/quakec src/ogre.qc39 KB08.11.2020
bmfbr/quakec src/oldone.qc11 KB07.11.2020
bmfbr/quakec src/oldone2.qc15 KB07.11.2020
bmfbr/quakec src/plats.qc14 KB07.11.2020
bmfbr/quakec src/player.qc21 KB07.11.2020
bmfbr/quakec src/progs.src2 KB07.11.2020
bmfbr/quakec src/rotate.qc31 KB07.11.2020
bmfbr/quakec src/rubicon2.qc28 KB07.11.2020
bmfbr/quakec src/shalrath.qc13 KB07.11.2020
bmfbr/quakec src/shambler.qc18 KB07.11.2020
bmfbr/quakec src/soldier.qc19 KB08.11.2020
bmfbr/quakec src/subs.qc14 KB17.10.2020
bmfbr/quakec src/tarbaby.qc10 KB07.11.2020
bmfbr/quakec src/triggers.qc41 KB27.11.2020
bmfbr/quakec src/weapons.qc37 KB08.11.2020
bmfbr/quakec src/wizard.qc16 KB07.11.2020
bmfbr/quakec src/world.qc20 KB07.11.2020
bmfbr/quakec src/zombie.qc33 KB07.11.2020
bmfbrsp2.txt4 KB29.11.2020

bmfbrsp2_v1.2.zip

The Mountains of Insanity

Large level with a secret military research base in the mountains built on top of a runic/metal dungeon. It is based on the Progs_dump mod (included) and comes with a few modified models and a custom skybox. The map and QC sources are included.

Note: This map requires a source port with increased limits


Tags: large, base, metal, runic, progs_dump, canyon, models, skybox, limits, source

Editor's Rating: no rating (yet)
User Rating: 4.6/5 with 19 ratings
You can NOT add ratings if you are not logged in.
12345
Ninja Registered, rated this a 5 6 December 2020, 21:44

Have to rate this a 5, great quake feel to it,keeps you on your toes on skill 3,last fight, is wherel the hell can i hide lol lol,little back tracking needed also, or i was going the wrong way all the time.But honest to good map, that you want to play again, after finishing it,didnt find many secrets,but secret hunting isnt my thing.

Gioyo3aa Registered, rated this a 4 10 December 2020, 16:57

A step up in quality from the previous map. The mixed themes are fun and there's replay value, I didn't look too hard for secrets and may gave it another run for them. Whether or not it's intentional, the last battle is easy to skip.

ShubShubAzathoth Registered, rated this a 5 15 December 2020, 8:13

I haven't had such an immersive Quake feeling in a long time. Great details, I like the transition between the styles and the somewhat cinematic atmosphere. Looking forward to the umpcoming maps!

ShubShubAzathoth Registered, rated this a 5 26 December 2020, 8:31

I get this message in the console (both with MarkV and QSS):

Couldn't load sound/dump/spark.wav Could not load sound/break/pd_bricks1.wav

Strangely, these are sound files from Brick Red. This message only occurs while playing Mountains of Insanity, starting it from the id folder as usual...

Did I miss something?

ShubShubAzathoth Registered, rated this a 5 26 December 2020, 8:58

Me being wrong: these sound files do not only belong to Brick Red as it appears... Sorry, I'm relatively new to this kind of stuff...

Presumably it's not crucial to the experience anyway, am just curious....

bmFbr Registered, rated this a 5 27 December 2020, 0:05

@ShubShubAzathoth

It was part of progs_dump, but I forgot to put it in the pack, so the game throws this error. But it's not a fatal error, so you'll be fine.

ShubShubAzathoth Registered, rated this a 5 27 December 2020, 7:47

@bmFbr

All right! I did not want to seem petty by the way, I rather thought I might have done something wrong in the process, since I'm a noob on this matter. Now I know what progs_dump is. Thank you!

The_Pirate Registered, rated this a 5 29 December 2020, 19:39

This is everyhing i expect a modern Quake map to be. Competent and well-planned mapping, a coherent build up to the finale, sense for details, good gameplay...

My compliments. I could not have made anything like this myself.

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