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Screenshot of dfl_godfreys
Title:Godfreys Demesne (52b49429f786ff62a9d90529a830d70b)
Filesize:5055 Kilobytes
Release date:24.02.2021
Additional Links: Func_Msgboard
Type:Partial conversion
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✔ • Custom Models/Sounds: ✔

Walkthrough demos:
Full completion of the map.

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
dfl_godfreys/config.cfg3 KB24.02.2021
dfl_godfreys/dfl_godfreys.txt3 KB24.02.2021
dfl_godfreys/maps/debris/brick01.bsp8 KB11.01.2019
dfl_godfreys/maps/debris/wood1.bsp8 KB11.03.2019
dfl_godfreys/maps/dfl_godfreys.bsp4868 KB24.02.2021
dfl_godfreys/maps/dfl_godfreys.lit3133 KB24.02.2021
dfl_godfreys/progs.dat615 KB30.12.2020
dfl_godfreys/progs/a_mdls/m_cells1.mdl4 KB13.12.2020
dfl_godfreys/progs/a_mdls/m_cells2.mdl5 KB04.12.2020
dfl_godfreys/progs/a_mdls/m_nails1.mdl4 KB04.12.2020
dfl_godfreys/progs/a_mdls/m_nails2.mdl5 KB04.12.2020
dfl_godfreys/progs/a_mdls/m_rock1.mdl4 KB04.12.2020
dfl_godfreys/progs/a_mdls/m_rock2.mdl5 KB04.12.2020
dfl_godfreys/progs/a_mdls/m_shell1.mdl4 KB04.12.2020
dfl_godfreys/progs/a_mdls/m_shell2.mdl5 KB13.12.2020
dfl_godfreys/progs/candle.mdl24 KB10.10.2018
dfl_godfreys/progs/debris.mdl265 KB06.11.2019
dfl_godfreys/progs/enforcer.mdl462 KB24.12.2020
dfl_godfreys/progs/g_shotgn.mdl25 KB17.05.2019
dfl_godfreys/progs/g_shotty.mdl23 KB17.05.2019
dfl_godfreys/progs/h_boss.mdl63 KB02.02.2020
dfl_godfreys/progs/h_mdls/m_h100.mdl18 KB13.12.2020
dfl_godfreys/progs/h_mdls/m_h15.mdl4 KB13.12.2020
dfl_godfreys/progs/h_mdls/m_h25.mdl15 KB14.12.2020
dfl_godfreys/progs/h_mdls/pd_vial.mdl24 KB15.12.2020
dfl_godfreys/progs/h_ogre.mdl42 KB26.12.2020
dfl_godfreys/progs/lspike.mdl2 KB17.11.2020
dfl_godfreys/progs/mervup.mdl33 KB06.06.2020
dfl_godfreys/progs/ogre.mdl309 KB26.12.2020
dfl_godfreys/progs/pd_armor_sh.mdl31 KB12.12.2020
dfl_godfreys/progs/pd_base_key.mdl21 KB15.11.2019
dfl_godfreys/progs/pd_bpack.mdl212 KB04.12.2020
dfl_godfreys/progs/pd_rune_key.mdl46 KB15.11.2019
dfl_godfreys/progs/pd_wiz_key.mdl22 KB15.11.2019
dfl_godfreys/progs/s_flame.spr29 KB01.10.2018
dfl_godfreys/progs/s_null.spr2 KB03.10.2019
dfl_godfreys/progs/soldier.mdl314 KB24.12.2020
dfl_godfreys/progs/spark.mdl10 KB03.06.2019
dfl_godfreys/progs/spike.mdl5 KB23.11.2020
dfl_godfreys/progs_dump-devkit-readme.txt6 KB28.12.2020
dfl_godfreys/quakec src/LICENSE18 KB12.01.2019
dfl_godfreys/quakec src/README.md1 KB13.08.2020
dfl_godfreys/quakec src/ai.qc16 KB07.11.2020
dfl_godfreys/quakec src/boss.qc14 KB07.11.2020
dfl_godfreys/quakec src/boss2.qc16 KB07.11.2020
dfl_godfreys/quakec src/buttons.qc4 KB07.11.2020
dfl_godfreys/quakec src/changelog.txt10 KB30.12.2020
dfl_godfreys/quakec src/client.qc42 KB07.12.2020
dfl_godfreys/quakec src/combat.qc8 KB07.12.2020
dfl_godfreys/quakec src/custom_mdls.qc3 KB18.09.2020
dfl_godfreys/quakec src/customsounds.qc6 KB07.11.2020
dfl_godfreys/quakec src/cutscene.qc30 KB07.11.2020
dfl_godfreys/quakec src/defs.qc25 KB19.12.2020
dfl_godfreys/quakec src/demon.qc15 KB21.12.2020
