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Screenshot of gwynt
Author:Tom Cleghorn
Title:Castell Y Gwynt
Download:gwynt.zip (30ae01c3e3c4fe010e36b5c1c998a5f3)
Filesize:606 Kilobytes
Release date:31.01.2000
Homepage:
Additional Links: TEAMShambler
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
gwynt.txt4 KB31.01.2000
gwynt.bsp1415 KB31.01.2000

gwynt.zip

Castell Y Gwynt

Medium sized, somewhat cramped Medieval castle. OKish.

Tags: medieval, oldschool, medium, castle

Editor's Rating: Nice
User Rating:
3.1/5 with 13 ratings
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brunomiwa Registered 30 January 2018, 17:32

A lot of backtracking, shortage of ammo, tight corridors that get the monsters stuck and very confusing.

Found the end because I was intrigued with the pilar portal.

MikeTaylor Registered 31 January 2018, 11:39

I've just opened the pillar portal, but it doesn't seem to do anything. When I pressed the two buttons, there was a message saying "Main Slipgate and Gold Key accessible", and the stone pillar retreated leaving the teleport pillar behind, but (A) I see no gold key, and (B) the teleport pillar just functions as water, not actually teleporting me.

Is this a bug, or am I missing something?

MikeTaylor Registered 31 January 2018, 11:48

Oh, I see. The opening of the portal pillar is a red herring, and the real effect of pressing the two buttons is to open a door in the room that has the gold-key door.

MikeTaylor Registered 31 January 2018, 11:55

... and done. Turns out that the teleport pillar is the end-of-level exit, but it's not activated till later in the level. That's actually quite a nice idea, but there's nothing in the visuals or even the text prompts to communicate what's going on, so it falls flat.

Still, I found this OK. I enjoyed the claustrophobic sense of the decent into the dungeons, though that was a bit spoiled by the over-bright lighting. I enjoyed how you could avoid some of the combats almost entirely by just standing near a narrow door, taunting shamblers and fiends that can't get through, and waiting for them to kill each other. It's crude, and it's a crazy unrealistic layout, but it's fun.

Jugador Registered 20 February 2019, 10:57

OK-ish id-like map.

Jugador Registered 20 February 2019, 11:05

... Could have used a bit more polish, and it's architecturally not as compelling as id maps, but it was a fun ride nonetheless.

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