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Author: | DragonsForLunch |
Title: | Godfreys Demesne |
Download: | dfl_godfreys.zip (52b49429f786ff62a9d90529a830d70b) |
Filesize: | 5055 Kilobytes |
Release date: | 24.02.2021 |
Homepage: | |
Additional Links: | Func_Msgboard • |
Type: | Partial conversion |
BSP: ![]() ![]() ![]() ![]() |
Download | Skill | Length | Player | Protocol | Date |
---|---|---|---|---|---|
dfl_godfreys | Nightmare | 0h05m14s | ArcaneFiend | 666 | 2021-04-01 |
Full completion of the map. |
Files in the ZIP archive
File | Size | Date |
---|---|---|
dfl_godfreys/config.cfg | 3 KB | 24.02.2021 |
dfl_godfreys/dfl_godfreys.txt | 3 KB | 24.02.2021 |
dfl_godfreys/maps/debris/brick01.bsp | 8 KB | 11.01.2019 |
dfl_godfreys/maps/debris/wood1.bsp | 8 KB | 11.03.2019 |
dfl_godfreys/maps/dfl_godfreys.bsp | 4868 KB | 24.02.2021 |
dfl_godfreys/maps/dfl_godfreys.lit | 3133 KB | 24.02.2021 |
dfl_godfreys/progs.dat | 615 KB | 30.12.2020 |
dfl_godfreys/progs/a_mdls/m_cells1.mdl | 4 KB | 13.12.2020 |
dfl_godfreys/progs/a_mdls/m_cells2.mdl | 5 KB | 04.12.2020 |
dfl_godfreys/progs/a_mdls/m_nails1.mdl | 4 KB | 04.12.2020 |
dfl_godfreys/progs/a_mdls/m_nails2.mdl | 5 KB | 04.12.2020 |
dfl_godfreys/progs/a_mdls/m_rock1.mdl | 4 KB | 04.12.2020 |
dfl_godfreys/progs/a_mdls/m_rock2.mdl | 5 KB | 04.12.2020 |
dfl_godfreys/progs/a_mdls/m_shell1.mdl | 4 KB | 04.12.2020 |
dfl_godfreys/progs/a_mdls/m_shell2.mdl | 5 KB | 13.12.2020 |
dfl_godfreys/progs/candle.mdl | 24 KB | 10.10.2018 |
dfl_godfreys/progs/debris.mdl | 265 KB | 06.11.2019 |
dfl_godfreys/progs/enforcer.mdl | 462 KB | 24.12.2020 |
dfl_godfreys/progs/g_shotgn.mdl | 25 KB | 17.05.2019 |
dfl_godfreys/progs/g_shotty.mdl | 23 KB | 17.05.2019 |
dfl_godfreys/progs/h_boss.mdl | 63 KB | 02.02.2020 |
dfl_godfreys/progs/h_mdls/m_h100.mdl | 18 KB | 13.12.2020 |
dfl_godfreys/progs/h_mdls/m_h15.mdl | 4 KB | 13.12.2020 |
dfl_godfreys/progs/h_mdls/m_h25.mdl | 15 KB | 14.12.2020 |
dfl_godfreys/progs/h_mdls/pd_vial.mdl | 24 KB | 15.12.2020 |
dfl_godfreys/progs/h_ogre.mdl | 42 KB | 26.12.2020 |
dfl_godfreys/progs/lspike.mdl | 2 KB | 17.11.2020 |
dfl_godfreys/progs/mervup.mdl | 33 KB | 06.06.2020 |
dfl_godfreys/progs/ogre.mdl | 309 KB | 26.12.2020 |
dfl_godfreys/progs/pd_armor_sh.mdl | 31 KB | 12.12.2020 |
dfl_godfreys/progs/pd_base_key.mdl | 21 KB | 15.11.2019 |
dfl_godfreys/progs/pd_bpack.mdl | 212 KB | 04.12.2020 |
dfl_godfreys/progs/pd_rune_key.mdl | 46 KB | 15.11.2019 |
dfl_godfreys/progs/pd_wiz_key.mdl | 22 KB | 15.11.2019 |
