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Author: | Andrew 'than' Palmer |
Title: | Deathmatch Dimension (1.02) |
Download: | dmd.zip (42cc2cd95191179eab53011f494ec561) |
Filesize: | 29377 Kilobytes |
Release date: | 09.06.2023 |
Homepage: | |
Additional Links: | itch • |
Type: | Partial conversion |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
dmd/dmd.txt | 11 KB | 11.06.2023 |
dmd/dmd_source.txt | 4 KB | 07.06.2023 |
dmd/dmd_story.txt | 20 KB | 09.06.2023 |
dmd/dmdemo4.dem | 2031 KB | 06.06.2023 |
dmd/dmdemo7.dem | 3891 KB | 05.06.2023 |
dmd/dmdemo9.dem | 2209 KB | 05.06.2023 |
dmd/gfx/conback.lmp | 63 KB | 04.02.2023 |
dmd/gfx/env/greycld_bk.tga | 1025 KB | 21.03.2023 |
dmd/gfx/env/greycld_dn.tga | 979 KB | 21.03.2023 |
dmd/gfx/env/greycld_ft.tga | 1025 KB | 21.03.2023 |
dmd/gfx/env/greycld_lf.tga | 1025 KB | 21.03.2023 |
dmd/gfx/env/greycld_rt.tga | 1025 KB | 21.03.2023 |
dmd/gfx/env/greycld_up.tga | 871 KB | 21.03.2023 |
dmd/gfx/env/greycld_wind.cfg | 1 KB | 21.03.2023 |
dmd/gfx/env/redcld_bk.tga | 1025 KB | 21.03.2023 |
dmd/gfx/env/redcld_dn.tga | 979 KB | 21.03.2023 |
dmd/gfx/env/redcld_ft.tga | 1025 KB | 21.03.2023 |
dmd/gfx/env/redcld_lf.tga | 1025 KB | 21.03.2023 |
dmd/gfx/env/redcld_rt.tga | 1025 KB | 21.03.2023 |
dmd/gfx/env/redcld_up.tga | 1025 KB | 21.03.2023 |
dmd/gfx/env/redcld_wind.cfg | 1 KB | 21.03.2023 |
dmd/mapdb.json | 3 KB | 01.06.2023 |
dmd/maps/dmd1.bsp | 4638 KB | 07.06.2023 |
dmd/maps/dmd1.lit | 1939 KB | 07.06.2023 |
dmd/maps/dmd2.bsp | 3185 KB | 11.06.2023 |
dmd/maps/dmd2.lit | 1413 KB | 11.06.2023 |
dmd/maps/dmd3.bsp | 4386 KB | 07.06.2023 |
dmd/maps/dmd3.lit | 1433 KB | 07.06.2023 |
dmd/maps/dmd4.bsp | 3209 KB | 10.06.2023 |
dmd/maps/dmd4.lit | 1161 KB | 10.06.2023 |
dmd/maps/dmd5.bsp | 3212 KB | 05.06.2023 |
dmd/maps/dmd5.lit | 991 KB | 05.06.2023 |
dmd/maps/dmd6.bsp | 5445 KB | 04.06.2023 |
dmd/maps/dmd6.lit | 1930 KB | 04.06.2023 |
dmd/maps/dmd7.bsp | 3170 KB | 09.06.2023 |
dmd/maps/dmd7.lit | 940 KB | 09.06.2023 |
dmd/maps/dmd8.bsp | 4365 KB | 06.06.2023 |
dmd/maps/dmd8.lit | 1674 KB | 06.06.2023 |
dmd/maps/dmd9.bsp | 3730 KB | 07.06.2023 |
dmd/maps/dmd9.lit | 1232 KB | 07.06.2023 |
dmd/maps/start.bsp | 3240 KB | 04.06.2023 |
dmd/maps/start.lit | 1106 KB | 04.06.2023 |
dmd/mapsrc/dmd1.map | 2533 KB | 07.06.2023 |
dmd/mapsrc/dmd2.map | 1982 KB | 11.06.2023 |
dmd/mapsrc/dmd3.map | 3081 KB | 07.06.2023 |
dmd/mapsrc/dmd4.map | 2203 KB | 10.06.2023 |
dmd/mapsrc/dmd5.map | 1712 KB | 05.06.2023 |
dmd/mapsrc/dmd6.map | 3985 KB | 04.06.2023 |
dmd/mapsrc/dmd7.map | 1670 KB | 09.06.2023 |
dmd/mapsrc/dmd8.map | 3961 KB | 06.06.2023 |
dmd/mapsrc/dmd9.map | 2393 KB | 07.06.2023 |
dmd/mapsrc/dmd_start.map | 2745 KB | 04.06.2023 |
dmd/progs.dat | 325 KB | 07.06.2023 |
dmd/quake.rc | 1 KB | 09.06.2023 |
dmd/src/ai.qc | 15 KB | 19.07.2021 |
dmd/src/amtest.qc | 2 KB | 26.09.1996 |
dmd/src/boss.qc | 14 KB | 19.07.2021 |
dmd/src/buttons.qc | 4 KB | 19.07.2021 |
dmd/src/client.qc | 35 KB | 05.06.2023 |
