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Author: | Fairweather |
Title: | Dead But Dreaming |
Download: | dbdreaming.zip (2a117f23d80ba4ceb05bc5890c2f1a2f) |
Filesize: | 3067 Kilobytes |
Release date: | 21.08.2020 |
Homepage: | |
Additional Links: | Func_Msgboard • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Download | Skill | Length | Player | Protocol | Date |
---|---|---|---|---|---|
dbdreaming | Nightmare | 0h05m10s | ArcaneFiend | 666 | 2020-10-07 |
Full completion of the map. |
Files in the ZIP archive
File | Size | Date |
---|---|---|
dbd_secrets.dem | 4877 KB | 21.08.2020 |
dbdreaming.bsp | 4722 KB | 21.08.2020 |
dbdreaming.lit | 2599 KB | 21.08.2020 |
dbdreaming.map | 2865 KB | 21.08.2020 |
dbdreaming_readme.txt | 2 KB | 21.08.2020 |
dbdreaming.zip
Dead But Dreaming
Large Knave-textured level. Comes with a 100% completion demo (protocol 666). The map source is included.Note: This map requires a source port with increased limits.
Tags: large, knave, demo, limits, source
Editor's Rating: no rating (yet)
User Rating: 4.4/5 with 31 ratings
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Great map, no bugs, well planned,if you take the wrong route at 1st, your be having nightmares trying to find gold key, but fab map to play, very good mass combats and so forth 5 stars :)
I enjoyed the room with the zombies, 4 pillars, 4 doors. Fun map.
Nice map. Not too hard. Fun Quad runs.
Good map, has cool sections, like the elevator or the room where the lights go down, also i appreciate shorcuts
Fairweather delivers again! I had a lot of fun, played on Nightmare.
Never found the lightning, but totally worth a replay
I think the other commenters must be better players than me! I was only on Hard, but found myself reduced to single-digit health several times. I found this unremittingly difficult, with multiple chaotic near-death combats. The balance, in fact, was great — maybe the best thing about the map for me. Architecture was nice to look at, but could have been more distinctive in different areas, so as not to be so difficult to know where you are.
Finally, a pet hate: progression in several places is by picking up power-ups. To me, power-ups should be bonuses, not core parts of gameplay.
I think the other commenters must be better players than me! I was only on Hard, but found myself reduced to single-digit health several times. I found this unremittingly difficult, with multiple chaotic near-death combats. The balance, in fact, was great — maybe the best thing about the map for me. Architecture was nice to look at, but could have been more distinctive in different areas, so as not to be so difficult to know where you are.
Finally, a pet hate: progression in several places is by picking up power-ups. To me, power-ups should be bonuses, not core parts of gameplay.
Please do not repost your old comments, there is a good chance they will be back!
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