dfl_godfreys/progs/s_flame.spr | 29 KB | 01.10.2018 |
dfl_godfreys/progs/s_null.spr | 2 KB | 03.10.2019 |
dfl_godfreys/progs/soldier.mdl | 314 KB | 24.12.2020 |
dfl_godfreys/progs/spark.mdl | 10 KB | 03.06.2019 |
dfl_godfreys/progs/spike.mdl | 5 KB | 23.11.2020 |
dfl_godfreys/progs_dump-devkit-readme.txt | 6 KB | 28.12.2020 |
dfl_godfreys/quakec src/LICENSE | 18 KB | 12.01.2019 |
dfl_godfreys/quakec src/README.md | 1 KB | 13.08.2020 |
dfl_godfreys/quakec src/ai.qc | 16 KB | 07.11.2020 |
dfl_godfreys/quakec src/boss.qc | 14 KB | 07.11.2020 |
dfl_godfreys/quakec src/boss2.qc | 16 KB | 07.11.2020 |
dfl_godfreys/quakec src/buttons.qc | 4 KB | 07.11.2020 |
dfl_godfreys/quakec src/changelog.txt | 10 KB | 30.12.2020 |
dfl_godfreys/quakec src/client.qc | 42 KB | 07.12.2020 |
dfl_godfreys/quakec src/combat.qc | 8 KB | 07.12.2020 |
dfl_godfreys/quakec src/custom_mdls.qc | 3 KB | 18.09.2020 |
dfl_godfreys/quakec src/customsounds.qc | 6 KB | 07.11.2020 |
dfl_godfreys/quakec src/cutscene.qc | 30 KB | 07.11.2020 |
dfl_godfreys/quakec src/defs.qc | 25 KB | 19.12.2020 |
dfl_godfreys/quakec src/demon.qc | 15 KB | 21.12.2020 |
dfl_godfreys/quakec src/doelightning.qc | 5 KB | 07.11.2020 |
dfl_godfreys/quakec src/doeplats.qc | 15 KB | 07.11.2020 |
dfl_godfreys/quakec src/dog.qc | 14 KB | 21.12.2020 |
dfl_godfreys/quakec src/doors.qc | 18 KB | 18.12.2020 |
dfl_godfreys/quakec src/dtmisc.qc | 30 KB | 30.12.2020 |
dfl_godfreys/quakec src/dtquake.qc | 3 KB | 27.11.2020 |
dfl_godfreys/quakec src/elevatr.qc | 4 KB | 07.11.2020 |
dfl_godfreys/quakec src/enforcer.qc | 25 KB | 21.12.2020 |
dfl_godfreys/quakec src/fight.qc | 8 KB | 12.01.2019 |
dfl_godfreys/quakec src/fish.qc | 12 KB | 21.12.2020 |
dfl_godfreys/quakec src/func_bob.qc | 6 KB | 07.11.2020 |
dfl_godfreys/quakec src/func_fall2.qc | 6 KB | 07.11.2020 |
dfl_godfreys/quakec src/hipcount.qc | 6 KB | 07.11.2020 |
dfl_godfreys/quakec src/hippart.qc | 8 KB | 07.11.2020 |
dfl_godfreys/quakec src/hiptrig.qc | 7 KB | 07.11.2020 |
dfl_godfreys/quakec src/hknight.qc | 24 KB | 21.12.2020 |
dfl_godfreys/quakec src/items.qc | 67 KB | 21.12.2020 |
dfl_godfreys/quakec src/keydata.qc | 6 KB | 13.08.2020 |
dfl_godfreys/quakec src/keylock.qc | 6 KB | 13.08.2020 |
dfl_godfreys/quakec src/knight.qc | 15 KB | 21.12.2020 |
dfl_godfreys/quakec src/lights.qc | 16 KB | 18.12.2020 |
dfl_godfreys/quakec src/math.qc | 2 KB | 12.01.2019 |
dfl_godfreys/quakec src/misc.qc | 39 KB | 07.11.2020 |
