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| Author: | Seth Williams |
| Title: | Close Quarters |
| Download: | close.zip (4c164cef90c625cd05b96d2f16dba58a) |
| Filesize: | 88 Kilobytes |
| Release date: | 24.07.1996 |
| Homepage: | |
| Additional Links: | |
| Type: | Single BSP File(s) |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| CLOSE.BSP | 198 KB | 24.09.1996 |
| CLOSE.TXT | 2 KB | 24.09.1996 |
close.zip - Close Quarters
Very small and very pointless medieval map.Tags: small, medieval
Editor's Rating: Crap
User Rating: 1.5/5 with 13 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
Hmm... I don't have much to say on this. The editors note is right, very short and very pointless. You can watch me play it here: Close Quarters on The Quake Grave
Tiny, pointless map with only eight enemies and no challenge. The name doesn't fit either, it's wide open, very empty seeming areas. You can beat the map in six seconds if you ignore the enemies. Not good as an SP map, wouldn't be very good as a DM map. Pointless.
This is one of the worst I've ever played. It's just a few rooms with eight weak enemies and an exit. You don't even have to kill any of them, and if you don't you can beat the map in five seconds (literally, I did). The one thing worse than horrible maps is pointless maps.
Pointless map is pointless.
I guess this was more like a test map for the QuMa map editor, which is why it's so simple. But for actual gaming purposes, I agree the map is pretty much pointless.
Incredibly short and little map with pretty basic geometry, enemy placements and stuff. I completed it in 57 seconds (yes, seconds).
What I find the funniest is that when you complete it, the next map is the same map again.
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Did you read the file's readme?