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Screenshot of dfl_godfreys
Author:DragonsForLunch
Title:Godfreys Demesne
Download:dfl_godfreys.zip (52b49429f786ff62a9d90529a830d70b)
Filesize:5055 Kilobytes
Release date:24.02.2021
Homepage:
Additional Links: Func_Msgboard
Type:Partial conversion
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✔ • Custom Models/Sounds: ✔



Walkthrough demos:
DownloadSkillLengthPlayerProtocolDate
dfl_godfreysNightmare0h05m14sArcaneFiend6662021-04-01
Full completion of the map.

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
dfl_godfreys/config.cfg3 KB24.02.2021
dfl_godfreys/dfl_godfreys.txt3 KB24.02.2021
dfl_godfreys/maps/debris/brick01.bsp8 KB11.01.2019
dfl_godfreys/maps/debris/wood1.bsp8 KB11.03.2019
dfl_godfreys/maps/dfl_godfreys.bsp4868 KB24.02.2021
dfl_godfreys/maps/dfl_godfreys.lit3133 KB24.02.2021
dfl_godfreys/progs.dat615 KB30.12.2020
dfl_godfreys/progs/a_mdls/m_cells1.mdl4 KB13.12.2020
dfl_godfreys/progs/a_mdls/m_cells2.mdl5 KB04.12.2020
dfl_godfreys/progs/a_mdls/m_nails1.mdl4 KB04.12.2020
dfl_godfreys/progs/a_mdls/m_nails2.mdl5 KB04.12.2020
dfl_godfreys/progs/a_mdls/m_rock1.mdl4 KB04.12.2020
dfl_godfreys/progs/a_mdls/m_rock2.mdl5 KB04.12.2020
dfl_godfreys/progs/a_mdls/m_shell1.mdl4 KB04.12.2020
dfl_godfreys/progs/a_mdls/m_shell2.mdl5 KB13.12.2020
dfl_godfreys/progs/candle.mdl24 KB10.10.2018
dfl_godfreys/progs/debris.mdl265 KB06.11.2019
dfl_godfreys/progs/enforcer.mdl462 KB24.12.2020
dfl_godfreys/progs/g_shotgn.mdl25 KB17.05.2019
dfl_godfreys/progs/g_shotty.mdl23 KB17.05.2019
dfl_godfreys/progs/h_boss.mdl63 KB02.02.2020
dfl_godfreys/progs/h_mdls/m_h100.mdl18 KB13.12.2020
dfl_godfreys/progs/h_mdls/m_h15.mdl4 KB13.12.2020
dfl_godfreys/progs/h_mdls/m_h25.mdl15 KB14.12.2020
dfl_godfreys/progs/h_mdls/pd_vial.mdl24 KB15.12.2020
dfl_godfreys/progs/h_ogre.mdl42 KB26.12.2020
dfl_godfreys/progs/lspike.mdl2 KB17.11.2020
dfl_godfreys/progs/mervup.mdl33 KB06.06.2020
dfl_godfreys/progs/ogre.mdl309 KB26.12.2020
dfl_godfreys/progs/pd_armor_sh.mdl31 KB12.12.2020
dfl_godfreys/progs/pd_base_key.mdl21 KB15.11.2019
dfl_godfreys/progs/pd_bpack.mdl212 KB04.12.2020
dfl_godfreys/progs/pd_rune_key.mdl46 KB15.11.2019
dfl_godfreys/progs/pd_wiz_key.mdl22 KB15.11.2019
dfl_godfreys/progs/s_flame.spr29 KB01.10.2018
dfl_godfreys/progs/s_null.spr2 KB03.10.2019
dfl_godfreys/progs/soldier.mdl314 KB24.12.2020
dfl_godfreys/progs/spark.mdl10 KB03.06.2019
dfl_godfreys/progs/spike.mdl5 KB23.11.2020
dfl_godfreys/progs_dump-devkit-readme.txt6 KB28.12.2020
dfl_godfreys/quakec src/LICENSE18 KB12.01.2019
dfl_godfreys/quakec src/README.md1 KB13.08.2020
dfl_godfreys/quakec src/ai.qc16 KB07.11.2020
dfl_godfreys/quakec src/boss.qc14 KB07.11.2020
dfl_godfreys/quakec src/boss2.qc16 KB07.11.2020
dfl_godfreys/quakec src/buttons.qc4 KB07.11.2020
dfl_godfreys/quakec src/changelog.txt10 KB30.12.2020
dfl_godfreys/quakec src/client.qc42 KB07.12.2020
dfl_godfreys/quakec src/combat.qc8 KB07.12.2020
dfl_godfreys/quakec src/custom_mdls.qc3 KB18.09.2020
dfl_godfreys/quakec src/customsounds.qc6 KB07.11.2020
dfl_godfreys/quakec src/cutscene.qc30 KB07.11.2020
dfl_godfreys/quakec src/defs.qc25 KB19.12.2020
dfl_godfreys/quakec src/demon.qc15 KB21.12.2020
dfl_godfreys/quakec src/doelightning.qc5 KB07.11.2020