dfl_godfreys/quakec src/misc_model.qc | 2 KB | 07.11.2020 |
dfl_godfreys/quakec src/mobot.qc | 14 KB | 04.12.2020 |
dfl_godfreys/quakec src/monsters.qc | 10 KB | 17.10.2020 |
dfl_godfreys/quakec src/newflags.qc | 6 KB | 16.09.2019 |
dfl_godfreys/quakec src/ogre.qc | 39 KB | 21.12.2020 |
dfl_godfreys/quakec src/oldone.qc | 11 KB | 07.11.2020 |
dfl_godfreys/quakec src/oldone2.qc | 15 KB | 27.11.2020 |
dfl_godfreys/quakec src/plats.qc | 14 KB | 07.11.2020 |
dfl_godfreys/quakec src/player.qc | 21 KB | 07.11.2020 |
dfl_godfreys/quakec src/progs.src | 2 KB | 07.11.2020 |
dfl_godfreys/quakec src/rotate.qc | 31 KB | 07.11.2020 |
dfl_godfreys/quakec src/rubicon2.qc | 28 KB | 21.12.2020 |
dfl_godfreys/quakec src/shalrath.qc | 13 KB | 21.12.2020 |
dfl_godfreys/quakec src/shambler.qc | 18 KB | 21.12.2020 |
dfl_godfreys/quakec src/soldier.qc | 19 KB | 21.12.2020 |
dfl_godfreys/quakec src/subs.qc | 14 KB | 17.10.2020 |
dfl_godfreys/quakec src/tarbaby.qc | 10 KB | 21.12.2020 |
dfl_godfreys/quakec src/triggers.qc | 39 KB | 07.11.2020 |
dfl_godfreys/quakec src/weapons.qc | 38 KB | 18.12.2020 |
dfl_godfreys/quakec src/wizard.qc | 16 KB | 21.12.2020 |
dfl_godfreys/quakec src/world.qc | 21 KB | 21.12.2020 |
dfl_godfreys/quakec src/zombie.qc | 33 KB | 21.12.2020 |
dfl_godfreys/sound/break/pd_bricks1.wav | 61 KB | 27.03.2019 |
dfl_godfreys/sound/break/pd_metal1.wav | 44 KB | 27.03.2019 |
dfl_godfreys/sound/break/pd_metal2.wav | 70 KB | 27.03.2019 |
dfl_godfreys/sound/break/pd_stones1.wav | 74 KB | 27.03.2019 |
dfl_godfreys/sound/break/pd_wood1.wav | 34 KB | 27.03.2019 |
dfl_godfreys/sound/break/pd_wood2.wav | 33 KB | 27.03.2019 |
dfl_godfreys/sound/dump/elec22k.wav | 81 KB | 28.05.2019 |
dfl_godfreys/sound/dump/pd_armor1_sh.wav | 13 KB | 04.12.2020 |
dfl_godfreys/sound/dump/pd_magic_01.wav | 123 KB | 11.12.2020 |
dfl_godfreys/sound/dump/pd_quake_end.wav | 37 KB | 28.11.2020 |
dfl_godfreys/sound/dump/pd_quake_full.wav | 153 KB | 28.11.2020 |
dfl_godfreys/sound/dump/pd_quake_loop1.wav | 157 KB | 28.11.2020 |
dfl_godfreys/sound/dump/rumble.wav | 52 KB | 31.05.2019 |
dfl_godfreys/sound/dump/spark.wav | 15 KB | 03.06.2019 |
dfl_godfreys/sound/dump/water_59_02.wav | 40 KB | 27.12.2020 |
dfl_godfreys/sound/oldone2/pd_pop2.wav | 42 KB | 02.01.2020 |
dfl_godfreys.zip
Godfreys Demesne
Medium-sized medieval castle level. It is based on the Progs_dump mod (included) and comes with some custom sounds and models. The map and qc sources are included.Note: This map requires a source port with increased limits.
