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Screenshot of cogs
Title:Cogs Of Conflict (7a4fcd48e6a0353791032b3125764609)
Filesize:635 Kilobytes
Release date:25.04.2008
Additional Links:
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
cogs-redme.txt1 KB27.04.2008
cogs.bsp1540 KB25.04.2008

Cogs Of Conflict

A nicely designed metal map with experimental gameplay. Instead of fighting the monsters directly, the player has to take a more stealth-based approach and lure them into traps.

Tags: metal, traps, stealth, experimental, medium, speedy, unique

Editor's Rating: Nice
User Rating:
4.5/5 with 38 ratings
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Spirit 1 January 2012, 14:03
Even better than I remembered. First class id/Quake style with a new take on traps. Fantastic!
MikeTaylor Registered 13 March 2018, 18:10

Thoroughly enjoyed this. (I think it might have been even better had the game started with only a single shotgun shell.) It's a delight to play something so very different from regular Quake, but which is still so recognisable as the game we love. It's a real shame that spd doesn't seem to have created any other maps.

quasiotter Registered 25 January 2020, 0:37

Ha, that was nice! Love alternative styles of play required to complete a map. As it turns out, I'm awful at stealth, and had to reload a bunch. Inspiring.

Greenwood Registered 13 February 2020, 7:47

This map is extremely neat. Not your typical run-&-gun. You have to sneak around and use your brain. A couple "hit the button and then quickly jump up over here" bits were a pain, but doable after some patient attempts. Well built and original in concept. Excellent little map!

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