Username: Password: Remember Me
Or would you like to register?
Screenshot of coagula3_bone
Author:Tim Elek
Title:Coagula3: Bone
Download:coagula3_bone.zip (0b94ff8f2e5fbed17a9e84f006464227)
Filesize:584 Kilobytes
Release date:23.07.2001
Homepage:http://tertiary.planetquake.gamespy.com
Additional Links: erc's QualityEthereal HellTEAMShamblerTen Four
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive:
File Size Date
COAGULA3.bsp1719 KB23.07.2001
coagula3_bone.txt3 KB23.07.2001

coagula3_bone.zip - Coagula3: Bone

Small blue/red space level using Daikatana textures. OK.

Tags: space map, blue, dkt, small

Editor's Rating: Nice
User Rating: 4/5 with 11 ratings
You can NOT add ratings if you are not logged in.
12345
JellyGal Registered, rated this a 5 11 August 2014, 23:12

My favourite of the three Coagulas. It looks great and plays amazing. There's a lot of combat in wide open areas, and it uses almost all the enemies in Quake. Vores are used the way I like, to make the player constantly move around in the battle. There are many Shamblers, but they're used correctly: with lots of cover and sufficient ammunition provided. The only enemy I feel was used incorrectly is spawns, which just aren't very good in Coagula/void maps. They all jumped into the abyss, I didn't have to shoot a single spawn and I killed all the enemies on the map. The switches are well placed too. This is simply an excellent map that everybody should play.

Lane Powell Registered, rated this a 4 19 April 2016, 21:42

Agreed with JellyGal, not sure why this is rated lower than the other two Coagulas. I mean, this is miles ahead of the first one! Love the blue.

Pritchard Registered 11 February 2018, 1:04

I found the texturing to be... interesting. I don't prefer it over the original style, to say the least. Gameplay wise this map is an improvement over coagula2, but some of the enemy choices were honestly poor. Spawns really don't do very well in open spaces - I've always been impressed by the ability of Fiends to stay on the map most of the time, but Spawns fall off so, so much more often. I think I only actually "killed" two of them in my playthrough - the rest committed suicide.

MikeTaylor Registered, rated this a 4 14 February 2018, 14:34

Definitely the most interesting of the three -- but also the least coagula-like. Much of it takes place very much indoors. Also, like part 2, ludicrously over-provisioned with ammo, health and even armour.

Post a Comment

Your comment will be parsed with Markdown!
Keep the comments on topic and do not post nonsense.
Did you read the file's readme?

Name
Quake was released in