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Author: | Mike Woodham |
Title: | This Onion |
Download: | fmb_bdg.zip (29cb9959dcbec7dc3d67fcdd8721a5b6) |
Filesize: | 10056 Kilobytes |
Release date: | 05.03.2007 |
Homepage: | http://www.mikewoodham.com |
Additional Links: | Tronyn's Top 10: Medieval • Underworldfan's • |
Type: | Partial conversion |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
FMB_bdg/maps/fmb_bdg1.bsp | 6672 KB | 04.03.2007 |
FMB_bdg/sound/voreling/land.wav | 7 KB | 07.01.2006 |
FMB_bdg/sound/voreling/bitestrt.wav | 11 KB | 07.01.2006 |
FMB_bdg/sound/voreling/idle.wav | 28 KB | 07.01.2006 |
FMB_bdg/sound/voreling/bite.wav | 9 KB | 07.01.2006 |
FMB_bdg/sound/voreling/death.wav | 20 KB | 07.01.2006 |
FMB_bdg/sound/voreling/sight.wav | 55 KB | 07.01.2006 |
FMB_bdg/sound/voreling/pain.wav | 16 KB | 07.01.2006 |
FMB_bdg/sound/equake/rumble2.wav | 34 KB | 01.10.2005 |
FMB_bdg/sound/equake/rumble4.wav | 34 KB | 14.12.2005 |
FMB_bdg/sound/equake/rumble.wav | 34 KB | 01.10.2005 |
FMB_bdg/sound/equake/rumble1.wav | 34 KB | 01.10.2005 |
FMB_bdg/sound/wall/platebreak.wav | 7 KB | 18.02.2006 |
FMB_bdg/sound/wall/wall01.wav | 27 KB | 01.05.2005 |
FMB_bdg/sound/wall/explosion2.wav | 30 KB | 06.05.2005 |
FMB_bdg/sound/wall/rockthud.wav | 10 KB | 24.07.2005 |
FMB_bdg/sound/vermis/sight2.wav | 105 KB | 08.12.2006 |
FMB_bdg/sound/vermis/grab.wav | 345 KB | 08.12.2006 |
FMB_bdg/sound/vermis/grabbed.wav | 51 KB | 08.12.2006 |
FMB_bdg/sound/vermis/spore.wav | 44 KB | 08.12.2006 |
FMB_bdg/sound/vermis/grndhit.wav | 36 KB | 08.12.2006 |
FMB_bdg/sound/vermis/death.wav | 145 KB | 08.12.2006 |
FMB_bdg/sound/vermis/pop.wav | 129 KB | 08.12.2006 |
FMB_bdg/sound/vermis/splash1.wav | 30 KB | 08.12.2006 |
FMB_bdg/sound/vermis/splash2.wav | 25 KB | 08.12.2006 |
FMB_bdg/sound/vermis/splash3.wav | 25 KB | 08.12.2006 |
FMB_bdg/sound/vermis/sight.wav | 135 KB | 08.12.2006 |
FMB_bdg/sound/misc/foot2.wav | 3 KB | 30.07.1999 |
FMB_bdg/sound/misc/rain.wav | 40 KB | 30.07.1999 |
FMB_bdg/sound/misc/drip1.wav | 12 KB | 30.07.1999 |
FMB_bdg/sound/misc/break01.wav | 17 KB | 30.07.1999 |
FMB_bdg/sound/misc/foot4.wav | 3 KB | 30.07.1999 |
FMB_bdg/sound/misc/spark1.wav | 4 KB | 30.07.1999 |
FMB_bdg/sound/misc/foot3.wav | 2 KB | 30.07.1999 |
FMB_bdg/sound/misc/flow2.wav | 52 KB | 24.10.2006 |
FMB_bdg/sound/misc/rumble4.wav | 19 KB | 14.12.2005 |
FMB_bdg/sound/misc/inh2ob.wav | 10 KB | 30.07.1999 |
FMB_bdg/sound/misc/uwater.wav | 39 KB | 04.06.2002 |
FMB_bdg/sound/misc/spark2.wav | 3 KB | 30.07.1999 |
FMB_bdg/sound/misc/quakeend.wav | 8 KB | 13.12.2005 |
FMB_bdg/sound/misc/flow1.wav | 52 KB | 11.06.2002 |
FMB_bdg/sound/misc/drip3.wav | 15 KB | 30.07.1999 |
FMB_bdg/sound/misc/spark4.wav | 3 KB | 30.07.1999 |
FMB_bdg/sound/misc/owater2.wav | 8 KB | 30.07.1999 |
FMB_bdg/sound/misc/shortexp.wav | 27 KB | 04.11.2006 |
FMB_bdg/sound/misc/spark3.wav | 4 KB | 30.07.1999 |
FMB_bdg/sound/misc/quake.wav | 34 KB | 13.12.2005 |
FMB_bdg/sound/misc/longexpl.wav | 42 KB | 04.11.2006 |
FMB_bdg/sound/misc/foot1.wav | 3 KB | 30.07.1999 |
FMB_bdg/sound/misc/outwater.wav | 7 KB | 30.07.1999 |
FMB_bdg/sound/misc/drip2.wav | 16 KB | 30.07.1999 |
FMB_bdg/sound/pendulum/hit.wav | 6 KB | 01.01.1996 |
FMB_bdg/sound/pendulum/swing.wav | 13 KB | 01.01.1996 |
FMB_bdg/sound/weapons/tink2.wav | 2 KB | 30.07.1999 |
FMB_bdg/sound/drole/sight2.wav | 45 KB | 22.02.2006 |
FMB_bdg/sound/drole/sight2.sfk | 1 KB | 22.02.2006 |
FMB_bdg/sound/drole/idle.wav | 14 KB | 22.02.2006 |
FMB_bdg/sound/drole/strike2.wav | 18 KB | 22.02.2006 |
