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Author: | GunSgtHighway |
Title: | Adoria |
Download: | gsh_adoria.zip (fdc627474fb43dc68177a21b91f5eb1b) |
Filesize: | 237973 Kilobytes |
Release date: | 17.12.2020 |
Homepage: | |
Additional Links: | Func_Msgboard • Trailer • Screenshot 1 • Screenshot 2 • Screenshot 3 • Screenshot 4 • Smaller skybox • |
Type: | Partial conversion |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
gsh_adoria/gfx/env/GalaxyTex_bk.tga | 49153 KB | 10.02.2020 |
gsh_adoria/gfx/env/GalaxyTex_dn.tga | 49153 KB | 10.02.2020 |
gsh_adoria/gfx/env/GalaxyTex_ft.tga | 49153 KB | 10.02.2020 |
gsh_adoria/gfx/env/GalaxyTex_lf.tga | 49153 KB | 10.02.2020 |
gsh_adoria/gfx/env/GalaxyTex_rt.tga | 49153 KB | 10.02.2020 |
gsh_adoria/gfx/env/GalaxyTex_up.tga | 49153 KB | 10.02.2020 |
gsh_adoria/gsh_adoria_readme.txt | 2 KB | 14.12.2020 |
gsh_adoria/maps/adoria_pt1.bsp | 76351 KB | 14.12.2020 |
gsh_adoria/maps/adoria_pt1.lit | 13364 KB | 14.12.2020 |
gsh_adoria/maps/debris/brick01.bsp | 8 KB | 11.01.2019 |
gsh_adoria/maps/debris/glass1.bsp | 14 KB | 30.10.2019 |
gsh_adoria/maps/debris/glass2.bsp | 15 KB | 12.02.2020 |
gsh_adoria/maps/debris/jail1.bsp | 8 KB | 30.10.2019 |
gsh_adoria/maps/debris/wood1.bsp | 8 KB | 11.03.2019 |
gsh_adoria/maps/start.bsp | 19895 KB | 14.12.2020 |
gsh_adoria/maps/start.lit | 990 KB | 14.12.2020 |
gsh_adoria/music/track01.wav | 4969 KB | 05.02.2020 |
gsh_adoria/music/track02.wav | 35334 KB | 27.01.2020 |
gsh_adoria/music/track03.wav | 12997 KB | 27.01.2020 |
gsh_adoria/music/track05.wav | 8936 KB | 27.01.2020 |
gsh_adoria/music/track06.wav | 25936 KB | 27.01.2020 |
gsh_adoria/music/track07.wav | 46897 KB | 27.01.2020 |
gsh_adoria/music/track10.wav | 25012 KB | 25.02.2020 |
gsh_adoria/music/track11.wav | 17196 KB | 17.02.2020 |
gsh_adoria/music/track12.wav | 11738 KB | 25.02.2020 |
gsh_adoria/progs.dat | 606 KB | 03.11.2020 |
gsh_adoria/progs/candle.mdl | 24 KB | 10.10.2018 |
gsh_adoria/progs/debris.mdl | 265 KB | 06.11.2019 |
gsh_adoria/progs/g_shotgn.mdl | 25 KB | 17.05.2019 |
gsh_adoria/progs/g_shotty.mdl | 23 KB | 17.05.2019 |
gsh_adoria/progs/h_boss.mdl | 63 KB | 02.02.2020 |
gsh_adoria/progs/lspike.mdl | 2 KB | 14.09.2020 |
gsh_adoria/progs/mervup.mdl | 33 KB | 07.06.2020 |
gsh_adoria/progs/pd_base_key.mdl | 21 KB | 15.11.2019 |
gsh_adoria/progs/pd_rune_key.mdl | 46 KB | 15.11.2019 |
gsh_adoria/progs/pd_wiz_key.mdl | 22 KB | 15.11.2019 |
gsh_adoria/progs/s_flame.spr | 29 KB | 01.10.2018 |
gsh_adoria/progs/s_null.spr | 2 KB | 03.10.2019 |
gsh_adoria/progs/spark.mdl | 10 KB | 03.06.2019 |
gsh_adoria/progs_dump-mod-template-readme.txt | 4 KB | 24.10.2020 |
gsh_adoria/quakec src/LICENSE | 18 KB | 12.01.2019 |
gsh_adoria/quakec src/README.md | 1 KB | 13.08.2020 |
gsh_adoria/quakec src/ai.qc | 16 KB | 13.10.2020 |
gsh_adoria/quakec src/boss.qc | 14 KB | 13.10.2020 |
gsh_adoria/quakec src/boss2.qc | 16 KB | 13.10.2020 |
gsh_adoria/quakec src/buttons.qc | 4 KB | 16.09.2019 |
gsh_adoria/quakec src/changelog.txt | 9 KB | 21.10.2020 |
gsh_adoria/quakec src/client.qc | 41 KB | 14.10.2020 |
gsh_adoria/quakec src/combat.qc | 8 KB | 17.10.2020 |
gsh_adoria/quakec src/custom_mdls.qc | 3 KB | 18.09.2020 |
gsh_adoria/quakec src/customsounds.qc | 6 KB | 13.10.2020 |
gsh_adoria/quakec src/cutscene.qc | 29 KB | 12.09.2020 |
gsh_adoria/quakec src/defs.qc | 25 KB | 17.10.2020 |
