Username: Password: Remember Me
Or would you like to register?
Screenshot of doom2_08
Author:Swen Klemund
Title:Tricks and Traps (Doom2-Map08)
Download:doom2_08.zip (4da9f2fbf0b44388c47919d1beac5e3c)
Filesize:564 Kilobytes
Release date:19.04.1997
Homepage:
Additional Links: Crash'sGeniac's Playlist
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
DOOM2_08.TXT2 KB19.04.1997
08.BSP1853 KB19.04.1997

doom2_08.zip - Tricks and Traps (Doom2-Map08)

Doom2 - Map08 converted for Quake with original textures.

Tags: small, doom2, textures, conversion

Editor's Rating: Average
User Rating: 2.9/5 with 8 ratings
You can NOT add ratings if you are not logged in.
12345
Esrael Registered, rated this a 3 26 February 2019, 17:39

It's a pretty good conversion. I had quite a bit of fun gibbing large hordes of knights and death knights here! >:D I think MAP04 was converted a little bit better than this, though, with better balancing, for one. There's just too much health, armor and invulnerability powerups on offer here. I think they could've been toned down a bit on the harder difficulties, like in the original there was only one invulnerability powerup in the Cyberdemon room in ultra violence. In this map there are three in hard.

Then there were some other choices I would've executed differently myself, like having the 'cacodemon' spawns jump out of their pens with a monster jump trigger. I might've also replaced the dogs in the imp room with grunts, too.

Still, I think it's worth checking out, if you're interested to see how the original map could play out in Quake style.

Post a Comment

Your comment will be parsed with Markdown!
Keep the comments on topic and do not post nonsense.
Did you read the file's readme?

Name
Quake was released in