dfl_godfreys/quakec src/doeplats.qc15 KB07.11.2020
dfl_godfreys/quakec src/dog.qc14 KB21.12.2020
dfl_godfreys/quakec src/doors.qc18 KB18.12.2020
dfl_godfreys/quakec src/dtmisc.qc30 KB30.12.2020
dfl_godfreys/quakec src/dtquake.qc3 KB27.11.2020
dfl_godfreys/quakec src/elevatr.qc4 KB07.11.2020
dfl_godfreys/quakec src/enforcer.qc25 KB21.12.2020
dfl_godfreys/quakec src/fight.qc8 KB12.01.2019
dfl_godfreys/quakec src/fish.qc12 KB21.12.2020
dfl_godfreys/quakec src/func_bob.qc6 KB07.11.2020
dfl_godfreys/quakec src/func_fall2.qc6 KB07.11.2020
dfl_godfreys/quakec src/hipcount.qc6 KB07.11.2020
dfl_godfreys/quakec src/hippart.qc8 KB07.11.2020
dfl_godfreys/quakec src/hiptrig.qc7 KB07.11.2020
dfl_godfreys/quakec src/hknight.qc24 KB21.12.2020
dfl_godfreys/quakec src/items.qc67 KB21.12.2020
dfl_godfreys/quakec src/keydata.qc6 KB13.08.2020
dfl_godfreys/quakec src/keylock.qc6 KB13.08.2020
dfl_godfreys/quakec src/knight.qc15 KB21.12.2020
dfl_godfreys/quakec src/lights.qc16 KB18.12.2020
dfl_godfreys/quakec src/math.qc2 KB12.01.2019
dfl_godfreys/quakec src/misc.qc39 KB07.11.2020
dfl_godfreys/quakec src/misc_model.qc2 KB07.11.2020
dfl_godfreys/quakec src/mobot.qc14 KB04.12.2020
dfl_godfreys/quakec src/monsters.qc10 KB17.10.2020
dfl_godfreys/quakec src/newflags.qc6 KB16.09.2019
dfl_godfreys/quakec src/ogre.qc39 KB21.12.2020
dfl_godfreys/quakec src/oldone.qc11 KB07.11.2020
dfl_godfreys/quakec src/oldone2.qc15 KB27.11.2020
dfl_godfreys/quakec src/plats.qc14 KB07.11.2020
dfl_godfreys/quakec src/player.qc21 KB07.11.2020
dfl_godfreys/quakec src/progs.src2 KB07.11.2020
dfl_godfreys/quakec src/rotate.qc31 KB07.11.2020
dfl_godfreys/quakec src/rubicon2.qc28 KB21.12.2020
dfl_godfreys/quakec src/shalrath.qc13 KB21.12.2020
dfl_godfreys/quakec src/shambler.qc18 KB21.12.2020
dfl_godfreys/quakec src/soldier.qc19 KB21.12.2020
dfl_godfreys/quakec src/subs.qc14 KB17.10.2020
dfl_godfreys/quakec src/tarbaby.qc10 KB21.12.2020
dfl_godfreys/quakec src/triggers.qc39 KB07.11.2020
dfl_godfreys/quakec src/weapons.qc38 KB18.12.2020
dfl_godfreys/quakec src/wizard.qc16 KB21.12.2020
dfl_godfreys/quakec src/world.qc21 KB21.12.2020
dfl_godfreys/quakec src/zombie.qc33 KB21.12.2020
dfl_godfreys/sound/break/pd_bricks1.wav61 KB27.03.2019
dfl_godfreys/sound/break/pd_metal1.wav44 KB27.03.2019
dfl_godfreys/sound/break/pd_metal2.wav70 KB27.03.2019
dfl_godfreys/sound/break/pd_stones1.wav74 KB27.03.2019
dfl_godfreys/sound/break/pd_wood1.wav34 KB27.03.2019
dfl_godfreys/sound/break/pd_wood2.wav33 KB27.03.2019
dfl_godfreys/sound/dump/elec22k.wav81 KB28.05.2019
dfl_godfreys/sound/dump/pd_armor1_sh.wav13 KB04.12.2020
dfl_godfreys/sound/dump/pd_magic_01.wav123 KB11.12.2020
dfl_godfreys/sound/dump/pd_quake_end.wav37 KB28.11.2020
dfl_godfreys/sound/dump/pd_quake_full.wav153 KB28.11.2020
dfl_godfreys/sound/dump/pd_quake_loop1.wav157 KB28.11.2020
dfl_godfreys/sound/dump/rumble.wav52 KB31.05.2019
dfl_godfreys/sound/dump/spark.wav15 KB03.06.2019
dfl_godfreys/sound/dump/water_59_02.wav40 KB27.12.2020
dfl_godfreys/sound/oldone2/pd_pop2.wav42 KB02.01.2020

dfl_godfreys.zip

Godfreys Demesne

Medium-sized medieval castle level. It is based on the Progs_dump mod (included) and comes with some custom sounds and models. The map and qc sources are included.

