Or would you like to register?
| Author: | spy |
| Title: | Tower Of Dal Gurak |
| Download: | bod.zip (f029d5a2f8436a328237267d95d329fd) |
| Filesize: | 10033 Kilobytes |
| Release date: | 02.05.2008 |
| Homepage: | |
| Additional Links: | Underworldfan's • |
| Type: | Partial conversion |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| Pak0.pak | 20204 KB | 02.05.2008 |
| bod.txt | 4 KB | 02.05.2008 |
bod.zip - Tower Of Dal Gurak
A big castle in the spirit of Kinn's works. Remake of a map with the same name from the game Blade of Darkness. Ok.Tags: huge, q3 gothic, castle, remake, blade of darkness, hordes, horde
Editor's Rating: Nice
User Rating: 4.4/5 with 12 ratings
You can NOT add ratings if you are not logged in.
You can NOT add ratings if you are not logged in.

Easily install and launch Quake maps with the cross-platform
• PAK:
Really nice architecture and great gameplay. If you like your Quake brutal, you'll love this map. Maybe the score is a bit low because it's a remake, but it's well worth a download !
I won't comment on the remake part, i haven't played Blade of darkness.
The map is big, both in size and lenght, with a good gameplay like the one in kinn_bastion, with the flaws that the monster spawning is weird and simple sometimes, with some monsters appearing just in your face at close combat distance and others in places where they can't hit you. Difficulty is nice (around ID maps) but varies a lot. The map is overloaded in ammo and armor (if you find the secrets) but lacks some health packs sometimes. Architecture and brushwork are nice, The layout is interesting, and made to give the option of an alternate route. Secrets are fine, but a bit simple in 2 cases.
Resuming: a good map to play for an hour of good entertainment, but it has ways to go to get to Kinn maps level.
i loved this map. i thought the gameplay was intense for the most part, yet i was able to keep myself alive. usually i'm dog meat! ammo was almost too plentiful, even for me. overall a really fun map!
You can quibble with technical aspects of this map -- the brushwork is a bit crude in places, and some of the architecture doesn't make a whole lot of sense. But it's an enormous about of FUN -- much more fun than some technically far superior maps. I played it on Normal Skill (just because I forgot the +skill on the command-line) but actually I'm happy with how that worked out. It felt much more like tearing a swathe through the hordes of evil than I think it would have done on a higher difficulty. I particularly enjoyed the penultimate big combat, with the spawning waves of death-knights, scrags, ogres and shamblers. So this is a 5/5 from me.
By the way, has anyone figure out how to get the rocket launcher at the very start? I assume there must BE a way, it would be too cruel to just leave it there as a tease.
There's no chance to grab RL as far as i know, sorry
Awesome huge, bloody ambushs and somewhat very nice to look at. 5 stars!
Having now played this three times on different difficulties, I can say: it's a great level. Just a whole lot of unsophisticated fun cutting through swathes of enemies and exploring a big, complex area.
There are two separate ways to go at the beginning, and they join up about a third of the way through, so unless you make a strictly unnecessary trip back to the start at some point, you'll miss a quarter of the game.
(I still haven't found a way to get the rocket-launcher, BTW., I've come close with grenade-jumping off the nearby rocks, but not close enough.)
It can be done with a grenade jump (and you will get a "you're not supposed to be here" message). To do so, one has to be positioned across from the corner just to the right of the rear window (where the slope comes closest to the tower). There is a spot at a height around halway up the window where two slopes from the left and right come together and then drop down more steeply. Place a grenade right behind where the slopes converge.
Post a Comment
Your comment will be parsed with Markdown!Keep the comments on topic and do not post nonsense.
Did you read the file's readme?