gsh_adoria/quakec src/demon.qc | 12 KB | 13.10.2020 |
gsh_adoria/quakec src/doelightning.qc | 5 KB | 16.09.2019 |
gsh_adoria/quakec src/doeplats.qc | 15 KB | 12.09.2020 |
gsh_adoria/quakec src/dog.qc | 12 KB | 18.09.2020 |
gsh_adoria/quakec src/doors.qc | 18 KB | 16.10.2020 |
gsh_adoria/quakec src/dtmisc.qc | 26 KB | 13.10.2020 |
gsh_adoria/quakec src/dtquake.qc | 3 KB | 21.09.2019 |
gsh_adoria/quakec src/elevatr.qc | 4 KB | 16.09.2019 |
gsh_adoria/quakec src/enforcer.qc | 20 KB | 13.10.2020 |
gsh_adoria/quakec src/fight.qc | 8 KB | 12.01.2019 |
gsh_adoria/quakec src/fish.qc | 10 KB | 13.10.2020 |
gsh_adoria/quakec src/fteqcc.ini | 23 KB | 26.09.2020 |
gsh_adoria/quakec src/func_bob.qc | 6 KB | 21.09.2019 |
gsh_adoria/quakec src/func_fall2.qc | 6 KB | 13.10.2020 |
gsh_adoria/quakec src/hipcount.qc | 5 KB | 21.09.2019 |
gsh_adoria/quakec src/hippart.qc | 8 KB | 21.09.2019 |
gsh_adoria/quakec src/hiptrig.qc | 6 KB | 16.09.2020 |
gsh_adoria/quakec src/hknight.qc | 21 KB | 13.10.2020 |
gsh_adoria/quakec src/items.qc | 45 KB | 16.10.2020 |
gsh_adoria/quakec src/keydata.qc | 6 KB | 13.08.2020 |
gsh_adoria/quakec src/keylock.qc | 6 KB | 13.08.2020 |
gsh_adoria/quakec src/knight.qc | 12 KB | 13.10.2020 |
gsh_adoria/quakec src/lights.qc | 14 KB | 16.09.2019 |
gsh_adoria/quakec src/math.qc | 2 KB | 12.01.2019 |
gsh_adoria/quakec src/misc.qc | 30 KB | 10.10.2020 |
gsh_adoria/quakec src/misc_model.qc | 2 KB | 16.09.2019 |
gsh_adoria/quakec src/mobot.qc | 13 KB | 15.10.2020 |
gsh_adoria/quakec src/monsters.qc | 10 KB | 17.10.2020 |
gsh_adoria/quakec src/newflags.qc | 6 KB | 16.09.2019 |
gsh_adoria/quakec src/ogre.qc | 33 KB | 13.10.2020 |
gsh_adoria/quakec src/oldone.qc | 10 KB | 13.10.2020 |
gsh_adoria/quakec src/oldone2.qc | 15 KB | 13.10.2020 |
gsh_adoria/quakec src/plats.qc | 13 KB | 15.10.2020 |
gsh_adoria/quakec src/player.qc | 20 KB | 14.10.2020 |
gsh_adoria/quakec src/progs.src | 2 KB | 13.10.2020 |
gsh_adoria/quakec src/rotate.qc | 30 KB | 13.08.2020 |
gsh_adoria/quakec src/rubicon2.qc | 25 KB | 20.10.2020 |
gsh_adoria/quakec src/shalrath.qc | 11 KB | 13.10.2020 |
gsh_adoria/quakec src/shambler.qc | 15 KB | 13.10.2020 |
gsh_adoria/quakec src/soldier.qc | 15 KB | 13.10.2020 |
gsh_adoria/quakec src/subs.qc | 14 KB | 17.10.2020 |
gsh_adoria/quakec src/tarbaby.qc | 8 KB | 13.10.2020 |
gsh_adoria/quakec src/triggers.qc | 34 KB | 14.10.2020 |
gsh_adoria/quakec src/weapons.qc | 37 KB | 13.10.2020 |
gsh_adoria/quakec src/wizard.qc | 13 KB | 13.10.2020 |
gsh_adoria/quakec src/world.qc | 15 KB | 14.10.2020 |
gsh_adoria/quakec src/zombie.qc | 30 KB | 13.10.2020 |
gsh_adoria/sound/break/glbreak_2.wav | 61 KB | 07.11.2019 |
gsh_adoria/sound/break/pd_bricks1.wav | 61 KB | 27.03.2019 |
gsh_adoria/sound/break/pd_metal1.wav | 44 KB | 27.03.2019 |
gsh_adoria/sound/break/pd_metal2.wav | 70 KB | 27.03.2019 |
gsh_adoria/sound/break/pd_stones1.wav | 74 KB | 27.03.2019 |
gsh_adoria/sound/break/pd_wood1.wav | 34 KB | 27.03.2019 |
gsh_adoria/sound/break/pd_wood2.wav | 33 KB | 27.03.2019 |
gsh_adoria/sound/dump/elec22k.wav | 81 KB | 28.05.2019 |
gsh_adoria/sound/dump/rumble.wav | 52 KB | 31.05.2019 |
gsh_adoria/sound/dump/spark.wav | 15 KB | 03.06.2019 |
gsh_adoria/sound/dump/water_59_02.wav | 47 KB | 01.10.2018 |
gsh_adoria/sound/guns/acden1.wav | 44 KB | 06.10.2019 |
gsh_adoria/sound/guns/captlog.wav | 302 KB | 23.03.2020 |
gsh_adoria/sound/guns/cardmiss.wav | 91 KB | 23.03.2020 |
