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Author: | bmFbr |
Title: | The Mountains of Insanity |
Download: | bmfbrsp2_v1.2.zip (bc74cf6f1ff3887ee833edf6dc2436ba) |
Filesize: | 19464 Kilobytes |
Release date: | 29.11.2020 |
Homepage: | |
Additional Links: | Func_Msgboard • |
Type: | Partial conversion |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
bmfbr/gfx/env/maskonaive2rot_bk.tga | 2833 KB | 02.09.2020 |
bmfbr/gfx/env/maskonaive2rot_dn.tga | 3073 KB | 02.09.2020 |
bmfbr/gfx/env/maskonaive2rot_ft.tga | 3073 KB | 02.09.2020 |
bmfbr/gfx/env/maskonaive2rot_lf.tga | 2969 KB | 02.09.2020 |
bmfbr/gfx/env/maskonaive2rot_rt.tga | 3004 KB | 02.09.2020 |
bmfbr/gfx/env/maskonaive2rot_up.tga | 3073 KB | 02.09.2020 |
bmfbr/maps/bmfbrsp2.bsp | 9226 KB | 29.11.2020 |
bmfbr/maps/bmfbrsp2.lit | 3182 KB | 29.11.2020 |
bmfbr/maps/bmfbrsp2.map | 5997 KB | 29.11.2020 |
bmfbr/progs.dat | 515 KB | 28.11.2020 |
bmfbr/progs/candle.mdl | 24 KB | 10.10.2018 |
bmfbr/progs/debris.mdl | 265 KB | 06.11.2019 |
bmfbr/progs/g_shotgn.mdl | 25 KB | 17.05.2019 |
bmfbr/progs/g_shotty.mdl | 23 KB | 17.05.2019 |
bmfbr/progs/h_boss.mdl | 63 KB | 02.02.2020 |
bmfbr/progs/lspike.mdl | 2 KB | 14.09.2020 |
bmfbr/progs/mervup.mdl | 33 KB | 06.06.2020 |
bmfbr/progs/pd_base_key.mdl | 21 KB | 15.11.2019 |
bmfbr/progs/pd_rune_key.mdl | 46 KB | 15.11.2019 |
bmfbr/progs/pd_wiz_key.mdl | 22 KB | 15.11.2019 |
bmfbr/progs/s_flame.spr | 29 KB | 01.10.2018 |
bmfbr/progs/s_null.spr | 2 KB | 03.10.2019 |
bmfbr/progs/spark.mdl | 10 KB | 03.06.2019 |
bmfbr/quakec src/LICENSE | 18 KB | 12.01.2019 |
bmfbr/quakec src/README.md | 1 KB | 13.08.2020 |
bmfbr/quakec src/ai.qc | 16 KB | 27.11.2020 |
bmfbr/quakec src/boss.qc | 14 KB | 07.11.2020 |
bmfbr/quakec src/boss2.qc | 16 KB | 07.11.2020 |
bmfbr/quakec src/buttons.qc | 4 KB | 07.11.2020 |
bmfbr/quakec src/changelog.txt | 9 KB | 08.11.2020 |
bmfbr/quakec src/client.qc | 42 KB | 07.11.2020 |
bmfbr/quakec src/combat.qc | 8 KB | 07.11.2020 |
bmfbr/quakec src/copy-paste.txt | 4 KB | 11.11.2020 |
bmfbr/quakec src/custom_mdls.qc | 3 KB | 18.09.2020 |
bmfbr/quakec src/customsounds.qc | 6 KB | 07.11.2020 |
bmfbr/quakec src/cutscene.qc | 30 KB | 07.11.2020 |
bmfbr/quakec src/defs.qc | 25 KB | 28.11.2020 |
bmfbr/quakec src/demon.qc | 15 KB | 07.11.2020 |
bmfbr/quakec src/doelightning.qc | 5 KB | 07.11.2020 |
bmfbr/quakec src/doeplats.qc | 15 KB | 07.11.2020 |
bmfbr/quakec src/dog.qc | 14 KB | 07.11.2020 |
bmfbr/quakec src/doors.qc | 18 KB | 07.11.2020 |
bmfbr/quakec src/dtmisc.qc | 29 KB | 07.11.2020 |
bmfbr/quakec src/dtquake.qc | 3 KB | 07.11.2020 |
bmfbr/quakec src/elevatr.qc | 4 KB | 07.11.2020 |
bmfbr/quakec src/enforcer.qc | 25 KB | 08.11.2020 |
bmfbr/quakec src/fgd_def/progs_dump_120.def | 134 KB | 08.11.2020 |
bmfbr/quakec src/fgd_def/progs_dump_120_JACK.fgd | 104 KB | 11.11.2020 |
bmfbr/quakec src/fgd_def/progs_dump_120_TB.fgd | 108 KB | 27.11.2020 |
bmfbr/quakec src/fgd_def/progs_dump_120_TB_Custom_mdl.fgd | 111 KB | 11.11.2020 |
bmfbr/quakec src/fight.qc | 8 KB | 12.01.2019 |
bmfbr/quakec src/fish.qc | 12 KB | 07.11.2020 |
bmfbr/quakec src/func_bob.qc | 6 KB | 07.11.2020 |
bmfbr/quakec src/func_fall2.qc | 6 KB | 07.11.2020 |
bmfbr/quakec src/hipcount.qc | 6 KB | 07.11.2020 |
bmfbr/quakec src/hippart.qc | 8 KB | 28.11.2020 |
bmfbr/quakec src/hiptrig.qc | 7 KB | 07.11.2020 |
bmfbr/quakec src/hknight.qc | 24 KB | 07.11.2020 |
bmfbr/quakec src/items.qc | 53 KB | 07.11.2020 |
bmfbr/quakec src/keydata.qc | 6 KB | 13.08.2020 |
bmfbr/quakec src/keylock.qc | 6 KB | 13.08.2020 |
bmfbr/quakec src/knight.qc | 15 KB | 07.11.2020 |
bmfbr/quakec src/lights.qc | 16 KB | 27.11.2020 |
bmfbr/quakec src/math.qc | 2 KB | 12.01.2019 |
bmfbr/quakec src/misc.qc | 41 KB | 28.11.2020 |
bmfbr/quakec src/misc_model.qc | 3 KB | 27.11.2020 |
bmfbr/quakec src/mobot.qc | 14 KB | 07.11.2020 |
bmfbr/quakec src/monsters.qc | 10 KB | 17.10.2020 |
bmfbr/quakec src/newflags.qc | 6 KB | 16.09.2019 |
bmfbr/quakec src/ogre.qc | 39 KB | 08.11.2020 |
bmfbr/quakec src/oldone.qc | 11 KB | 07.11.2020 |
bmfbr/quakec src/oldone2.qc | 15 KB | 07.11.2020 |