dfl_godfreys/quakec src/doelightning.qc5 KB07.11.2020
dfl_godfreys/quakec src/doeplats.qc15 KB07.11.2020
dfl_godfreys/quakec src/dog.qc14 KB21.12.2020
dfl_godfreys/quakec src/doors.qc18 KB18.12.2020
dfl_godfreys/quakec src/dtmisc.qc30 KB30.12.2020
dfl_godfreys/quakec src/dtquake.qc3 KB27.11.2020
dfl_godfreys/quakec src/elevatr.qc4 KB07.11.2020
dfl_godfreys/quakec src/enforcer.qc25 KB21.12.2020
dfl_godfreys/quakec src/fight.qc8 KB12.01.2019
dfl_godfreys/quakec src/fish.qc12 KB21.12.2020
dfl_godfreys/quakec src/func_bob.qc6 KB07.11.2020
dfl_godfreys/quakec src/func_fall2.qc6 KB07.11.2020
dfl_godfreys/quakec src/hipcount.qc6 KB07.11.2020
dfl_godfreys/quakec src/hippart.qc8 KB07.11.2020
dfl_godfreys/quakec src/hiptrig.qc7 KB07.11.2020
dfl_godfreys/quakec src/hknight.qc24 KB21.12.2020
dfl_godfreys/quakec src/items.qc67 KB21.12.2020
dfl_godfreys/quakec src/keydata.qc6 KB13.08.2020
dfl_godfreys/quakec src/keylock.qc6 KB13.08.2020
dfl_godfreys/quakec src/knight.qc15 KB21.12.2020
dfl_godfreys/quakec src/lights.qc16 KB18.12.2020
dfl_godfreys/quakec src/math.qc2 KB12.01.2019
dfl_godfreys/quakec src/misc.qc39 KB07.11.2020
dfl_godfreys/quakec src/misc_model.qc2 KB07.11.2020
dfl_godfreys/quakec src/mobot.qc14 KB04.12.2020
dfl_godfreys/quakec src/monsters.qc10 KB17.10.2020
dfl_godfreys/quakec src/newflags.qc6 KB16.09.2019
dfl_godfreys/quakec src/ogre.qc39 KB21.12.2020
dfl_godfreys/quakec src/oldone.qc11 KB07.11.2020
dfl_godfreys/quakec src/oldone2.qc15 KB27.11.2020
dfl_godfreys/quakec src/plats.qc14 KB07.11.2020
dfl_godfreys/quakec src/player.qc21 KB07.11.2020
dfl_godfreys/quakec src/progs.src2 KB07.11.2020
dfl_godfreys/quakec src/rotate.qc31 KB07.11.2020
dfl_godfreys/quakec src/rubicon2.qc28 KB21.12.2020
dfl_godfreys/quakec src/shalrath.qc13 KB21.12.2020
dfl_godfreys/quakec src/shambler.qc18 KB21.12.2020
dfl_godfreys/quakec src/soldier.qc19 KB21.12.2020
dfl_godfreys/quakec src/subs.qc14 KB17.10.2020
dfl_godfreys/quakec src/tarbaby.qc10 KB21.12.2020
dfl_godfreys/quakec src/triggers.qc39 KB07.11.2020
dfl_godfreys/quakec src/weapons.qc38 KB18.12.2020
dfl_godfreys/quakec src/wizard.qc16 KB21.12.2020
dfl_godfreys/quakec src/world.qc21 KB21.12.2020
dfl_godfreys/quakec src/zombie.qc33 KB21.12.2020
dfl_godfreys/sound/break/pd_bricks1.wav61 KB27.03.2019
dfl_godfreys/sound/break/pd_metal1.wav44 KB27.03.2019
dfl_godfreys/sound/break/pd_metal2.wav70 KB27.03.2019
dfl_godfreys/sound/break/pd_stones1.wav74 KB27.03.2019
dfl_godfreys/sound/break/pd_wood1.wav34 KB27.03.2019
dfl_godfreys/sound/break/pd_wood2.wav33 KB27.03.2019
dfl_godfreys/sound/dump/elec22k.wav81 KB28.05.2019
dfl_godfreys/sound/dump/pd_armor1_sh.wav13 KB04.12.2020
dfl_godfreys/sound/dump/pd_magic_01.wav123 KB11.12.2020
dfl_godfreys/sound/dump/pd_quake_end.wav37 KB28.11.2020
dfl_godfreys/sound/dump/pd_quake_full.wav153 KB28.11.2020
dfl_godfreys/sound/dump/pd_quake_loop1.wav157 KB28.11.2020
dfl_godfreys/sound/dump/rumble.wav52 KB31.05.2019
dfl_godfreys/sound/dump/spark.wav15 KB03.06.2019
dfl_godfreys/sound/dump/water_59_02.wav40 KB27.12.2020
dfl_godfreys/sound/oldone2/pd_pop2.wav42 KB02.01.2020

