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Screenshot of empire
Author:Jim Strider
Title:Empire (c20268eeff000d02b9909996a92a7fe4)
Filesize:405 Kilobytes
Release date:20.12.1996
Additional Links: Crash's
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive:
File Size Date
Empire.txt2 KB20.12.1996
Empire.bsp993 KB20.12.1996 - Empire

Large, plain, orange multiple-story building.

Tags: large, orange, maze, dm, bricks

Editor's Rating: Poor
User Rating: 2.2/5 with 9 ratings
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JMP Registered, rated this a 3 28 November 2017, 1:07

This piqued my interest because it's the only 1996 map, as of my writing this, that doesn't have any comments.

I think it's better than the average rating suggests. The layout and architecture are enjoyably surreal--it feels like a large, multi-story commercial building (some kind of warehouse?) that was abandoned long ago and has become infested with Quake monsters.

There are a few flaws in the gameplay--most notably, there are a couple large rooms in which the player can attack enemies in one part of the room without enemies in the rest of the room noticing. Also, all four secrets have the same visual cue, although there's one unofficial secret that's totally different.

That unofficial secret is a shortcut to the map's final room, so there are two distinct routes the player can take to the exit.

Esrael Registered, rated this a 2 14 January 2018, 10:43

Gameplay-wise this isn't a half-bad map. The architecture was consistent, as stated in the readme, but it was consistently boring and could get you lost pretty easily.

Then at one point you end up in a maze, which isn't that bad, since you can ease navigation with a simple trick, but after I pressed a button in the maze, I didn't know what I was supposed to do after that, which was a little frustrating.

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