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Screenshot of curseofthegoldenskullkey_repack
Title:Curse of the Golden Skull Key (f25a2f43b5af133b890957a3d74abf87)
Filesize:3672 Kilobytes
Release date:19.03.2017
Additional Links: Func_Msgboard
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Walkthrough demos:
Full completion of the map.

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
CurseOfTheGoldenSkullKey_README.txt2 KB19.03.2017
curseofgoldenkey_poster.jpg437 KB19.03.2017
goldenskull.bsp6917 KB19.03.2017
goldenskull.lit3050 KB19.03.2017
quaddicted_repack.txt1 KB18.03.2018

Curse of the Golden Skull Key

Large Wizard-themed level with big open water areas. A promotional poster is included.

Note: This map requires a source port with increased limits and BSP2 support.
[repacked for Quaddicted]

Tags: large, wizard, limits, bsp2

Editor's Rating: Nice
User Rating:
4.3/5 with 19 ratings
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MikeTaylor Registered 24 April 2018, 14:00

I've played this twice now -- I think I must have broken down and got it from func_msgboard back when Quaddicted was not getting updated. (BTW., kudos to you guys for getting it humming again!)

Anyway, It's really solidly constructed, and a lot of fun. I have some quibbles, but they really are only quibbles.

  1. Every time I fell back down into the central swamp, it felt like a chore to have to schlep all the way back around to the teleporter. It would have been nice to have a shortcut teleporter open up.

  2. When you're on the platforms above the central swamp, there are some cloisters visible above you. It's a shame that you never get to work your way up to there.

  3. The arena fight felt too easy to me: it sufficed to move out of the way of the initial fiend assault, then run round in big circles for a while. But I'd rather that than it be too hard.

But these pithering points aside, CotGSK is really nice.

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