The mod folder has a config.cfg file which may override the current user configuration.
Tags: medium, medieval, castle, bricks, progs_dump, textures, sounds, models, limits, source, 1996, hard, lighting
Editor's Rating: no rating (yet)
User Rating:
4.2/5 with 42 ratings
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A1 map,intense and very good,hoard fights etc etc 5 star,skill 3, enemy placements very good,whole range of enemys.
Really nice lighting, architecture and overall a great map. Very impressed. Would LOVE a whole episode in this style.
I really enjoyed this map. It is a very well-balanced level and I think that is its forte for sure. I like the design as well. The textures and lighting were very good and the ambient background thunder is a plus for me.
Probably my favorite aspect was that the player can approach each different combat using different strategies; you're not locked into a set way to proceed.
I'm with Enclave in hoping we see an episode that includes this map from the author.
I like this one better than DFL's previous map. Nice to see that a already competent mapper can develop further... :)
Very good.
Godfreys Demesne on The Quake Grave
Really well done map here! The map feels very much like an original id style map that also includes some contemporary design -- probably due to Progs Dump being the mod used. The overall design of the map is just a good old fashioned Quake castle. It starts off very easy and simple but the difficulty ramps up quickly with ambushes corner every corner and ultimately leading you to a zombie maze complete with fiends. I probably broke the way this map was intended to be played a couple times as I was cheesing some of the monsters, but I still had a lot of fun with this one.
BTW, does brown water cerate green light? I love the green lighting used in some parts of the map, but the water was brown for me so it looked off.
Good combat encounters and nicely looking map
Fun and pacy map. Clean medieval visuals with cool shimmering lighting and architecturally plausible texturing - masonry and brick walls (often in two-toned combinations), and wooden lofts above.
The spaces seem open and tall, but it soon became clear that lines of sight and escape routes are tightly designed. The setups pull you in with tempting resources so monsters can flank you. I also liked being wrong-footed by progs_dump's alternate ogres.
In the last third, resources get very tight and I used a mix of save-loading, cowardice and finding alternate solutions, which was pretty satisfying. The zombie + grenade launcher trope is executed stylishly and tensely.
Nice work!
I enjoyed this without quite understanding why the previous commenters were so very enthusiastic as they were. I'd class it as competent in every way, but not especially inspired.
Also, there's a nasty bug near the end. If, like me, you're a cautious player, then you find yourself locked out of, rather than into, the last chamber — and then there is no way to complete the map, even though there are only three monsters left.
Config in release has some options which are not supposed here: screen resolution and mouse sensvity for example. My screen does not support 1920x1080, so this option must not be in config. Fix it please
@'Vasya shkolnik', you can safely delete the "config.cfg" file of a mod or replace that file with your "config.cfg" of choice, for example one taken from the "id1" software. The "config.cfg" is a file that will get recreated by the engine, as soon as you launch the game or mod in question.
@triple_agent yes, of course, I can delete this file. Also I think, it is not a correct mod's behaviour (my screen turned to unsupported mode) and it is not a correct answer to issue.
Really fun use of progs_dump stuff like breakables and custom monsters. Great classic castle space to explore and fight in as well... just a map that puts a smile on your face.
An excellent map. To echo what Arrcee wrote, it plays like a hybrid of the original game and more recent custom releases. The architecture and gameplay are good, and the colored lighting makes the map quite visually distinctive.
The best way I can describe this is to say it takes many familiar elements and combines them in a new and entertaining way. Definitely worth playing.
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