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| Author: | czg |
| Title: | Februus Depth |
| Download: | februus.zip (d2315553e85445db9e356bb373f71b02) |
| Filesize: | 1370 Kilobytes |
| Release date: | 25.01.2004 |
| Homepage: | |
| Additional Links: | erc's Quality • Ten Four • Underworldfan's • |
| Type: | Single BSP File(s) |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| februus.bsp | 3256 KB | 25.01.2004 |
| februus.txt | 6 KB | 25.01.2004 |
februus.zip - Februus Depth
Large underground catacomb level.Tags: medieval, underground, large, catacombs, rock, mazelike
Editor's Rating: Excellent
User Rating: 4.5/5 with 23 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
Cool, intricate mazelike structure with well-thought-out gameplay and monster placement, and a cool battle at the end!
I just played through this during my lunchbreak today. Enjoyed it very much. Great map with lots of different areas and exploration. The battle at the end is epic!
Fantastic map design with a nice mix of narrow staircases and sections where you pass through a massive cave system with a huge lava lake below. My highlights were definitely when this crater opened after the Shambler fight to get to the final area, and then ofc the final battle itself which takes place on a plateau with respawning ammo and health, requiring you to defeat several waves of enemies before the exit portal is unlocked. Superb atmosphere!
It seems I'm the only one who differs, but frankly I'm rather baffled by all the excitement and praise surrounding this map. It's cramped as hell, visually lacking and very repetitive, with little to see besides bricks and cave walls everywhere, and notably gazillions of Jolly Roger ornaments from beginning to end. Gameplay-wise there's really nothing here we haven't seen or done a million times already, nothing particularly memorable and let alone worthy of being considered “epic” or “truly awesome” as some say. It's by no means a terrible map, but indeed one of the most overrated I've ever played.
Too mazy for me. Sorry, but I did not finish this map, I was very disappointed :(
A tedious grind through a grid maze of repetitive arches and tunnels with ogres grenading you constantly in alcoves above-and-behind-you when you turn each corner.
A unusual misstep for czg, who has otherwise made some of the best maps ever for quake.
Oddly in the readme he implies that he holds it in higher regard than "terra". The terra maps are far, far superior to this IMO.
Terra doesn't reach this map's quality except on maps 4 and 6, and I still prefer the journey here. You learn to anticipate death from above while moving carefully through vaulted arcades and stairwells, and the secrets are a real challenge in their own right. Visually it's not amazing but a cool medieval variation on czg's previous works (large open spaces here remind me of the outdoor areas from Insomnia's Subgud). Challenge level's substantial enough for replays, and this map rewards you for platforming in different ways. I wish there was some incentive, even just a little, to fearlessly jump down onto a hidden platform in the magma for a secret or two. As far as forsaken catacombs go, this level's a standout.
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Did you read the file's readme?