Or would you like to register?

Author: | Al Conrad |
Title: | Elementals |
Download: | elements.zip (8c44cccbc16ba0f615c857104a62ecc0) |
Filesize: | 774 Kilobytes |
Release date: | 16.07.1997 |
Homepage: | |
Additional Links: | Crash's • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
ELEMENTS.BSP | 1948 KB | 11.06.1997 |
ELEMENTS.TXT | 4 KB | 16.07.1997 |
elements.zip
Elementals
Around medium sized map with a sort of novelty theme: The player has to complete four distinct areas representing each element - earth, water, air, fire. Somewhat interesting, though the map is of average build quality with quite confusing progression.Tags: medium, experimental, mixtex, dm
Editor's Rating: Average
User Rating:
3/5 with 11 ratings
You can NOT add ratings
if you are not logged in.
You can NOT add ratings
if you are not logged in.
I found this a creative and interesting map to explore. I liked the novel theme, and I looked forward to seeing how each of the elements was represented, even if the brushwork was rather crude. I wish each of the elements had got a bit more to them than just one big room for each, so in the end, the map was over rather soon.
Besides the element gimmick, the gameplay itself was basic. The combat encounters weren't very intricately designed, and one of them felt actually rather unfair where the player was mostly a sitting duck. I did like how the map unlocked fast travel as more elements were discovered, which was rather forward-thinking for the time!
In my opinion, this map is more for the exploratory types like me, and I think the journey is worth a 3+ or maybe even a 3.5/5.
Post a Comment
Your comment will be parsed with Markdown!Keep the comments on topic and do not post nonsense.
Did you read the file's readme?