dmd/src/combat.qc | 8 KB | 19.07.2021 |
dmd/src/defs.qc | 19 KB | 19.07.2021 |
dmd/src/demon.qc | 11 KB | 19.07.2021 |
dmd/src/dog.qc | 11 KB | 19.07.2021 |
dmd/src/doors.qc | 19 KB | 19.07.2021 |
dmd/src/enforcer.qc | 12 KB | 07.06.2023 |
dmd/src/fight.qc | 9 KB | 19.07.2021 |
dmd/src/fish.qc | 9 KB | 19.07.2021 |
dmd/src/flag.qc | 1 KB | 26.09.1996 |
dmd/src/hknight.qc | 20 KB | 19.07.2021 |
dmd/src/items.qc | 31 KB | 19.07.2021 |
dmd/src/jctest.qc | 1 KB | 26.09.1996 |
dmd/src/knight.qc | 11 KB | 19.07.2021 |
dmd/src/misc.qc | 16 KB | 19.07.2021 |
dmd/src/models.qc | 11 KB | 19.07.2021 |
dmd/src/monsters.qc | 6 KB | 19.07.2021 |
dmd/src/ogre.qc | 16 KB | 19.07.2021 |
dmd/src/oldone.qc | 12 KB | 22.04.2023 |
dmd/src/plats.qc | 9 KB | 19.07.2021 |
dmd/src/player.qc | 19 KB | 19.07.2021 |
dmd/src/progdefs.h | 3 KB | 04.11.2000 |
dmd/src/progs.src | 1 KB | 19.07.2021 |
dmd/src/shalrath.qc | 9 KB | 19.07.2021 |
dmd/src/shambler.qc | 14 KB | 19.07.2021 |
dmd/src/soldier.qc | 11 KB | 19.07.2021 |
dmd/src/sprites.qc | 2 KB | 19.07.2021 |
dmd/src/subs.qc | 8 KB | 19.07.2021 |
dmd/src/tarbaby.qc | 8 KB | 19.07.2021 |
dmd/src/triggers.qc | 16 KB | 19.07.2021 |
dmd/src/weapons.qc | 27 KB | 19.07.2021 |
dmd/src/wizard.qc | 12 KB | 19.07.2021 |
dmd/src/world.qc | 12 KB | 19.07.2021 |
dmd/src/zombie.qc | 21 KB | 19.07.2021 |
dmd.zip
Deathmatch Dimension (1.02)
A single player episode containing 10 maps inspired by the official Quake deathmatch maps. Features four previously released and now updated maps, as well as five completely new maps and a start map. Most levels are medium-sized and take 10-20 minutes to complete. All maps can be played in sp, coop or dm and support all skill levels.Note: Some of the maps require a source port with increased limits. Ironwail or vkQuake are recommended.
An updated version (1.03) is available here.
Tags: remix, remake, rmx, episode, dm, source, limits
Editor's Rating: no rating (yet)
User Rating:
4.9/5 with 59 ratings
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f**kin best. Among vanilla this one is my absolute favourite (as of June 2023). Among aaaaaall mods & eps existing this one is definetly in unsorted TOP-10, I do not want to compare. Must play for any Quake fan
Absolutely amazing. Beautiful and very clever renditions and maps inspired-by the deathmatch maps. Best release recently!
I have to say this is a really great vanilla style episode, which for me are my favorite type. From start to finish it was fantastic. Thanks for all your hard work on this, its really appreciated!
This is without a doubt one of the best sets of maps I have ever played... my only issue is that it ended.
Simply brilliant work. A masterpiece of clever design, great artistry and excellent fights. It doesn't overdo it like a lot of modern Quake map sets either which I really appreciate. Thank you!
Map design, gameplay, and traps all are excellent! Cheff kiss! It was fun to find all dev's secret rooms.