gsh_adoria/sound/guns/exitvoice.wav | 256 KB | 23.03.2020 |
gsh_adoria/sound/guns/falsealarm.wav | 186 KB | 03.12.2019 |
gsh_adoria/sound/guns/gen1.wav | 103 KB | 04.12.2019 |
gsh_adoria/sound/guns/gen2.wav | 89 KB | 04.12.2019 |
gsh_adoria/sound/guns/gen3.wav | 89 KB | 04.12.2019 |
gsh_adoria/sound/guns/gendown.wav | 109 KB | 04.12.2019 |
gsh_adoria/sound/guns/keyb1.wav | 15 KB | 04.02.2020 |
gsh_adoria/sound/guns/landing.wav | 156 KB | 13.05.2019 |
gsh_adoria/sound/guns/narat1.wav | 539 KB | 14.01.2020 |
gsh_adoria/sound/guns/narat2.wav | 238 KB | 14.01.2020 |
gsh_adoria/sound/guns/narat3.wav | 108 KB | 14.01.2020 |
gsh_adoria/sound/guns/narat4.wav | 281 KB | 14.01.2020 |
gsh_adoria/sound/guns/narat5.wav | 440 KB | 14.01.2020 |
gsh_adoria/sound/guns/narat6.wav | 480 KB | 14.01.2020 |
gsh_adoria/sound/guns/narat7.wav | 281 KB | 14.01.2020 |
gsh_adoria/sound/guns/narat8.wav | 180 KB | 23.03.2020 |
gsh_adoria/sound/guns/narat9.wav | 195 KB | 23.03.2020 |
gsh_adoria/sound/guns/prisontalk.wav | 1024 KB | 17.02.2020 |
gsh_adoria/sound/guns/prit.wav | 1024 KB | 17.02.2020 |
gsh_adoria/sound/guns/quakedoors.wav | 1279 KB | 28.01.2020 |
gsh_adoria/sound/guns/quakemother.wav | 152 KB | 05.02.2020 |
gsh_adoria/sound/guns/quaketape2.wav | 1325 KB | 12.10.2020 |
gsh_adoria/sound/guns/quakevoice1.wav | 85 KB | 12.10.2020 |
gsh_adoria/sound/guns/quakevoice2.wav | 133 KB | 12.10.2020 |
gsh_adoria/sound/guns/quakevoice3.wav | 117 KB | 12.10.2020 |
gsh_adoria/sound/guns/recycfood.wav | 173 KB | 28.01.2020 |
gsh_adoria/sound/guns/redalert.wav | 13 KB | 30.10.2019 |
gsh_adoria/sound/guns/shaabsrecord.wav | 1540 KB | 04.02.2020 |
gsh_adoria/sound/guns/shake.wav | 582 KB | 25.02.2020 |
gsh_adoria/sound/guns/shipint.wav | 2485 KB | 14.01.2020 |
gsh_adoria/sound/guns/shower.wav | 1295 KB | 09.03.2020 |
gsh_adoria/sound/guns/startengine.wav | 705 KB | 06.04.2020 |
gsh_adoria/sound/guns/toilet.wav | 223 KB | 16.05.2019 |
gsh_adoria/sound/guns/travelltom.wav | 948 KB | 25.02.2020 |
gsh_adoria/sound/guns/uacjob2.wav | 109 KB | 05.10.2019 |
gsh_adoria/sound/guns/veganfd.wav | 164 KB | 05.02.2020 |
gsh_adoria/sound/guns/welc2b11.wav | 33 KB | 16.01.2019 |
gsh_adoria/sound/oldone2/pd_pop2.wav | 42 KB | 02.01.2020 |
gsh_adoria.zip
Adoria
Two base maps: a space ship hangar and a huge UAC facility with labs, tech areas, offices, personel quarters and a cantina. It attempts to connect Wolfenstein, Doom and Quake. It runs on the Progs_dump mod (included), uses many new textures, and comes with additional assets, a custom skybox and music tracks in WAV format.Note: These maps require a source port with increased limits + BSP2 support. Additionally, due to the large filesize of the skybox and music, the memory heapsize must be increased. A smaller version of the skybox is available here.
Tags: large, base, space, spaceship, hangar, uac, doom, realism, progs_dump, textures, sounds, skybox, music, limits, bsp2, source
Editor's Rating: no rating (yet)
User Rating:
2.9/5 with 19 ratings
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nice map, working with qss but not with vkquake (could not allocate memory in Textures' heap)
[This comment had to be restored. See this thread for context. This means that there might be problems with its formatting or content missing. The information if the user posted while being logged in was not restored. -Spirit]
