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| Author: | Digs |
| Title: | The Parallel Worlds |
| Download: | digs04.zip (bb1346447afb30915cff1ec082796b91) |
| Filesize: | 3302 Kilobytes |
| Release date: | 18.06.2008 |
| Homepage: | http://digspt.ru/quake/ |
| Additional Links: | Underworldfan's • |
| Type: | Single BSP File(s) |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| digs04.txt | 2 KB | 17.06.2008 |
| digs04.bsp | 7923 KB | 18.06.2008 |
digs04.zip - The Parallel Worlds
A huge and highly detailed base map with a unique twist - it is actually three levels in one, to be played in succession. Each exit leads to a different version of the same map with modified layouts/routes and monster placement.Note: This map requires an engine port with increased limits.
Tags: base, idbase, multiple playthrough map, large, mustplay, unique
Editor's Rating: Excellent
User Rating: 4.8/5 with 13 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
Never seen anything like this.
I can't believe this is one BSP file !
And what a lot of detail !
A beautiful map with great gameplay that feels like a campaign (I mean, more than 1 map ...)
This is an absolute "must play", I think.
Any help?
If you still play Quake then as Ron stated: "this is an absolute must play". And indeed it is.
Great idea, great execution! It's like a mini-episode in itself. I had a hard time during the last battle until I've found the spot where the shamblers couldn't get to me. And all the time during that battle I saw the secret with the shaft in plain view that I couldn't get into.
A novel idea, certainly. It starts off very impressively, with an unorthodox reverse intro, followed by a Doom 2 reference that made me feel all warm and fuzzy inside (surely I am not the only one to notice that?).
After that there is plenty of almost excessive, headache-inducing detail everywhere – which unfortunately, in combination with somewhat non-linear gameplay, makes it very easy to get lost, especially in the initial incarnation of the map. The second and third run are very clearly set in the same place. Yes, there are some changes, but I was hoping for a bit more differentiation. I was hoping for it to feel like a bit more like a mini-episode of three maps, rather than one long map that could have benefited form a bit more visual variety.
Luckily the second run is noticeably shorter and more violent and so does play noticeably differently, whereas the third run ramps up the difficulty even further with a more treacherous environment in addition to a mass onslaught of monsters (medieval monsters really do not belong in an environment like this, though). So there is a definite sense of progression and rising tension. The final battle is particularly brutal – but inventively so and ultimately winnable, with a bit of strategic thinking and perhaps a few attempts.
One of the more unique maps out there. I am pretty sure it force changes to skill 3 upon loading the third "version". Definitely a risky concept but I think it works for the most part.
Bizarrely, it seems I've never played this before. More fool me. A most enjoyable base blast, really not far short of three separate levels. If anything, I might have liked to see the three runs resemble each other more closely.
I love it that Digs is not content simply to make excellent maps, but is constrantly striving to make maps that are both excellent and innovative!
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Did you read the file's readme?