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Author: | Mike Woodham & Tronyn |
Title: | A Roaming Wildebeest In Spain |
Download: | fmb100.zip (f714faf2ce1760fe8eb9473e321be6a5) |
Filesize: | 2473 Kilobytes |
Release date: | 14.10.2004 |
Homepage: | http://www.mikewoodham.com |
Additional Links: | erc's Quality • Underworldfan's • |
Type: | Partial conversion |
BSP: ![]() ![]() ![]() ![]() |
Download | Skill | Length | Player | Protocol | Date |
---|---|---|---|---|---|
fmb100 | Nightmare | 0h05m17s | ArcaneFiend | 666 | 2020-03-31 |
Full completion of the map. |
Files in the ZIP archive
File | Size | Date |
---|---|---|
fmb100.bat | 1 KB | 09.10.2004 |
fmb100/pak0.pak | 6020 KB | 14.10.2004 |
wildebeest.txt | 9 KB | 11.10.2004 |
fmb100.zip
A Roaming Wildebeest In Spain
"Based on Tronyn's scrapped Roman Wilderness of Pain maps, this level represents another sort of Metagyptian environment. It abounds with typical Quake monster fights and should give an experienced Quaker about 25 minutes of good quality fraggin'."A large open Egyptian temple framed by mountains. Nice.
Tags: medieval, egyptian, temple, large, planetquake-map-of-the-week
Editor's Rating: Excellent
User Rating:
4.3/5 with 23 ratings
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Very good map despite the weird and totally unrelated to Quake title, and also the lack of wateralpha support, which always bugs me. There aren't enough Rogue style maps IMO, so this is a welcome departure from the usual base, wizard, etc. setting. Nice work.
The map title is just a play on Tronyn's scrapped "Roman Wilderness of Pain" maps. (There is a background story in the readme file)
Amazed that it got a play so long after release.
There is a missing lava brush that I never spotted until after release, and if you ump into that void, you cannot get out.
Quite a fun map to play through, the lack of armour means that you're always fragile and the carefully judged placement of health packs helps to keep you alive, but only barely.
Visually I would only give this map a moderate rating. It's certainly not ugly, but it tends more towards functionality over flair; there are few set pieces, and those that exist tend towards a spartan construction.
The history behind this map is quite interesting; Much of it bares little similarity to what the final Roman Wilderness became, but the visual themes are similar at points and there is one section which gave a definite sense of deja vu. If you've played the other map pack, you'll know what I'm talking about. It's interesting seeing such ideas develop and flesh themselves out over the years, and having a look back into the history of that release through this map is a great example of this.
Pretty good. Lack of armour made it challenging. Found 0 secrets haha. Unsure if this is a glitch but you can just run up the slope mountains without sliding. Was able to reach the top of the map.
I enjoyed every minute of this on skill 2. IMO, Mike Woodham and Tronyn make a good team. I've had a fun time playing everything they've collaborated on.
I'm glad these bits made it off the HDD and into the Quakeverse. Thanks for sharing!
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Did you read the file's readme?