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Author: | Mazu |
Title: | Awoken Madness |
Download: | hcmsp1.zip (5b46ceaa7053cf0523b1f39a5fb9f215) |
Filesize: | 6470 Kilobytes |
Release date: | 22.09.2019 |
Homepage: | |
Additional Links: | |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
hcmsp1.bsp | 9454 KB | 22.09.2018 |
hcmsp1.lit | 3388 KB | 22.09.2018 |
hcmsp1.map | 4968 KB | 22.09.2018 |
hcmsp1_readme.txt | 3 KB | 22.09.2018 |
hcmsp1.zip
Awoken Madness
Huge metal/runic fortress built into the mountains, with a high monster count. The map source is included.Note: This map requires a source port with increased limits.
Tags: large, runic, metal, castle, fortress, canyon, limits, source
Editor's Rating: no rating (yet)
User Rating:
4.6/5 with 34 ratings
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Very high quality material and impressive effort as I've come to expect from Mazu, even more so since it's his first published work. The map is big, loaded with rewarding secrets, six of which I'm currently missing. Some of them are within my reach, but I'll be damned if I find out how, and others have me scratching my head (the shootable button which I seem to be unable to locate, and the "button that does not seem to do anything").
Keep them coming pleaaaaase!
This map is awsome, but my god hard as hell on skill 3, the end room, not enough ammo, but made it threw, hardest secret i find is the 1st one, find the 4 buttons, but 5\5 its brill
Fun routes, revisiting places in surprising ways with new stuff unlocked; clever use of the limited amount of interactivity in Quake to transform spaces; some super hairy but interestingly designed combat (skill 2); variety in theme and variety in the size/shape of areas... really just a great adventure packed into this one, and special kudos to Mazu that I rarely felt lost.
It has a lot of the "new mapper" energy and willingness to throw in a kitchen sink of cool ideas, but it's also tied together pretty damn well. A little exhausting if you try to do it in one sitting, and probably a bit more confusing if you don't, but I still feel like I gotta drop a 5 on it since it is just so much pure Quake fun.
I'm having two problems: 1. In the area where you pick up the lightning gun, after surviving the nail traps and lava trap, I try to go through the door only to be told "kill something" — but there is nothing to kill. What am I missing? 2. In the (I assume) final big area, beyond the gold door, I am similarly stuck. After touching all four pillars, a bunch of scrags appear, but after I kill them ... nothing. What next?
I'll answer my own question. I spiced this level up a bit by running it under Arcane Dimensions. That mostly works really nicely, but evidently prevents some triggers from activating. I replayed under vanilla Quake (
id1
), and both triggers activated fine. So put this down to pilot error.Why is this called sp1? It should be sp2, even though 37th Relic Retrieval wasn't named in this format.
I liked this a lot — I'm a sucker for a big, varied map. But having come to it from the same author's stellar 37th Relic Retrieval, I can't give this map the same score as that one, so it only gets four stars! Lots of really nice set pieces, though.
To answer questions above. This map was my first map for Quake. Date is offset by +1 year for some reason. I Made this one in 2018.
I expect Mazu maps to be huge and complex, and I expect first maps to be a little rough gameplay-wise, so I was ready to be lost for a long time... but that didn't happen. It is noticeably boxier than his later releases, and I was starved of certain resources in places, but it's a nice map.
Very well designed but just too damn tough!!
Mazu, it makes sense to know that you made this map before Relic Retrieval! I only recently found out that you are the same person as Mazu, so I will maybe replay some of the Mazu maps in light of that.
Late review. I played it 1 year ago and forgot to rate. So here we go... It's a good map! Play it
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