Big and complicated; not much monster variety, but given the setting I'm not surprised. The design is fascinating, obviously well thought out and incorporating elements of various ID games.
I didn't get one thing at the start... The things you're looking for are Quake cartridges. They are not bright or highlighted or flashy or anything, and I managed to miss three of them while completing the rest of the map. Now I have to figure out where I overlooked them... Gah.
[This comment had to be restored. See this thread for context. This means that there might be problems with its formatting or content missing. The information if the user posted while being logged in was not restored. -Spirit]
Such a mixed bag, this one. I love that it tries to tell an actual story, which is very rare in Quake. I don't like the flat, ugly new textures. I love that it's so big and explorable. I hated how all the three-level prison areas looked exactly the same so I never knew where I was. I loved that eventually the structure became clear, with the prison areas laid out around the central outdoor area. I hated how I had no idea what to do after finding the second silver key. I loved how the atmosphere changed so completely as I made my way into the shopping-mall area. I hated that I couldn't find the five-digit code that I needed to progress from there, and no idea how to find it.
In the end, I noclipped through the door into the next part, but then got stuck again in the office area, with no idea what to do. I shrugged, broke the glass and jumped down to the area below, fought my way through to ... the start again. With, once more, no idea what to do or where to go.
Oh, and the overall quest here is to find five small, hard-to-see things in a vast area that also contains lots of other things that look pretty much the same. I have no idea if I've missed any, or where to look for them if I have, or where to go now.
So, having given up on 379/394 kills, I classify this as a flawed masterpiece. Combining the good (five stars) with the bad (one star) I end up awarding three stars.
At times this looks like a random texture generator. Oh and let's throw whatever motives we can, also at random of course
My computer can't handle this one. Oh well, seems like I'm not missing much anyway.
Fixed it by renaming the gfx folder so it defaults to the default skyboxes. Tried downloading the smaller version of the skyboxes but the link is broken.
10 minutes in, cant see anything, geometry is frustrating, nothing but base enemies, 80% of which were grunts.
I give up. I'm 114/394 kills in on hard difficulty. I've wasted a long time trying to find out where I need to go next. Skip this one.
I really wanted to like this map. There is so much detail in some areas and quite a lot to explore.
I ended up becoming frustrated with the code I needed to enter and noclipped through the door. Also, in trying to find all of the Quake cartridges, it came down to the last one under the glass, and then I had to find three buttons to press to get access to that...
It just became less fun at that point and I decided to give it up. Even though most of the areas are marked, IMO the level is lacking in flow in many areas.
It's obvious that GSH put a lot of work into it and if parts were properly reworked, it could end up being epic.
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