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Screenshot of februus
Title:Februus Depth (d2315553e85445db9e356bb373f71b02)
Filesize:1370 Kilobytes
Release date:25.01.2004
Additional Links: erc's QualityTen FourUnderworldfan's
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
februus.bsp3256 KB25.01.2004
februus.txt6 KB25.01.2004

Februus Depth

Large underground catacomb level.

Tags: medieval, underground, large, catacombs, rock, mazelike, planetquake-map-of-the-week, hard

Editor's Rating: Excellent
User Rating:
4.4/5 with 55 ratings
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Qmaster 22 December 2010, 16:12
Truly awesome cave ruins map! Definitely a must play!
Aen 30 August 2011, 10:06
The best custom level I've ever seen.
Daz 19 March 2012, 17:49 video playthrough.
hkBattousai 4 May 2012, 22:08
Indeed, a super long good map with a lot of killings.
onetruepurple Registered 1 December 2012, 12:00
If Diablo 1 had been a FPS, it would have been this map.
Lane Powell Registered 21 August 2013, 5:03

Cool, intricate mazelike structure with well-thought-out gameplay and monster placement, and a cool battle at the end!

indstr Registered 17 September 2013, 20:01

I just played through this during my lunchbreak today. Enjoyed it very much. Great map with lots of different areas and exploration. The battle at the end is epic!

NightFright Registered 9 March 2014, 9:01

Fantastic map design with a nice mix of narrow staircases and sections where you pass through a massive cave system with a huge lava lake below. My highlights were definitely when this crater opened after the Shambler fight to get to the final area, and then ofc the final battle itself which takes place on a plateau with respawning ammo and health, requiring you to defeat several waves of enemies before the exit portal is unlocked. Superb atmosphere!

NoNameUser Guest 14 August 2016, 14:39

It seems I'm the only one who differs, but frankly I'm rather baffled by all the excitement and praise surrounding this map. It's cramped as hell, visually lacking and very repetitive, with little to see besides bricks and cave walls everywhere, and notably gazillions of Jolly Roger ornaments from beginning to end. Gameplay-wise there's really nothing here we haven't seen or done a million times already, nothing particularly memorable and let alone worthy of being considered “epic” or “truly awesome” as some say. It's by no means a terrible map, but indeed one of the most overrated I've ever played.

FredBezies Registered 14 August 2016, 18:10

Too mazy for me. Sorry, but I did not finish this map, I was very disappointed :(

Mordheim Registered 30 December 2016, 17:12

A tedious grind through a grid maze of repetitive arches and tunnels with ogres grenading you constantly in alcoves above-and-behind-you when you turn each corner.

A unusual misstep for czg, who has otherwise made some of the best maps ever for quake.

Oddly in the readme he implies that he holds it in higher regard than "terra". The terra maps are far, far superior to this IMO.

Pasokon Deacon Registered 29 January 2017, 23:22

Terra doesn't reach this map's quality except on maps 4 and 6, and I still prefer the journey here. You learn to anticipate death from above while moving carefully through vaulted arcades and stairwells, and the secrets are a real challenge in their own right. Visually it's not amazing but a cool medieval variation on czg's previous works (large open spaces here remind me of the outdoor areas from Insomnia's Subgud). Challenge level's substantial enough for replays, and this map rewards you for platforming in different ways. I wish there was some incentive, even just a little, to fearlessly jump down onto a hidden platform in the magma for a secret or two. As far as forsaken catacombs go, this level's a standout.

Jugador Registered 5 June 2019, 22:54

This could be one of czg's worst masterpieces. ;)

Gioyo3aa Registered 8 June 2019, 10:45

For some strange reason neither Quakespasm nor Darkplaces under Debian: "Couldn't load map maps/februus.bsp" (even though it's right there in id1/maps/).

lukaz Registered 23 July 2020, 6:25

This map was so incredible. I wish there was a stage two to to make the journey downwards feel more epic. I was imagining a big open cavern like Dark Souls Demons Ruins or Lost Izalith at the end.

triple_agent Registered 31 August 2021, 5:27

While having accepted the terms of "Ceremonial Circles", the "Februus Depth", in turn - after the initial five minutes of playing the map - left me wondering: whom was this designed for? Ogres falling down on your head and grenading you to hell, while you stand on a cliff, uphill a lava lake, sounds like fun maybe if encountered only a few times in a raw. Should I underscore, that I attempted to play the map, on "Normal" skill. In the "readme" file, I have nowhere seen a statement that the difficulty level system, is not supported at all and everything is roughly "Hell" or equivalent.

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