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Screenshot of finally
Author:nadzia (narnar)
Title:Finally
Download:finally.zip (ffff073b1e1b87f7543a252b6170ef16)
Filesize:1707 Kilobytes
Release date:18.11.2015
Homepage:
Additional Links:
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive:
File Size Date
finally.bsp3426 KB18.11.2015
finally.lit1157 KB18.11.2015
finally.txt6 KB18.11.2015

finally.zip - Finally



Editor's Rating: no rating (yet)
User Rating: 2.4/5 with 9 ratings
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12345
MikeTaylor Registered, rated this a 2 14 December 2015, 16:45

Not finished this one yet, but getting very, very frustrated. Almost all of the difficulty seems to be of the "not enough ammo" variety. When does that get fun? I am now trying to axe the floating scrags beyond the gold good. Hmm.

MikeTaylor Registered, rated this a 2 14 December 2015, 17:52

In the end, I got bored and gave myself 99 shells. From there, completing the level was easy and not particularly satisfying.

This is a shame, because there is some nice design in this level, and enough ideas to suggest that the author is capable of much better. All the problems come down to gameplay balance. I hope Nadzia (or is it Narnar?) goes on the greater things: the potential is certainly there.

Dymitry Guest 26 December 2015, 11:42

Simple 1997 style level with three different vertical sections and very little ammunition. It is possible to kill everything if one uses heavy infighting, finds both secrets, and times the quad damage perfectly, but just barely.

Opus131 Registered, rated this a 3 25 February 2016, 21:11

You can save on ammo just by skipping the monsters. I completed the map with only half the monster count and plenty of ammo left, and without even discovering the two secrets.

That in itself is a design oversight though.

Bloughsburgh Registered, rated this a 2 27 October 2016, 15:36

An interesting map with no real apparent theme other than Quake goodness. Way too little ammo however.

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