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Author: | JCorvinus |
Title: | Castle of Depravity |
Download: | castleod.zip (c882ac58bd1af23a42a3c9bcea1bb003) |
Filesize: | 678 Kilobytes |
Release date: | 17.07.2014 |
Homepage: | http://jcorvinus.itch.io/ |
Additional Links: | |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Download | Skill | Length | Player | Protocol | Date |
---|---|---|---|---|---|
castleod | Nightmare | 2m09s | skacky | 666 | 2014-07-18 |
Nightmare speedrun for fun. | |||||
castleod | Nightmare | 1m44s | Spirit | 15 | 2014-07-19 |
Nightmade speedrun to beat skacky |
Files in the ZIP archive
File | Size | Date |
---|---|---|
castleod.bsp | 1485 KB | 16.07.2014 |
castleod.txt | 1 KB | 17.07.2014 |
castleod.zip
Castle of Depravity
Small Wizard-style brick level with a runic finish.Tags: wizard, small
Editor's Rating: Average
User Rating:
3/5 with 21 ratings
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You forgot to register the secret with the quad as a secret?
Water transparency looked weird. I really hated that ambush with the two fiends ;)
I was very fond of the way you use lava as-a-lamp in the last room.
Are we sure this is new? There's no date in the .txt file, and it feels a lot more like 1996 than 2014.
Anyway, it's perfectly OK, but wholly lacking in inspiration by modern standards. It's also way too easy (on Hard). Truthfully, there's not a great deal of reason to play this.
Yes. :)
I replayed. My main impression is that the dearth of ammunition and health early on makes the map a reasonable challenge -- I more or less had to use infighting -- but that as the map progresses, the provision of health and especially armour becomes ludicrous: in the last third, I passed by two yellows and a red because I didn't need them being still on 140 armour from the previous yellow.
Could be hugely improved by doubling the number of monsters, increasing the ammo, and removing half of the armour.
Not bad! Only challenging on skill 3 ...and I am usually a normal player. Otherwise, there is way too much ammo/health (still too much armor though). The smaller rooms with more enemies were the most fun.
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Did you read the file's readme?