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Author: | Chris "1600frogs" Brady |
Title: | Rising Action |
Download: | frogsaction_v1.zip (b36f103d651f5be172f355734ab66512) |
Filesize: | 2209 Kilobytes |
Release date: | 10.12.2022 |
Homepage: | |
Additional Links: | Slipseer page • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
frogsaction.bsp | 2700 KB | 10.12.2022 |
frogsaction.lit | 1770 KB | 10.12.2022 |
frogsaction.map | 2253 KB | 09.12.2022 |
frogsaction.txt | 1 KB | 10.12.2022 |
frogsaction_v1.zip
Rising Action
Small linear medieval castle themed map for vanilla Quake. Map source is included."... difficulty and layout were inspired by the narrative convention of Freytag's Pyramid."
Tags: small, medieval, castle, classic, vanilla, id1, source
Editor's Rating: no rating (yet)
User Rating:
3.5/5 with 31 ratings
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Nice and quick to play Map. I did found 3/4 secrets in my blind playthrough on skill 2. Well done, thx. I did upload my demo, even though it's not 100%. Don't know if that worked.
the map was very enjoyable, I never found myself running out of ammo too much, I did have an issue where I couldn't save and thus had to start all the way over when I died to the ogre on the bridge
Fun map! A bit on the easy side for skill 2, but a nice level to enjoy.
Thank you for sharing with us!
Very enjoyable classic mediaeval-styled map!
Nice and fun to play, eye-pleasing architecture, a consistent theme, and good mood-setting.
....I didn't spot any of the frogs, though... ;)
This is good mapping. Thanks for sharing!
Very fun map and pretty challenging to. Took me a bit to beat it (and a couple quick saves.) but it probably was because I was playing on nightmare. It is also a good speedrun map, I got a time of 1m 32s 903ms (demo linked here: https://www.dropbox.com/s/yxmeyiex7ltqc9b/speedrunfrog.dem?dl=0 ).
cool map. good times. thank you
Nice!
Cool map, but... is the last secret a rocket jump exclusive? It wasn't the easiest rocket jump either.
Short but fun
Classic and well designed, slightly on the easy side on Normal. Good enemy placement, and good "sign posting" of your next objective, i.e. you can see the door open in the distance when you hit the switch in the tower, you can see the gold key in the stained glass window, etc.
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Did you read the file's readme?