Or would you like to register?

Author: | Nicolas "hexcalk" Maeder |
Title: | Baneful Politic Comply |
Download: | hc2.zip (ac965e213204880e8f4e7bf7b927c174) |
Filesize: | 567 Kilobytes |
Release date: | 13.01.2017 |
Homepage: | |
Additional Links: | |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Download | Skill | Length | Player | Protocol | Date |
---|---|---|---|---|---|
hc2 | Hard | Esrael | 666 | 2017-06-24 | |
Hard difficulty, 100 % |
Files in the ZIP archive
File | Size | Date |
---|---|---|
gpl-2.0.txt | 18 KB | 02.01.2017 |
hc2.bsp | 1158 KB | 13.01.2017 |
hc2.map | 345 KB | 13.01.2017 |
hc2.txt | 2 KB | 13.01.2017 |
hc2.zip
Baneful Politic Comply
Small medieval/Wizard-style level. The map source is included. Barely average.Tags: small, wizard, source, classic, oldschool, horde
Editor's Rating: Average
User Rating:
2.7/5 with 18 ratings
You can NOT add ratings
if you are not logged in.
You can NOT add ratings
if you are not logged in.
Significantly better than
hc1
. Still crude, but with some very enjoyable hordes.Baneful Politic Comply on The Quake Grave
Easily the best of his first 3 maps, Hexcalk is making progress and it shows! This one is taking a more old school Quake style approach and the flow of the level is great! I think that the monster placement still needs a little work and the level could probably do with another hallway of stuff to do, but overall this is pretty good! Watch for more on all of this.
I think the layout is better than the gameplay of the level. There's way too much armor and health, and almost no logic to where weapons and armor are placed. They're just kind of haphazardly scattered about, often right next to each other. I think if the author would put more thought into where items are placed, and tailor the weapon progression to the progression of the encounter setups/difficulty, he could be pumping out really solid old school combat-focused levels.
Definitely very faithful to the E1M2 look. You have clearly done your homework about it. I especially like the details you've put on the ceilings with their supports and beams.
I agree with Lane about the gameplay. In addition to item placement, the monster placement could use some variation. It's mostly horde after horde right now, which can be quite fun to mow down with grenade spamming, but as said, variation is key. Also, there are a couple of monster jump triggers but it looks like they're jumping in the wrong direction.
Post a Comment
Your comment will be parsed with Markdown!Keep the comments on topic and do not post nonsense.
Did you read the file's readme?