FMB_bdg/sound/drole/fire.wav | 28 KB | 22.02.2006 |
FMB_bdg/sound/drole/death.wav | 65 KB | 22.02.2006 |
FMB_bdg/sound/drole/strike1.wav | 12 KB | 22.02.2006 |
FMB_bdg/sound/drole/swipe.wav | 4 KB | 22.02.2006 |
FMB_bdg/sound/drole/sight.wav | 28 KB | 22.02.2006 |
FMB_bdg/sound/drole/pain.wav | 24 KB | 22.02.2006 |
FMB_bdg/sound/drole/explode3.wav | 38 KB | 22.02.2006 |
FMB_bdg/sound/Music/We_Got_Trouble_end.wav | 243 KB | 27.01.2007 |
FMB_bdg/sound/Music/killit_end.wav | 87 KB | 27.02.2007 |
FMB_bdg/sound/Music/We_Got_Trouble_end2.wav | 73 KB | 26.01.2007 |
FMB_bdg/sound/Music/killit_loop.wav | 652 KB | 27.02.2007 |
FMB_bdg/sound/Music/Fantastic_B1-256_loop.wav | 1896 KB | 27.02.2007 |
FMB_bdg/sound/Music/null.wav | 2 KB | 11.11.2006 |
FMB_bdg/sound/Music/Infoscape_end.wav | 42 KB | 27.02.2007 |
FMB_bdg/sound/Music/dead1.wav | 322 KB | 27.02.2007 |
FMB_bdg/sound/Music/We_Got_Trouble_loop.wav | 1658 KB | 27.02.2007 |
FMB_bdg/sound/Music/Infoscape_loop.wav | 955 KB | 27.02.2007 |
FMB_bdg/sound/Music/Fantastic_B1-256_end.wav | 712 KB | 27.02.2007 |
FMB_bdg/sound/lavaman/l_death.wav | 99 KB | 01.01.2006 |
FMB_bdg/sound/IMP/FIST.WAV | 6 KB | 28.11.1997 |
FMB_bdg/sound/IMP/UP.WAV | 13 KB | 28.11.1997 |
FMB_bdg/sound/IMP/DEATH99.WAV | 9 KB | 28.11.1997 |
FMB_bdg/sound/IMP/expsmall.wav | 9 KB | 30.12.2005 |
FMB_bdg/sound/IMP/death.wav | 12 KB | 18.02.2006 |
FMB_bdg/sound/IMP/PAIN.WAV | 11 KB | 28.11.1997 |
FMB_bdg/sound/IMP/death_old.wav | 15 KB | 31.12.2005 |
FMB_bdg/credits.txt | 3 KB | 05.03.2007 |
FMB_bdg/progs.dat | 705 KB | 20.02.2007 |
FMB_bdg/progs/wizard.mdl | 187 KB | 27.06.2005 |
FMB_bdg/progs/beam.mdl | 9 KB | 21.05.2001 |
FMB_bdg/progs/imp.mdl | 400 KB | 26.12.2006 |
FMB_bdg/progs/vermis.mdl | 642 KB | 08.12.2006 |
FMB_bdg/progs/S_null.spr | 2 KB | 01.01.1996 |
FMB_bdg/progs/candle.mdl | 21 KB | 14.08.2005 |
FMB_bdg/progs/lant_sty.mdl | 163 KB | 23.02.2007 |
FMB_bdg/progs/braztall.mdl | 284 KB | 30.06.2005 |
FMB_bdg/progs/voreling.mdl | 182 KB | 07.01.2006 |
FMB_bdg/progs/drole.mdl | 364 KB | 22.02.2006 |
FMB_bdg/progs/brazshrt.mdl | 256 KB | 01.07.2005 |
FMB_bdg/progs/rubble1.mdl | 25 KB | 18.01.2007 |
FMB_bdg/progs/pendulum.mdl | 44 KB | 01.01.1996 |
FMB_bdg/progs/fireball.mdl | 10 KB | 02.12.1997 |
FMB_bdg/progs/lavaman.mdl | 187 KB | 31.12.2005 |
FMB_bdg/progs/h_imp.mdl | 23 KB | 01.12.1997 |
FMB_bdg/progs/w_spikered.mdl | 14 KB | 30.01.2006 |
FMB_bdg/progs/rubble9.mdl | 71 KB | 18.01.2007 |
FMB_bdg/progs/longtrch.mdl | 252 KB | 29.05.2006 |
FMB_bdg/progs/rubble2.mdl | 71 KB | 18.01.2007 |
FMB_bdg/progs/sword.mdl | 37 KB | 31.01.2006 |
FMB_bdg/progs/h_ogre.mdl | 42 KB | 06.12.2006 |
FMB_bdg/progs/spore.mdl | 14 KB | 08.12.2006 |
FMB_bdg/progs/ogre.mdl | 264 KB | 29.10.2006 |
FMB_bdg/progs/h_hellkn.mdl | 32 KB | 03.06.2006 |
FMB_bdg/progs/h_drole.mdl | 17 KB | 22.02.2006 |
FMB_bdg/progs/vleg.mdl | 6 KB | 07.01.2006 |
FMB_bdg/progs/rubble3.mdl | 107 KB | 18.01.2007 |
FMB_bdg/progs/drlbomb.mdl | 20 KB | 22.02.2006 |
fmb_bdg.zip
This Onion
Large medieval castle in an underground cave with DKTe3 textures, a couple of new monsters and (optional) background music.Tags: cave, large, keep, stronghold, medieval, castle, underground, dungeon, dkt, monsters, not, obsolete
Editor's Rating: Excellent
User Rating:
4.6/5 with 48 ratings
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Congratulations.
Works 100% with Darkplaces Engine.
Doesn't work with WinQuake, FUHQuake.
With FTEQuake the map seems that has "sv_gravity 200 or something".
