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Screenshot of hayduke1
Author:Malcolm Sailor (aka hayduke)
Title:Ephermerality
Download:hayduke1.zip (a36f3e5258d69c215159a72ffe78153b)
Filesize:483 Kilobytes
Release date:31.07.1997
Homepage:
Additional Links: Crash'sTEAMShambler
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive:
File Size Date
HAYDUKE1.BSP1142 KB29.07.1997
HAYDUKE1.TXT4 KB31.07.1997

hayduke1.zip - Ephermerality

Small Metal level.

Note: there is no gold key, the intended way over the GK bars is a rocket jump.


Tags: small, metal, runic

Editor's Rating: Nice
User Rating: 3.2/5 with 10 ratings
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Lane Powell Registered, rated this a 3 4 November 2016, 21:33

Found this when my friend asked me if there was a Sailor Moon-themed Quake map: this is the only Quaddicted search result for "sailor."

Anyway, it's a neat little metal map, around id-quality and quite dark and tight in places. Combat (on skill 2) is heavy on ogres and particularly fiends, with some scrags and a few shamblers thrown in as well. Interestingly, you pick up the SNG right at the start and there's no regular NG.

As the editor's comment says, you have to rocket jump over the gold key door, but the map all but spells it out for you so it's not obtuse or surprising. The health situation (on skill 2) was not plentiful but good enough that rocket jumping didn't present a serious health problem for me. Anyway, it's a really short map so even if you get stuck with low health it isn't much time to replay it up till that point.

bfg666 Registered 6 November 2016, 7:27

Lane: "Sailor Moon-themed Quake map". It's not Sailor Moon and it's not Quake, but if your friend also plays Doom I've learned about a mod called HDoom a few days ago. H is for hentai. Maybe he'll dig it.

Nice find anyway. I'm a sucker for metal maps so I'll have to try this one.

brunomiwa Registered, rated this a 3 27 January 2018, 13:47

Again, it's not my taste to increase difficulty of the map by simpling teleporting some monster in your back and all around you.

The mandatory rocket jumping in order to progress in the map was really interesting. Liked the idea.

Also, the non similarity between the two doors at the beginning was good, hate to do the same thing twice, it feel like the creator copied and pasted it.

JMP Registered, rated this a 3 28 January 2018, 17:14

Stylistically similar to the E3 id maps, but IMO somewhat lower-quality. The layout is planar whereas the id maps tend to be more compact and creative in how they use space. The lighting is also poorer than in E3. I get the sense that was intentional, i.e. the author wanted to give the map a dark, gritty atmosphere, but for me it just made it look kind of drab.

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