bmfbr/quakec src/plats.qc | 14 KB | 07.11.2020 |
bmfbr/quakec src/player.qc | 21 KB | 07.11.2020 |
bmfbr/quakec src/progs.src | 2 KB | 07.11.2020 |
bmfbr/quakec src/rotate.qc | 31 KB | 07.11.2020 |
bmfbr/quakec src/rubicon2.qc | 28 KB | 07.11.2020 |
bmfbr/quakec src/shalrath.qc | 13 KB | 07.11.2020 |
bmfbr/quakec src/shambler.qc | 18 KB | 07.11.2020 |
bmfbr/quakec src/soldier.qc | 19 KB | 08.11.2020 |
bmfbr/quakec src/subs.qc | 14 KB | 17.10.2020 |
bmfbr/quakec src/tarbaby.qc | 10 KB | 07.11.2020 |
bmfbr/quakec src/triggers.qc | 41 KB | 27.11.2020 |
bmfbr/quakec src/weapons.qc | 37 KB | 08.11.2020 |
bmfbr/quakec src/wizard.qc | 16 KB | 07.11.2020 |
bmfbr/quakec src/world.qc | 20 KB | 07.11.2020 |
bmfbr/quakec src/zombie.qc | 33 KB | 07.11.2020 |
bmfbrsp2.txt | 4 KB | 29.11.2020 |
bmfbrsp2_v1.2.zip
The Mountains of Insanity
Large level with a secret military research base in the mountains built on top of a runic/metal dungeon. It is based on the Progs_dump mod (included) and comes with a few modified models and a custom skybox. The map and QC sources are included.Note: This map requires a source port with increased limits
Tags: large, base, metal, runic, progs_dump, canyon, models, skybox, limits, source, hard, difficult, insane, traps, coagula
Editor's Rating: no rating (yet)
User Rating:
4.5/5 with 46 ratings
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Very nice progression from a regular military base into something more eldritch, finishing up as a sort of Coagula-style combat. I got all the kills but only five of the ten secrets.
I played on 2 and had a good time killing everything in front as well as behind me! Nice architecture and the mixing of the two level types was nice too. It added some needed spice to the base map enemies!
Try as I might, I could not get lined up to shoot that third button at the end! Not sure if I missed the angle somehow or if there's a bug. I could see where it was, I just couldn't see the button!
Thanks for some fun gameplay!
One of the best maps I ever played. Works perfectly on Kex rerelease with nicer mobs & weapons. What's interesting is that you've predicted what Machinegames've done in official DOTM and you made it no less cool. The only thing I didn't like were mobs spawning behind my back. I got it that it was intended like a disaster event, otherworldly mobs spawning in like randomly, but it's just felt unfair. Other than that the map is absolutely great. Infighting scene is perfect! Opening of the gold door and observing what was behind it gave me chills. Runic ruins "crawling" into base map felt really creepy, lovecrafty. Those decorative cubes flying in void were really awesome, inventive... hm. What else? Secrets were kinda easy. Like vanilla. That's not bed, just I felt myself clever :D Lighting? Maybe I'd prefer more contrast, but that's not important, it's just me who loves shadows. Anyway THANKS for the map. Really nice 30 minutes of my life!!!
This is a rock solid base-style map that evolves into something a whole lot less predictable. There are some really interesting scripted events that occur throughout that directly tie into and enhance gameplay. Brushwork is adept and the ambiance evolves in an interesting way.
My only areas of constructive criticism are that the lighting was somewhat flat/lacked variety and the ending combat arena felt overly constrictive for the kind of enemies spawned there. Otherwise, outstanding work!
Visuals - 4/5 Atmosphere - 5/5 Gameplay - 5/5 Difficulty - 4/5 MittensForKittens' Rating - 4.5/5
This was an absolute pleasure to play, with every monster in the Quake bestiary and a densely packed array of secrets to find. The visual details throughout provide a great sense of place, while eventually being leveraged to tell an actual story. This is the atmosphere that Quake has always tried to convey, it was merely broken up with level loading screen before. But here the progression from one theme to another feels incredibly natural, and that's a true testament to the artist's ability.
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