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|BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds:|
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Contract RevokedSmall episode consisting of 4 levels and a start map, with knave textures, some modified models and sounds.
Tags: knave, episode, kell, chthon, medium, mustplay, planetquake-map-of-the-week
Editor's Rating: Excellent
4.5/5 with 84 ratings
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utterly fantastic, one of my favorites! interesting layouts, great gameplay, and i love the tastefully satanic vibe.
These levels look amazing, and especially when comparing them to the successor, The Lost Chapters, you are actually able to beat them. Secrets are tricky to find, locations are enjoyable to explore (the huge library as seen on the screenshot alone is something I have rarely seen before in Quake) and fights are challenging. Must-have!
Hard to believe this is twelve years old! As best I remember, this was a revolution: the first Quake map ever to look sensational. I could quibble with aspects of the gameplay, which at times can feel a bit mean and arbitrary, but that would be churlish. Because what this level is all about is atmosphere, and it has it by the shedload. A true classic, and well worth 5/5.
i just finished replaying this. what a fabulous episode. some tough combat. lots of great secrets! i'll have to replay to find the ones i missed.
Played it today once again. I can hardly descibe how awesome it is, though it is 10+ years old now. The visuals, the gameplay, the layout - all is great. And tons of secrets everywhere for those who want to explore everything.
I want Kell to return to quake mapping and give us another awesome HPL inspired map/edisode.
Thinking more about Contract Revoked, I am tempted to call it the Sergeant Pepper of Q1SP mapping. While you can argue that it's flawed in places, that its quality is uneven and that subsequent work has surpassed it, it's still the case that it stuck a marker in the ground and said "OK, suckers, this is what you have to deal with now". In the years since CR, the atmosphere and simple beauty of Quake levels have moved up a whole level -- because this pack showed what was possible. Kell, I salute you!
it was nearly 20 years ago today, kell told the mappers how to map!
awesome til this day.
Very hard, but very good. Awesome atmosphere.
Awesome stuff...except for yet another Chthon fight. It's less that Chthon's inherently awful (flawed yet redeemable, a la nesp09, or Terra E1M5) and more that I'd rather skip it to play the secret map instead. Everything else is amazing, from its definitive theme to tough battles and secrets.
I cannot belive this pak is 15 years old. Now at 2017, it still can fight to be an all-time classic for its atractive visual Design, clever gameplay, monster placement and enchanted architectures. It just overkills 90% of all the good Quake maps ever done. All with classic monsters , enhancements, weapons and tradicional gameplay from q1. Must play, Must find all the runes.
Contract Revoked on The Quake Grave
I don't really have much of a critique for Contract Revoked because it's really well done! It's pretty to look at, really well paced, it's still pretty challenging (at least for me) and offers a lot of secrets for those who want to hunt them down. For me, it was an episode that was challenging in different situations; situations I didn't think I could make it through but surprised myself by being able to beat the odds.
Another compliment I can give it is the way the boss was handled, as it really feels like something that should've been in the original game. That is to say, I realized how easy the boss is in Quake 1 when you're challenged with this version of it. It's an improvement, for sure.
I definitely recommend checking it out!
I can't believe I forgot to rate this!
Hey ArrrCee, did you just play this as a warm-up to the upcoming jam 9?
Just had another run at these maps. Age like fine wine :)
Really nice, thoughtful and challenging.
Could use some medkits. Shamblers and Vores around every corner, but not enough ammo. Cthlon fight broke on me
If not the sequel for this map, The Lost Chapters, which I know has some new mosnters and stuff, I would be playing this mod, for it has no new monsters or weapons, just new levels with some added textures... and Chthon, again...
But well... i must say, it definetely a time worth spent!! Great level layout and progression, unique atmosphere and beauty of the maps (Howard Lovecraft shrine found))). It has some hard-as-hell to find secrets (but fair and interesting). The combat is not very hard, but much tougher than vanilla Quake... expect battles with 2 shamblers and Vore "snipers", and other combinations of these foes. By the way! The mod DID feature an appearance of a new enemy... a variant of spawn, recolored into white and usually appearing underwater. Battle with Chthon, by the way, feels the same but trice as harder! Good stuff!
What can I say... It has rep of being a very good mod, and for a reason. 100% mustplay for its atmosphere of eldritch library, great combat and secret placement.
Very good series of maps with an incredible atmosphere, though some of the segments were kind of frustrating. I wasn't keen on the damage traps that were impossible to avoid. The last boss was annoying and cheap.
The pools at the later levels are over populated with fish one cannot exploit the hidden secret effectively. It's too much annoying difficulty, not real challenge.
Didn't enjoy the boss fight at all, but the rest was genuinely quite excellent.
k1m1 is tough but rewarding, k1m2 is too unforgiving. I wanted to give it another chance so I restarted the whole episode on easy a few weeks later and liked k1m1 even more and k1m2 even less.
What an episode! Masterpiece with no doubt. I've played modern ones like EoE, PUN, UDOB, Dwell, etc... but I could not imagine that 2003 episode would be no less engaging & innovative as those modern. While it is! CR amused me as if it was made in 2022. Really! Surely it could benefit from colored lighting & fog & modern compiling shadows features. Yes. But as a story, as the standalone episode - it was fascinating. Levels are very different, diversive, gameplay is gradually evolving & encounters become trickier & trickier. It was sooo interesting to play it, maaan. Dear sir Kell THANK YOU very-very much.
First tried to play it normally but when in k1m2 I had to use some liberal use of God and Noclip.. some interesting map design and they tried to make an interesting boss map.
However lot of bullet scarcity, unavoidable traps and high level monsters thrown in which makes the thing totally unfair and unenjoyable. Also music choice is bad. All in all one of the least fun episodes I played.
It's a pity because the brushwork and texturing are fine, it just gets ruined by bad encounter design. Doesn't hold up in 2022.
Does anyone know if Kell is still around? How could I contact him?
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