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Screenshot of digs08
Author:Digs
Title:The Isolation
Download:digs08.zip (55d8f38b2deb3923880654a8dfb92d98)
Filesize:3410 Kilobytes
Release date:24.03.2016
Homepage:http://digspt.ru/quake
Additional Links: Func_Msgboard
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive:
File Size Date
digs08.bsp6505 KB24.03.2016
digs08.lit2865 KB24.03.2016
digs08.txt2 KB24.03.2016

digs08.zip - The Isolation

Large fortress with four differently-colored/textured areas around a Minecraft-styled courtyard.

Note: This map requires an engine port with increased limits. Support for colored lighting recommended.


Tags: large, bricks, mixtex, fortress, outside, puzzles, limits, teleporters, exploration, experimental

Editor's Rating: Excellent
User Rating: 4.4/5 with 9 ratings
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ggt Guest 28 March 2016, 4:04

lol so ugly in places. good combat make it good.

ru Guest 28 March 2016, 9:26

Excellent! But too much teleports I think :)

Bloughsburgh Registered, rated this a 4 29 March 2016, 18:45

Really enjoyable map with lots of creativity. You'll begin to lose your mind in this isolated complex. Digs continues to keep the surprises going all the way to the very end!

Lane Powell Registered, rated this a 5 27 April 2016, 21:15

It's not often one has to mark a review of a Quake map with spoiler tags when discussing anything beyond secrets, but before you read any further, I highly recommend you download and play the map yourself. It's worth it.

Spoilers ahead

This is a great map. Digs has gone the "experimental" route in the past, and while this map may be a bit restrained in a sense compared to their previous offerings, it may be the best one. Not only does it make creative use of space and Quake's core progression mechanics, it also features a very cool implied story done in a way I haven't seen before in another Quake map (let me know if anyone else has done something similar!). You're trapped in large, intricate complex with strange progression but are constantly offered views of large, seemingly inaccessible outdoor areas, populated with Quakeguys camped out and completely unresponsive. Presumably they were, like you, people who found themselves trapped in the fortress, but upon escaping found themselves just as trapped as before. It's a little sad really, and imbues the whole map with an atmosphere that couldn't really be achieved otherwise. It may not be as "pretty," generally speaking, as other modern Quake maps (certainly got ugly!), but it has a good hunk of something else going on that I really, really like. While pPlaying it I was reminding of some comments that Liz Ryerson made on her youtube channel, in her Doom Mixtape video on one of the A.L.T. maps (a WAD I highly recommend if you like Doom): essentially that long-running modding communities offer creative people an outlet to produce strange new things that are difficult to find in an industry that is often far too obsessed with the high-tech, nostalgia, and $$$. This map is a a very good example of that.

Combat's good too, of course! :)

P.S. I only found on secret and completely by accident!

Lane Powell Registered, rated this a 5 27 April 2016, 21:18

And might I add, this map is much better than my many typos!

MikeTaylor Registered 17 May 2016, 17:17

Very confusing -- all those teleporters! It feels more like a deathmatch arena than an SP map.

Still working on it, but I am not at all clean on where I am, or where I am trying to get to.

MikeTaylor Registered 19 May 2016, 12:42

I'm calling it. I have 161 of 218 kills, and I am now wandering deserted halls desperately trying to find the next thing to do. I have pressed two of four pillars and two of four buttons, but have no idea where the others might be. I am just wandering in circles. Such a shame. Time to move on, unless someone can explain an underlying theme that I am missing.

R Guest 9 July 2016, 23:36

MikeTaylor, obviously you are missing the 3rd button (which gives access to the last button behind the bars). Also you are missing the rest 2 of 4 pillars :) Try to follow the red glowing pointers on the walls ;)

MikeTaylor Registered 11 July 2016, 11:53

Thanks for the tip. If I replay this at some point, I'll bear it in mind. At this stage, though, may attempts to solve this have been superseded by enough other levels that I won't be able to find my way around at all :-)

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