Note: This map requires a source port with increased limits.
The mod folder has a config.cfg file which may override the current user configuration.


Tags: medium, medieval, castle, bricks, progs_dump, textures, sounds, models, limits, source, 1996, hard, lighting

Editor's Rating: no rating (yet)
User Rating:
4.2/5 with 42 ratings
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Ninja Registered 1 March 2021, 12:15

A1 map,intense and very good,hoard fights etc etc 5 star,skill 3, enemy placements very good,whole range of enemys.

Enclave Guest 6 March 2021, 5:05

Really nice lighting, architecture and overall a great map. Very impressed. Would LOVE a whole episode in this style.

Jehannum Registered 7 March 2021, 19:55

I really enjoyed this map. It is a very well-balanced level and I think that is its forte for sure. I like the design as well. The textures and lighting were very good and the ambient background thunder is a plus for me.

Probably my favorite aspect was that the player can approach each different combat using different strategies; you're not locked into a set way to proceed.

I'm with Enclave in hoping we see an episode that includes this map from the author.

The_Pirate Registered 28 March 2021, 11:32

I like this one better than DFL's previous map. Nice to see that a already competent mapper can develop further... :)

Very good.

ArrrCee Registered 3 April 2021, 18:14

Godfreys Demesne on The Quake Grave

Really well done map here! The map feels very much like an original id style map that also includes some contemporary design -- probably due to Progs Dump being the mod used. The overall design of the map is just a good old fashioned Quake castle. It starts off very easy and simple but the difficulty ramps up quickly with ambushes corner every corner and ultimately leading you to a zombie maze complete with fiends. I probably broke the way this map was intended to be played a couple times as I was cheesing some of the monsters, but I still had a lot of fun with this one.

BTW, does brown water cerate green light? I love the green lighting used in some parts of the map, but the water was brown for me so it looked off.

iYago Registered 10 April 2021, 4:01

Good combat encounters and nicely looking map

drdefault Registered 29 April 2021, 21:20

Fun and pacy map. Clean medieval visuals with cool shimmering lighting and architecturally plausible texturing - masonry and brick walls (often in two-toned combinations), and wooden lofts above.

The spaces seem open and tall, but it soon became clear that lines of sight and escape routes are tightly designed. The setups pull you in with tempting resources so monsters can flank you. I also liked being wrong-footed by progs_dump's alternate ogres.

In the last third, resources get very tight and I used a mix of save-loading, cowardice and finding alternate solutions, which was pretty satisfying. The zombie + grenade launcher trope is executed stylishly and tensely.

Nice work!

MikeTaylor Registered 7 June 2021, 21:47

I enjoyed this without quite understanding why the previous commenters were so very enthusiastic as they were. I'd class it as competent in every way, but not especially inspired.

Also, there's a nasty bug near the end. If, like me, you're a cautious player, then you find yourself locked out of, rather than into, the last chamber — and then there is no way to complete the map, even though there are only three monsters left.

Vasya shkolnik Guest 15 August 2021, 22:39

Config in release has some options which are not supposed here: screen resolution and mouse sensvity for example. My screen does not support 1920x1080, so this option must not be in config. Fix it please

triple_agent Registered 16 August 2021, 9:19

@'Vasya shkolnik', you can safely delete the "config.cfg" file of a mod or replace that file with your "config.cfg" of choice, for example one taken from the "id1" software. The "config.cfg" is a file that will get recreated by the engine, as soon as you launch the game or mod in question.

Vasya shkolnik Guest 16 August 2021, 19:58

@triple_agent yes, of course, I can delete this file. Also I think, it is not a correct mod's behaviour (my screen turned to unsupported mode) and it is not a correct answer to issue.

Johnny Law Registered 3 March 2022, 19:53

Really fun use of progs_dump stuff like breakables and custom monsters. Great classic castle space to explore and fight in as well... just a map that puts a smile on your face.

JMP Registered 29 March 2022, 19:35

An excellent map. To echo what Arrcee wrote, it plays like a hybrid of the original game and more recent custom releases. The architecture and gameplay are good, and the colored lighting makes the map quite visually distinctive.

The best way I can describe this is to say it takes many familiar elements and combines them in a new and entertaining way. Definitely worth playing.

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