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Author: | negke |
Title: | Bad Dark Cistern |
Download: | dm456sp.zip (e62d70021de8cd6f160471a19d409912) |
Filesize: | 2228 Kilobytes |
Release date: | 05.02.2012 |
Homepage: | http://negke.slipgateconstruct.com |
Additional Links: | |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
dm456sp.bsp | 4573 KB | 05.02.2012 |
dm456sp.map | 3708 KB | 05.02.2012 |
dm456sp.txt | 3 KB | 05.02.2012 |
dm456sp.zip
Bad Dark Cistern
Medium-sized brick/cistern-themed level for single player and deathmatch, based on Quake's stock levels DM5 and DM6, with an underwater DM4 below. The GPL map source is included.Tags: medium, brick, cistern, gpl, dm5, dm4, dm6, remix, brown, water, source
Editor's Rating: Excellent
User Rating:
4.2/5 with 38 ratings
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I'll try anyway though brown/green maps not my cup of tea
I love every quake map and surely try and play them all.. my full 8gb dvd is waiting!
But whenever possible I'd like different textures than standard quake so in my mapps you'll never find that.
Luckily there are many textures sets available for Quake nowaday
Any ideas???
PLeaseeeeeeeeeeeeeeeeeeeeee
Thanks
Costas
Don't let the old-school look fool you on this map.
That was indeed fun. I really liked the humour and light-hearted feel, the atmospheric setting and the clear mission. It reminded me quite a bit of czg's Honey. The underwater section was an interesting challenge.
Combat was fair and enjoyable, although the odd mix of monsters (base and medieval and demonic, sometimes all in the same scene) felt less cohesive than the surroundings which, although perhaps not perfect (though that is arguably a matter of taste), set the tone extremely well.
Highly recommended.
I hated the underwater section until I realised that the biosuit respawns -- and very quicjky at that. Once I'd realised that, it was a lot more fun making my way through those confusingly twisty passages.
Still, while the map is technically impressive, something didn't feel quite right. There was a somehow arbitrary feel about the combats and about the trap immediately after the machine room.
I'd award this map 4.5 stars if I could, but since we don't have that option I'm going with four.
Very good map; however, it was a tad confusing in parts. Considering he pieced together 3 deathmatch maps to create this, this kind of makes sense. All-in-all, it's well done and the combats are enjoyable. Thank God the biosuit respawns in the squirrelly underwater section :)
For me, it's a 4.5, but I am rounding up. I definitely recommend it for sewer map lovers.
Cool map
a great spin on them dms. Awesome detailing, gameplay, and feel. I got frustrated in the underwater part until I figured out I don't need to re-emerge for a breather
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Did you read the file's readme?