Godfreys Demesne

Medium-sized medieval castle level. It is based on the Progs_dump mod (included) and comes with some custom sounds and models. The map and qc sources are included.

Note: This map requires a source port with increased limits.
The mod folder has a config.cfg file which may override the current user configuration.

Tags: medium, medieval, castle, bricks, progs_dump, textures, sounds, models, limits, source, 1996

Editor's Rating: no rating (yet)
User Rating: 4.3/5 with 20 ratings
You can NOT add ratings if you are not logged in.
Ninja Registered, rated this a 5 1 March 2021, 12:15

A1 map,intense and very good,hoard fights etc etc 5 star,skill 3, enemy placements very good,whole range of enemys.

Enclave Guest 6 March 2021, 5:05

Really nice lighting, architecture and overall a great map. Very impressed. Would LOVE a whole episode in this style.

Jehannum Registered, rated this a 4 7 March 2021, 19:55

I really enjoyed this map. It is a very well-balanced level and I think that is its forte for sure. I like the design as well. The textures and lighting were very good and the ambient background thunder is a plus for me.

Probably my favorite aspect was that the player can approach each different combat using different strategies; you're not locked into a set way to proceed.

I'm with Enclave in hoping we see an episode that includes this map from the author.

The_Pirate Registered, rated this a 5 28 March 2021, 11:32

I like this one better than DFL's previous map. Nice to see that a already competent mapper can develop further... :)

Very good.

ArrrCee Registered, rated this a 4 3 April 2021, 18:14

Godfreys Demesne on The Quake Grave

Really well done map here! The map feels very much like an original id style map that also includes some contemporary design -- probably due to Progs Dump being the mod used. The overall design of the map is just a good old fashioned Quake castle. It starts off very easy and simple but the difficulty ramps up quickly with ambushes corner every corner and ultimately leading you to a zombie maze complete with fiends. I probably broke the way this map was intended to be played a couple times as I was cheesing some of the monsters, but I still had a lot of fun with this one.

BTW, does brown water cerate green light? I love the green lighting used in some parts of the map, but the water was brown for me so it looked off.

iYago Registered, rated this a 5 10 April 2021, 4:01

Good combat encounters and nicely looking map

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