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Screenshot of citdoom
Author:Michael Reed
Title:Citadel Of Doom (aef7085420c1a7e8ce533e8b8808db33)
Filesize:729 Kilobytes
Release date:10.04.1998
Additional Links: TEAMShambler
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive:
File Size Date
citdoom.txt4 KB10.04.1998
citdoom.bsp1674 KB10.04.1998 - Citadel Of Doom

Medium sized Medieval citadel. OK.

Tags: medium, medieval, terracotta

Editor's Rating: Nice
User Rating: 3.7/5 with 14 ratings
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Spirit, rated this a 3 28 November 2009, 17:21
Somewhere in between nice and average for me. Worth playing for sure but crude. id1-ish.
сергей 5 December 2011, 11:19
хорошая карта. Спасибо автору :)
Drew 7 August 2012, 1:05
Again, agree with SPirit on this one. Seems more 'accomplished' than Well of Souls, but that one has a lot more classic quakey heart, I thought. a bit too much button searching and backtracking (though always with more fights along the way).
3 stars.
Cocerello Registered, rated this a 4 14 November 2014, 23:27

Played in nightmare. 2/2 secrets found

Good layout, but maybe too much backtracking moments more than distance run. Good combats. A bit bland lighting. LIke ID maps in difficulty and amount of ammo/health, way over with the armour, and bit less in brushwork. Overall, very similar to iD maps.

Recommended. 4+ for the year.

JMP Registered, rated this a 3 7 August 2016, 19:59

I feel bad giving this a low rating because I've enjoyed other maps by the same author, but the gameplay and the architecture are both ultra-repetitive. There are too many fights with hordes of monsters in similar-looking rooms.

MikeTaylor Registered, rated this a 3 4 December 2017, 17:07

Agreed that this is a retrograde step from Well of Souls. It's still good clean fun, but it lacks the idiosyncratic trap aesthetic of that one, and the lighting really does that Bland to the next level. Still, I enjoyed it enough to score it three stars.

Pritchard Registered, rated this a 4 10 February 2018, 14:00

Decent gameplay and acceptable (if barebones) architecture. Honestly really enjoyed playing through this, especially with all the different ways old arenas were re-used for new fights - people complaining about backtracking are silly imo.

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