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Author: | Mike Woodham |
Title: | For My Babies Two |
Download: | fmb2.zip (ba38aa024ce981c750706167752de4f6) |
Filesize: | 565 Kilobytes |
Release date: | 27.11.1997 |
Homepage: | http://www.mikewoodham.com/ |
Additional Links: | erc's Underdog • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Download | Skill | Length | Player | Protocol | Date |
---|---|---|---|---|---|
fmb2 | Normal | 12m04s | Spirit | 15 | 2014-11-10 |
1/2 secrets |
Files in the ZIP archive
File | Size | Date |
---|---|---|
fmb2.bsp | 1186 KB | 27.11.1997 |
fmb2.txt | 3 KB | 27.11.1997 |
fmb2.zip
For My Babies Two
Easy map with a mixture of styles (medieval, wizardish, swamp), created by splicing together two pre-existing dm maps, by Jim Lowell and Viper respectively.From the readme: I have taken two existing deathmatch levels, joined them, used prefabs from various sources and 'created' a 'new' level. All I really did was place some monsters, so if it doesn't work, blame me not them.
Tags: wizard, medieval, remix
Editor's Rating: Average
User Rating:
3.1/5 with 13 ratings
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As for original fmb, I replayed this as part of my trawl through all the fmb levels. Also as with that level, it's interesting to see how primitive this is in comparison. There's no real progression apparent yet over the first map in the series. But it's still playable, and worth 3*.
Updated the map description to include the fact that this was spliced together from two pre-existing dm maps. Interestingly, there is a single player version of Viper's The Cult, so if you've played that at some point, you might get a distinct sense of deja vu when playing fmb2, as I did (or vice versa).
As for fmb2, it is playable, but nothing special.
This includes the example Thred map.
Does anyone know where the gold key is?
OK. Now I know. The hint about gold key is under the water.
At least it's better made than any Q!Zone maps IMO.
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Did you read the file's readme?