But I found a small bug:
In the keep entrance, where a Yellow Key is required to open an horizontal bar, it's possible to reach that place without the key, by the right stairs and then jumping up to the sloped border.
amazing.
No question, this is a stone-cold classic map. Beautiful to look at, lovely to play, and very high RE-playability. 5/5 is a no-brainer.
Anyone who's not yet seen the sequel (a three-map pack of which this is the first) should get over to https://www.quaddicted.com/reviews/fmb_bdg2.html ASAP!
Two questions about secrets.
First, how do I get up to the blue armour in the ogre's balcony very near the start? I've hunted around that library forEVER and not found a thing.
Second, I see the rocket launcher up in a niche on a ledge above the main area, just outside the windows that overlook it from the first room. But I can't start to find a way up there. Anyone got it?
Oh, and while I'm asking: after you drop down from the bridge over the lava onto the ledge from which you reach the lightning-gun secret, how on earth do you get back up?
Oh, scratch that last question -- it's really obvious, I don't know how I didn't see it before :-)
Clue: you need to read a bit more
Clue 2: a shootable button opens the bars on the windows
whoever gave this an obsolete tag has a special place in hell
I'm guessing the "obsolete" tag was a reference to https://www.quaddicted.com/reviews/fmb_bdg2.html including an updated version of "This Onion"
This is a common example of how you know you're playing a 5/5 map form the first minute, or as long as you take to reach that first view of the main area throug a spiked window. You know you are at the beginning of something great. Atrociously difficult at the first play, it can be somehow smoothered down with the systematic application of the rocket laucher and the many red armors available through secrets, exploration and a bit of luck, which makes any regular player happier defeating such an impressive level.
Still, there are some confusing shortcuts, some of them can lead to a dead-end (or just a dead player) but at least two of them can cut down the map to one third of the total lenght and it is not particularly difficult to think do or to do it. By using some of these, some secrets are not working or maybe are related to killing a monster I skipped. I guess it is intentional but if something can be broken, I am the kind of silly person that does it.
Anyway this is the kind of work focused on the awesomeness, exploration and challenging encounters more than a science project, I never expect to find 100% of secrets, nor they are a must to finish the level. 5/5.
Nice fourth-wall break with the music switches.
***Thanks very much, Maestro Mike for the map! ***Please, help me to find all the clever and crafty secrets. (01) At the bottom of the first stairwell there is a Yellow Armour in a niche. I shoot the Red Cross button beneath to extend the small platform from the niche, but the Armour stays in and out of reach! (02) There's a grating on the floor of one of the rooms. The secret room (with crucified zombies) is beneath the grates. How do I get there? ***Would a Q-professional, please, do a 100% run of the map and upload it on YT
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See my answers under For My Babies - Bin Dunne Gorne 2
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Well I'll be damned, what a fabulous map this was. Just fantastic.
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