Pure Gold
Thank you so much 10/10 I would gladly pay for something like this. As PyroGXPilot said Pure Gold.
Cheers
Great pacing, crisp visuals and the sheer volume of quality content in this episode make it an instant classic, hopefully worthy of inclusion in the re-release to give it more exposure.
These maps prove over and over again that you don't need an overblown "kitchen sink" mod like AD or Progs_Dump to breathe new life in to Quake, although I would love to see what sort of interesting new monsters "Than" could conjure up if he ever does decide to create a small mod because he clearly has a very refined understanding of the game.
The joy of seeing people's cheers nowadays to these old classics is only surpassed by being able to play new than maps. 5 stars!
One of my favorite recent releases for sure.
Every map looks great and has interesting exploration/pathing. Combat on skill 2 is challenging in a fun way. The map sizes are just right and the episode progression works pretty well -- not perfect, but better than some episodes where you are just swimming in ammo and power weapons in latter maps.
The nostalgia twist on these is the secret sauce... the map structure has obviously been rebuilt rather than just copied, but you can still easily recognize some familiar locations and routes. Then the map will surprise you with something that has been changed or added. Just a great balance there.
BTW note that there is also a "1.03" version released that has fixes for easy skill: https://www.slipseer.com/index.php?resources/deathmatch-dimension.234/
I played a few of these maps before, and they are excellent. I guess I would've liked to have access to grenades sooner if I'm to be honest.
Also Andrew Palmer made a face reveal in this pack. So play it all over again and search for every secret if you didn't see it.
Very nice work Andrew, well done. It kept me absorbed from start to finish and there were some very nice touches. Please keep them coming. Kind regards Monty
Great. I only knew DMD6 and DMD7.
All maps look good and gameplay is not too difficult for me, as mostly playing skill 0.
I discovered most of the secrets, three secret rooms, and also the secret map.
An atmospheric episode.
Thanx, as always.
High quality. Nice tight map design and good flow. Play it!
This is damn close to perfect.
Old mapper, wondrful skillset, oceans of imagination. A strong sense of balance and playabillity.
And he's letting stuff mature and develop over time. Like old whiskey maturing in oak casks.
I have a very short list of classic maps, that i return to again and again. I think i will have to include this map pack...
Than - thanks for your years of quality work. And thanks for sharing!
very nnice bro
Really great stuff - and fairly challenging even on Normal skill!
I cannot think of a better fit for a pre-2021 Episode 6. Also, the first level is definitively the only time in Quake's history where the regular nailgun would actually be used in a deathmatch level.
Easily one of the best ever episodes for Quake, comfortably matches the quality of Terra, Beyond Belief, and Episode 4: The Elder World.
ttahs awesome mod for quake... i like so so much.
Absolutely phenomenal. A joy to play from beginning to end. Wandering through these beautifully reimagined levels was an awesome experience and it's clear that they were thoughtfully, masterfully designed to be true to the originals; instantly familiar while feeling fresh and exciting. Played on Skill 2 and it was perfectly balanced, pacing was amazing, the progression flowed seamlessly and the secrets (especially the unmarked ones) were hidden so perfectly in plain sight. Just download it now. 10/10
Great Mapset 5/5 I really liked all the similarities to the original quake maps, and the secrets that joke around about the dev team :)
Absolutely classic yet tastefully modern. Everything from enemy placement to level progression is top tier polished. Fun secrets too. I'm extremely impressed. Thank you Andrew! You should be proud.
DMD5 is my favorite at the moment but every map is a delight.
Played on nightmare.
Instant Classic!
It takes a lot for me to score a map as five stars, in these days where five-star territory has to mean "on a part with the Rubicon Rumble Pack, Arcane Dimensions or Alkaline". This pack does it. Every single map is a joy to play, with beautiful architecture, brutal combats, disturbing atmosphere, and enjoyable progression. The whole thing is a perfect lesson in how to build Quake levels that work on every level.
My only quibble, I suppose, would be that some of the later maps feel like they were designed for a shotgun start, and are a bit too easy when you approach them already weaponed up. But of course you can always make your own shotgun start by using
map dmd6
(or whichever) as you enter each new level.So, so good.
One of the best Quake releases ever, making this an instant superclassic. Every map is well crafted and in the right size, but it's on dmd8 and dmd9 where it really shines, they're the most fun and gorgeous maps of the pack. Highly recommended!
It,s awesome!
Question! Why using Ironwail I can't force the sndspeed with the commandline switch +sndspeed ONLY in this top tier map pack? :|
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