Or would you like to register?

Author: | Creed |
Title: | Discordia II |
Download: | discord2.zip (5bb3a5e989453dd393bd5063bd12be13) |
Filesize: | 426 Kilobytes |
Release date: | 20.04.1998 |
Homepage: | |
Additional Links: | TEAMShambler • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
discord2.txt | 2 KB | 20.04.1998 |
discord2.bsp | 979 KB | 20.04.1998 |
discord2.zip
Discordia II
Medium sized, plain Metal map with some water areas/sewer dungeon.Tags: medium, metal, non-linear
Editor's Rating: Average
User Rating:
3/5 with 13 ratings
You can NOT add ratings
if you are not logged in.
You can NOT add ratings
if you are not logged in.
I'd call it non-linear. Pretty plain and interconnected. I preferred the previous map.
I couldn't find the way to reveal the first secret in initial room. As for the rest pretty average map though. I give it 4 just to make overall rating 3\5.
Desetier, that's now how scoring is supposed to work! You don't manipulate the overall score to make it match what you think the map deserves -- you award the score that you think the map merits, so that the score that emerges is the consensus of the community.
This finished rather abruptly on only 39 of the 46 kills, with at least one door stubbornly not having opened. I assume that the other seven kills were hiding in the two secrets that I missed. Not quite as good as the original Discordia, so it gets a low two-and-a-half which rounds to two.
MikeTaylor, what if i have some doubts weather to value it as 3 or 4? There's no 3.5 for me, so i take into account overall score and my rating counts as 2.5=3+1=4 or 2.4=2+1=3. This is my way of thinking. My thoughts do not manipulate anything - i'm just trying to be objective, read all comments and so on. And in this subjective manner i usually vallue it a little bit higher. If you used cheats for lighting up and for ghost-walking you would see that one secret is revealed by teleporting inside the room. There's a button to open that door too. I use no cheats for the first walkthrough on skill 3, if i see the exit or danger i save my progress, if i die i load or use cheats or start from the very beggining. Cuz normally there are a lot of things that i didn't manage to find to watch or to kill. So i just give the map a second chance everytime to look at the real author's idea\effort more precisely. It gives me 100% kills and secrets with every map.
I would like to play this map, but I can't move either forward or backward on the very beginning (quakespasm 0.93). Does anyone have the same problem and know how to solve it?
Post a Comment
Your comment will be parsed with Markdown!Keep the comments on topic and do not post nonsense.
Did you read the file's readme?