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Screenshot of earth
Author:Andy "Liger" Patrizio
Title:Earthworld
Download:earth.zip (a98fcc1e79b65eb688bf87a9eafd754d)
Filesize:489 Kilobytes
Release date:17.02.1997
Homepage:
Additional Links: Crash'serc's Underdog
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive:
File Size Date
EARTH.BSP1044 KB17.02.1997
EARTH.TXT2 KB17.02.1997

earth.zip - Earthworld

Small to medium Wizard brick/rock dungeon.

Tags: medieval, wizard, small, rock, brick, dungeon, underground

Editor's Rating: Average
User Rating: 2.7/5 with 10 ratings
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bfg666 Registered, rated this a 3 18 October 2016, 3:03

A small but quite pleasant map with contrasting visuals: on one hand there are these nice, round arches but on the other hand, surfaces are very undetailed and there are some oddities like these diagonally cut wooden pillars seen in the picture. Gameplay-wise, progression is linear and combat is nothing special and very easy on skill 2.

JMP Registered, rated this a 2 6 August 2018, 14:16

This plays smoothly and doesn't have any glaring flaws, but there are many small things that detract from the experience: the textures are very plain, combat is easy and some monsters are poorly placed, and ammo is unbalanced (it's almost all nails).

As with many first-time maps from the 90s, there are flashes of real creativity, suggesting that the author could have gone on to create bigger and better maps. But by itself it's underwhelming.

Esrael Registered, rated this a 3 11 November 2018, 9:41

The author states in the readme that he wanted to keep the theme medieval, which affected the available monsters and weapons. Unfortunately it made the gameplay a bit too simple at times, especially when you could just easily overwhelm the monsters with the super nailgun. Maybe the weapon could have been hidden in a tough secret (of which there aren't any) as a reward.

I'd say the architecture is really good for the time. The corridors are probably the simplest areas but even they have pretty interesting ceiling geometry. I really like how the author sticks to the earth texture theme, which gives the map a unique and consistent feel. If only the gameplay element were a bit more involved, I'd rate the map higher.

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