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Screenshot of hc2
Author:Nicolas "hexcalk" Maeder
Title:Baneful Politic Comply
Download:hc2.zip (ac965e213204880e8f4e7bf7b927c174)
Filesize:567 Kilobytes
Release date:13.01.2017
Homepage:
Additional Links:
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘



Walkthrough demos:
DownloadSkillLengthPlayerProtocolDate
hc2HardEsrael6662017-06-24
Hard difficulty, 100 %

Files in the ZIP archive:
File Size Date
gpl-2.0.txt18 KB02.01.2017
hc2.bsp1158 KB13.01.2017
hc2.map345 KB13.01.2017
hc2.txt2 KB13.01.2017

hc2.zip - Baneful Politic Comply

Small medieval/Wizard-style level. The map source is included. Barely average.

Tags: small, wizard, source, classic, oldschool, horde

Editor's Rating: Average
User Rating: 2.6/5 with 14 ratings
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MikeTaylor Registered, rated this a 3 14 February 2017, 16:52

Significantly better than hc1. Still crude, but with some very enjoyable hordes.

ArrrCee Registered, rated this a 3 26 February 2017, 21:49

Baneful Politic Comply on The Quake Grave

Easily the best of his first 3 maps, Hexcalk is making progress and it shows! This one is taking a more old school Quake style approach and the flow of the level is great! I think that the monster placement still needs a little work and the level could probably do with another hallway of stuff to do, but overall this is pretty good! Watch for more on all of this.

Lane Powell Registered, rated this a 2 26 February 2017, 22:02

I think the layout is better than the gameplay of the level. There's way too much armor and health, and almost no logic to where weapons and armor are placed. They're just kind of haphazardly scattered about, often right next to each other. I think if the author would put more thought into where items are placed, and tailor the weapon progression to the progression of the encounter setups/difficulty, he could be pumping out really solid old school combat-focused levels.

Esrael Registered, rated this a 3 24 June 2017, 17:47

Definitely very faithful to the E1M2 look. You have clearly done your homework about it. I especially like the details you've put on the ceilings with their supports and beams.

I agree with Lane about the gameplay. In addition to item placement, the monster placement could use some variation. It's mostly horde after horde right now, which can be quite fun to mow down with grenade spamming, but as said, variation is key. Also, there are a couple of monster jump triggers but it looks like they're jumping in the wrong direction.

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