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Author: | Phil Hammond |
Title: | FunRun |
Download: | funrun.zip (57ed659ea362ff6b47fcaf2089bb7f52) |
Filesize: | 224 Kilobytes |
Release date: | 09.11.1996 |
Homepage: | |
Additional Links: | Crash's • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Download | Skill | Length | Player | Protocol | Date |
---|---|---|---|---|---|
funrun | Hard | 0h04m06s | Esrael | 666 | 2017-07-25 |
Walkthrough for finding them darn buttons | |||||
funrun | Normal | 0h05m23s | Greenwood | 666 | 2020-03-03 |
Normal playthrough, 100% completion. |
Files in the ZIP archive
File | Size | Date |
---|---|---|
FunRun.bsp | 536 KB | 08.11.1996 |
FunRun.txt | 1 KB | 09.11.1996 |
funrun.zip
FunRun
Small teleporter hub something. Barely average.Tags: small, base, hard, weird, lava, buttons, exploration, puzzle
Editor's Rating: Average
User Rating:
2.1/5 with 16 ratings
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All the parts are passed by shooting a button.
I don't understand how to open first barriers. At first time somehow I've got it opened, but after I've died I coludn't figure out how to open them again...
Well, the idea of this map is original, but gameplay is poor and level-design is rude.
I actually kind of liked the novel design and construction of this map. A bit more of a puzzle spiced up with enemies than the other way round; though one might not consider button hunting the most enjoyable kind of puzzle there is. But at least I wasn't lost for too long for it to get very aggravating.
I don't know, the construction is crude and some of the buttons are kinda lame; but I still think not too lame. In the end, I liked it and had fun, and that's what mattered to me.
this is map is okay to play through with a few neat ideas such as finding quake symbol buttons to shoot at to lift barriers in order to progress through the level. I liked the final battle of the map with all the fiends behind the blood soaked demon wall. I would give this map a 2 out of five rating and say it is worth a quick play through.
I got through this just fine; however, it took some trial and error. I like the concept of the map (removing barriers by accomplishing side missions); however, the map has some issues, like some buttons being almost completely camouflaged and "key" buttons varying from room to room. Plus, lighting in parts can range from almost seizure-inducing to pitch black (thereby hiding enemies). Regardless, once you figure it out, it's quite enjoyable. I uploaded a demo of a normal run, using a slightly different strategy than Esrael's, if it helps...
I agree with the previous comments: the map's concept is very cool, but the construction is crude. The puzzle-focused gameplay reminds me of Chip's Challenge, which is something I never thought I would say about a Quake map.
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Did you read the file's readme?