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Author: | Mikko Sandt |
Title: | MSQ1: Distractions |
Download: | distractions.zip (407f4e0d57a00823991d58d6ddfb05ba) |
Filesize: | 1312 Kilobytes |
Release date: | 22.09.2007 |
Homepage: | http://msdn.planetduke.gamespy.com |
Additional Links: | erc's Quality • Underworldfan's • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
distract.bsp | 3335 KB | 22.09.2007 |
Distractions.txt | 11 KB | 22.09.2007 |
distractions.zip
MSQ1: Distractions
Moody (ik)base map with outdoor parts.Tags: ikbase, base, medium
Editor's Rating: Nice
User Rating:
3.9/5 with 18 ratings
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I thought this level too hard, the final battle was unnecessary. The layout is nice, though.
Skill 3, all enemies killed, 1/3 secrets.
Decent map. Blocky but decent brushwork that gets help from IKbase textures and lighting. Linear layout with branching, revisiting and backtracking. Straightforward combats, that use well the rooms to place the enemies, a bit higher than ID maps in difficulty, except for the combats with the shamblers, which are very unforgiving, the moody lighting helps to add to the difficulty of the map, and to the ambient. Amount of ammo is lower than ID maps but more than enough (exited with 2x shells 10x nails and 24 explosives), health is OK if we don't count the shamblers.
4- because of the shamblers.
I concur with Cocerello's review. Besides the unbalanced shambler ending, this was quite nice.
Too bad Sandt didn't do more maps!
This perfectly rectangular rock is killing me, otherwise nice.
Fiends are super unpleasant here.
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