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Author: | PuLSaR, sock |
Title: | Explore Jam 1 |
Download: | explorejam1.zip (c023b6683089a851b1777523cd632d15) |
Filesize: | 5512 Kilobytes |
Release date: | 01.03.2016 |
Homepage: | |
Additional Links: | Func_msgboard • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
explorejam1_readme.txt | 3 KB | 01.03.2016 |
gfx/env/moonhigh_bk.tga | 1025 KB | 19.03.2014 |
gfx/env/moonhigh_dn.tga | 1025 KB | 19.03.2014 |
gfx/env/moonhigh_ft.tga | 1025 KB | 19.03.2014 |
gfx/env/moonhigh_lf.tga | 1025 KB | 19.03.2014 |
gfx/env/moonhigh_rt.tga | 1025 KB | 19.03.2014 |
gfx/env/moonhigh_up.tga | 1025 KB | 28.10.2015 |
gfx/env/morose_bk.tga | 769 KB | 23.01.2006 |
gfx/env/morose_dn.tga | 769 KB | 23.01.2006 |
gfx/env/morose_ft.tga | 769 KB | 23.01.2006 |
gfx/env/morose_lf.tga | 769 KB | 23.01.2006 |
gfx/env/morose_rt.tga | 769 KB | 23.01.2006 |
gfx/env/morose_up.tga | 769 KB | 23.01.2006 |
maps/b_batt0.bsp | 7 KB | 01.03.2016 |
maps/b_batt1.bsp | 7 KB | 01.03.2016 |
maps/b_bh10.bsp | 7 KB | 01.03.2016 |
maps/b_bh100.bsp | 8 KB | 01.03.2016 |
maps/b_bh25.bsp | 9 KB | 01.03.2016 |
maps/b_nail0.bsp | 6 KB | 01.03.2016 |
maps/b_nail1.bsp | 7 KB | 01.03.2016 |
maps/b_rock0.bsp | 7 KB | 01.03.2016 |
maps/b_rock1.bsp | 8 KB | 01.03.2016 |
maps/b_shell0.bsp | 6 KB | 01.03.2016 |
maps/b_shell1.bsp | 9 KB | 01.03.2016 |
maps/explorejam1_pulsar.bsp | 1063 KB | 01.03.2016 |
maps/explorejam1_pulsar.lit | 546 KB | 01.03.2016 |
maps/explorejam1_pulsar.map | 659 KB | 01.03.2016 |
maps/explorejam1_sock.bsp | 1440 KB | 01.03.2016 |
maps/explorejam1_sock.lit | 503 KB | 01.03.2016 |
maps/explorejam1_sock.map | 783 KB | 01.03.2016 |
runjumpexplore1.jpg | 216 KB | 01.03.2016 |
explorejam1.zip
Explore Jam 1
Two small maps made over two days. Gameplay is experimental and focuses solely on exploration and finding the way to progress. There are no monsters and no serious threats to the player.The map sources are included.
Note: These maps require an engine with skybox support.
Tags: exploration, puzzles, skybox, parkour, no monsters
Editor's Rating: Nice
User Rating:
4.2/5 with 42 ratings
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Myst and Quake....probably riven and the feel of a real world would work.
Very fun experimental maps.
With Pulsar's being more of a tutorial of sorts while the Sock's being a free roam button search!
This shows a lot of potential with exploration maps such as being used a bonus secret level or such.
While Pulsar's seems "more of a tutorial" I can't find the way to press the last button up there in the dark corner :)
tried to shoot it?
or you can't find a button that lowers the platform to the button in the corner?
The last (according to the message) upper button of the 3-button vertical row :) Can't shoot it :)
Yeah!.. I've found the red shooting button at the corner ;) Great map, thanks!
fun maps, i hope you make some more of these
I enjoyed Quario Qube (explorejam1_pulsar), while nevertheless thinking it would have been more enjoyable with some monsters, guns and ammo tossed in. Found my way through, but my word I needed a lot of tries to pull of that diagonal slope-jump at the end!
It's disconcerting having no measure of how far through a level you are. Usually the monster count is a decent proxy.
Two stimulating maps, with a very interesting use of architecture in terms of exploration and player dynamics. There are some movements which, somehow, reminds me to skateboarding in half or quarter pipes. It's cool! :)
That was fresh! :) That could be pretty interesting in a bigger map alternating explorations and pockets of monsters. Some inspiring ideas for secrets there. Liked both but Quario qube was really dark for me, had to kick up the brightness a bunch.
Explore Jam 1 on The Quake Grave
I don't have much to say here besides that this little jam is pretty amazing. I've wanted this type of map for a little while and I'm glad that they exist now. I had a lot of fun playing these and I hope we get to see more of these in the future!
Forgot to say that I very much enjoyed Sock's TrickyExplorer (explorejam1_sock) as well -- though I would have found it more satisfying if, after each button press, it told me how many more still remained to be done.
But again, I can't shake the feeling that it would have been even more fun with monsters.
Really liked them, just the right ammount of challenge without pulling too much hair out, plus the acrobatics complemented the game of playing hide and seek with the buttons well. Looking forward to full time maps of this category.
Starting with the second map is a good idea for those unfamiliar with slope jumps, it's a good tutorial, while in the first map they are more advanced.
These maps were pretty fun! I hope there are more like these!
okay, I have to admit - pretty awesome concept! I like this kind of maps - you have to really focus on what you're going to do next :)
Have to say, though, that first map was trickier for me - especially the last platform - damn, that was unexpected - I've switched from Quake Live to see if there are any new maps to try. Tried to trick jump all the way without using my brain - that's not how it is supposed to be done :)
And the second one - sock - a little bit to open for me - but - i think, that i went the other way around on most of the switches :)
After all - challenging and fun. Keep'em coming :)
Wow! I came to this map pack thanks to ArrrCee's video and my only regret is that I wish there were more and longer maps, with more types of puzzles. Just two short push-buttons only whet my appetite. What I liked is that the puzzles are not nerve-wracking to understand but their completion can be tricky. Oddly enough, and as others have noted, though PuLSaR's is supposed to be the tutorial, it is the one I found more difficult with a couple very hard jumps. Sock's reminded me a bit of his Metal Monstrosity with a different texture set. Here's hoping for an Explore Jam 2 with (a lot) more content...
PS: If anyone has found the secret in sock's map, please share.
Enjoyed - but the lack of monsters was deafening.
Loved these maps.
Not quite sure why people say Pulsar's map is a tutorial -- I found it to be the more difficult of the two.
Both maps had distinct strengths. Sock's map felt like a virtual Rubik's cube, trying to figure out different ways of twisting the map to get to a corner you haven't been to yet. Pulsar's map felt like the Quake version of Tony Hawk's Pro Skater, and there was something especially enchanting about its atmosphere.
I would like to play more of this style of map.
In fact it's interesting. I liked that. I wish there be more explorational elements in usual elements. Infinite battles are boring. THANKS for creation
Both entries in this jam are excellent, but I thought the puzzle by 'Pulsar', was more concise, complete and less contingent. These maps, nonetheless, are not for the layman - they require the mastery of some advanced 'Quake' movement techniques. Anyhow, the question is, does this small jam, exhaust 'Quake' potential for smart puzzles and no-monster level design, while still involving certain degree of a challenge nonetheless?
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