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| Author: | E.T. [Etienne Rheaume] |
| Title: | E.T.'s World |
| Download: | etworld.zip (ac7fa61220a40b83b715c9070d23ac60) |
| Filesize: | 580 Kilobytes |
| Release date: | 22.10.1996 |
| Homepage: | |
| Additional Links: | Crash's • |
| Type: | Single BSP File(s) |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| hall.bsp | 1308 KB | 21.10.1996 |
| etworld.txt | 2 KB | 22.10.1996 |
etworld.zip - E.T.'s World
Smallish poorly constructed Wizard map.Tags: small, wizard
Editor's Rating: Poor
User Rating: 2.3/5 with 7 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
Well, this level isn't so bad. Actually, I really liked it. Level-design of this map is enough compilcated and detailed, although there is some feel of negligence and it's undoubtly unrealistic, but I don't think this is so bad in this case. Also, there are some stupid tricks like for-a-while openning door under water, which opens only once. Also, I want to warn about unfair trick almost at the level end, so it is a good idea to quicksave your game even on easy skill... BTW, this level a bit reminds me Half-Quake — the craziest mod for Half-Life >)
The visuals aren't too good but they are kinda interesting looking to me. There's some decent but unremarkable combat. The only thing keeping it from getting a 3 from me are the annoying traps. The first trap in the level drops a fiend directly on top of you, the second drops you back down to an earlier area so you have to ride the (incredibly slow) lift back up and the third (right after a jumping puzzle) tells you to do a "leap of faith" into some lava then climb out. There might be a way to avoid damage, but I couldn't do it. Not really worth playing, but not the worst I've seen. 2/5
E.T.'s World on The Quake Grave
I can't disagree with what anyone in the comments has already said. It's a decent little map, but it's not great. Visuals are a little boring but ET managed to put in a bunch of interesting and weird little things. For example, the first area with the escape route in the water to the area with the grenade launcher and the ogre is, the slow, slow, slow elevator at the beginning and the strange architecture at the area with all the fish. Of course, because of this stuff, it's a prime example of a map from 1996, so if you're into that old style of weird maps when map authors were trying to find out how to do this stuff, you'll enjoy this. If not, stay away.
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