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| Author: | Robert Carter |
| Title: | Fear Castle |
| Download: | frcastle.zip (0c9ced3fd2f3b82051bc1809d0a48072) |
| Filesize: | 321 Kilobytes |
| Release date: | 24.10.1996 |
| Homepage: | |
| Additional Links: | Crash's • |
| Type: | Single BSP File(s) |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| Download | Skill | Length | Player | Protocol | Date |
|---|---|---|---|---|---|
| frcastle | Normal | 00h00m13s | Icantthinkofanickname | 666 | 2014-06-16 |
| See what I mean? | |||||
| File | Size | Date |
|---|---|---|
| frcastle.bsp | 763 KB | 24.10.1996 |
| frcastle.TXT | 1 KB | 24.10.1996 |
frcastle.zip - Fear Castle
Very small, cramped DM/SP castle in Wizard-style.Tags: small, wizard, castle
Editor's Rating: Average
User Rating: 2.1/5 with 9 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
Very short but decent non linear layout.
The very first time I played this, I jumped into the water, swam for a bit, pushed a button, got out of the water – and found to my great surprise that I had exited the map, one kill and about 45 seconds later. Surely that is quite a major design oversight? The second time around I did my best to avoid exiting by accident.
It's a cute miniature castle and looks nice for its time, but it feels very cramped and throws far too many items at the player for the minuscule space: you can hardly take two steps without picking up a new weapon or a quad or something, which really seems like overkill. Plus, a lot of it is excessively dark.
A charming concept, but rather disappointing in practice. 2 plus.
Good brushwork, bad gameplay. This map is just too cramped.
I have returned!
Well, it's a small DM-SP map. Basically he just threw in enemies and an exit. It's got some nice brushwork, especially for '96. The key flaw, for me at least, is that there's waaay too much health and multiple quads, and the level only has 29 enemies. It's not a bad little map but it's not really worth playing in my opinion. Good effort though. 2/5
Fear Castle on The Quake Grave
As posted above, the fact that you can exit the map without really killing anything is very strange. If you play the rest of the map beforehand, it's actually not awful. It's cramped and there are too many weapons and items to make it any sort of challenge, but it's fun if you just want to play a 3 minute map and kill some monsters.
However, the design decision behind the quick exit is odd. I assume it's all because this was 1996 and deathmatch was all the rage. This area is open so that the whole map is open to fragging. However, even stating that, the map areas are just to cramped for DM. I think most can move on from this map but if you're going to play it, I would maybe suggest the next version of this map Robert released.
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Did you read the file's readme?