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Screenshot of flesh
Author:Shaun [Kona] Ross
Title:Carved in Flesh
Download:flesh.zip (f418b4f87f4b6a56ac73d7b22e6e8c82)
Filesize:8081 Kilobytes
Release date:01.07.2003
Homepage:http://www.electricescape.com/etherealhell/
Additional Links: erc's ExcellenceRetroquakeTen FourUnderworldfan's
Type:Partial conversion
BSP: ✔ • PAK: ✔ • PROGS.DAT: ✔ • Custom Models/Sounds: ✔

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
flesh/pak0.pak16050 KB17.10.2002
flesh/flesh.txt7 KB01.07.2003

flesh.zip

Carved in Flesh

"Three unique new levels as you make your way across nightlit terrain and enter an epic gothic castle. A very fresh theme created with Fakk2 and Quake3 textures.
A partial conversion with ten new custom monsters and three powerful new weapons all of high quality. Alongside this beastiary almost all Quake monsters have been modified, either with a new skin, improved AI or a new arsenal."

Truely awesome brushwork, modifications and gameplay.


Tags: q3 gothic, castle, episode, medium, weapons, quake3

Editor's Rating: Excellent
User Rating:
3.8/5 with 43 ratings
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Daz Registered 27 August 2013, 15:29
Lane Powell Registered 8 September 2013, 10:51

eh I'm really, really not sure about the gameplay being "awesome." The brushwork, textures, and architecture are definitely a 5. But the gameplay is a 3 at best. Just not really that fun. 4 is the average right? Still feels too generous.

Lane Powell Registered 8 September 2013, 10:52

To be fair, I only found one secret, so there is technically replay value. Just not sure I'll replaying it any time soon.

Icantthinkofanickname Registered 14 December 2013, 19:14

Have to agree. I am really not a fan of this map pack and found the gameplay very uninspired.

Plus, I really could not stand the Q3-esque busty babes; they just seemed like the product of adolescent fantasy. The other custom monsters were fine. The mini-fiends were actually cute (which seems like a bizarre thing to say about a Quake enemy). I also did like the architecture's teal-heavy colour palate.

I found one secret which contained the very item required to open the secret (as far as I could tell), which seemed a little pointless.

Subjectively, I almost want to rate this a 2, but that would be unfair, as this is obviously technically very well-made. I am sorry if my comments seem disparaging – no offense meant to the obviously talented author. I just really, really did not like it.

As an aside, my engine crashed several times when I tried to use the modified rocket-firing weapon. This may not be the map's fault, though.

crah dog Guest 12 January 2014, 19:36

this was great fun. a bit silly but fun. game crashed a few times when using the position beam rocket weapon

MikeTaylor Registered 25 March 2015, 18:58

I'm surprised at the negative comments. I came to this from Warpspasm and found it hugely refreshing (not least because it's a return to sane levels of difficulty!) The brushwork is beautiful throughout, and the new monsters work well -- especially the cute little fiendlings, which feel much better balanced than Quoth's vorelings.

The only real negative is that two out of three of the the new weapons are very unsatisfying, and I didn't really the nailgun or SNG replacements at all. But the GL replacement is much better -- something that's been missing from Quake, a weapon that hits instantly at a distance and does some decent amount of damage, like Quake II's railgun. Yes, it's ugly, but it's fun to use.

Anyway, three very nice levels merit a high 4-and-a-half, which in our granular system comes to five stars.

Esrael Registered 21 May 2017, 9:50

I thoroughly enjoyed this map pack. The new weapons and enemies were interesting and fun additions to experiment with.

People were complaining about the gameplay, but I liked it. Maybe, at a different time, I might not have been on the mood for this kind of fairly predictable gameplay, but now I was on that kind of mindset. I was just playing a puzzle game right before playing these maps, so maybe that's why. :)

There's time for different kinds of maps for different moods, it seems.

And right now, at this mood, I feel like giving this pack 5 stars. ;)

BPSkibbenheims Registered 5 August 2017, 18:51

Just ran through this map pack. Nice textures and a pretty good layout. A few cool unique monsters and weapons thrown in for fun. Overall was a fun playthrough. I tend to like maps with more verticality to them than these offered and I felt like finding my way through was a bit on the straightforward side but still good fun!

AnthonyS Registered 1 November 2017, 20:26

This map pack is actually pretty good! The enemies and weapons were interesting! However, some enemies and their attacks were clipping through walls :/

AnthonyS Registered 1 November 2017, 20:26

This map pack is actually pretty good! The enemies and weapons were interesting! However, some enemies and their attacks were clipping through walls :/

Adam Guest 9 March 2019, 12:34

Loving the baby Fiends. Cute little critters ...shame they have to die

whirlstr Registered 12 August 2019, 8:31

Way too many (mostly poorly-conceived) custom monsters and weapons introduced too quickly. And almost all of them are even MORE bullet spongey than Quake's regular enemies and feel like a slog to fight. The aesthetics are good and the level design is solid. But the overload of custom stuff ruins it.

Olivero Guest 13 November 2019, 9:24

Playing my way through (many) custom levels in chronological order I have played this and the follow-up Autumn Haunting. And while I can see why not everyone likes the custom content, the perfect brushwork, the details, the amount of modifications and an interesting layout/map and gameplay (for a [Kona] map) should make this at least a 4.

Escalate_krsk Registered 26 October 2020, 6:57

Very much enjoyed this small mission pack. It is purely combat-oriented, but it's not about horde battles, more like about adaptation to new threats... and that's what I like! New monsters! There are lots of them, only basic fiends and scrags are vanilla, ogres and knights have different skins and sub-types, there are new creatures like small-&-fast fiends, fire shamblers, quick girls with grenade launchers... can't avoid mentioning the Barons, who are always welcome! Plus sub-bosses: Queen Fiends aka Tanks and ogre/knight hybrid. Must admit that the final boss is a let-down: SPOILERS - he's just a slightly modified Overlord from DoE. All three map designed well, looks nice, plays straightforward and provide enough ground for battles. New weapons are all fun to play (nothing super-special, but gives you a new field of experimentation). However, the freezing gun is point-less and don't work that well, without a freezed model for monsters.... But overall, Carved in Flesh is an enjoyable experience for those who love Quake's combat and new foes!

rchavp Registered 19 November 2021, 17:55

Well it was true what other commenters said. The gameplay is meehh ...

La_Varda Registered 20 May 2022, 16:15

Gameplay is ok. weapons and enemies are fun tho

MxSelfDestruct Registered 13 December 2022, 2:59

many baffling design choices. maps are okay. new enemies and weapons are mostly bad. Flame Launcher, Ice Gun, and Flamethrower all feel really weak. Positron Gun is fun, but seems to crash the game sometimes. nearly all new enemies feel like a waste of time and effort. the "Hell Kittens" (???? bizarre name choice) are the best example of this, essentially just being re-skinned ogres that don't fit the game's aesthetics at all. skip this one.

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