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Screenshot of fmb100
Author:Mike Woodham & Tronyn
Title:A Roaming Wildebeest In Spain (f714faf2ce1760fe8eb9473e321be6a5)
Filesize:2473 Kilobytes
Release date:14.10.2004
Additional Links: erc's QualityUnderworldfan's
Type:Partial conversion
BSP: ✔ • PAK: ✔ • PROGS.DAT: ✔ • Custom Models/Sounds: ✘

Walkthrough demos:
Full completion of the map.

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
fmb100.bat1 KB09.10.2004
fmb100/pak0.pak6020 KB14.10.2004
wildebeest.txt9 KB11.10.2004

A Roaming Wildebeest In Spain

"Based on Tronyn's scrapped Roman Wilderness of Pain maps, this level represents another sort of Metagyptian environment. It abounds with typical Quake monster fights and should give an experienced Quaker about 25 minutes of good quality fraggin'."
A large open Egyptian temple framed by mountains. Nice.

Tags: medieval, egyptian, temple, large, planetquake-map-of-the-week

Editor's Rating: Excellent
User Rating:
4.3/5 with 23 ratings
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Qmaster 21 December 2010, 16:54
This was fun and interesting. It reminded me a lot of Mispack 2's Curse of Osiris(r2m4) and Tempus Fugit(r2m1)
notsogavin 18 February 2012, 14:19
Superb level design and texture use. 5 stars!
NoNameUser Guest 31 May 2016, 14:40

Very good map despite the weird and totally unrelated to Quake title, and also the lack of wateralpha support, which always bugs me. There aren't enough Rogue style maps IMO, so this is a welcome departure from the usual base, wizard, etc. setting. Nice work.

Mike Woodham Guest 13 September 2016, 22:04

The map title is just a play on Tronyn's scrapped "Roman Wilderness of Pain" maps. (There is a background story in the readme file)

Amazed that it got a play so long after release.

There is a missing lava brush that I never spotted until after release, and if you ump into that void, you cannot get out.

Pritchard Registered 27 September 2016, 12:09

Quite a fun map to play through, the lack of armour means that you're always fragile and the carefully judged placement of health packs helps to keep you alive, but only barely.

Visually I would only give this map a moderate rating. It's certainly not ugly, but it tends more towards functionality over flair; there are few set pieces, and those that exist tend towards a spartan construction.

The history behind this map is quite interesting; Much of it bares little similarity to what the final Roman Wilderness became, but the visual themes are similar at points and there is one section which gave a definite sense of deja vu. If you've played the other map pack, you'll know what I'm talking about. It's interesting seeing such ideas develop and flesh themselves out over the years, and having a look back into the history of that release through this map is a great example of this.

AnthonyS Registered 1 November 2017, 19:50

Pretty good. Lack of armour made it challenging. Found 0 secrets haha. Unsure if this is a glitch but you can just run up the slope mountains without sliding. Was able to reach the top of the map.

Jehannum Registered 10 July 2022, 0:12

I enjoyed every minute of this on skill 2. IMO, Mike Woodham and Tronyn make a good team. I've had a fun time playing everything they've collaborated on.

I'm glad these bits made it off the HDD and into the Quakeverse. Thanks for sharing!

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