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| Author: | Roger Staines |
| Title: | Hellbase |
| Download: | hellbase.zip (d37465bb467c63dccfea4a8738ecf0c7) |
| Filesize: | 558 Kilobytes |
| Release date: | 17.12.1996 |
| Homepage: | |
| Additional Links: | Crash's • |
| Type: | Single BSP File(s) |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| Hellbase.txt | 2 KB | 17.12.1996 |
| hellbase.bsp | 1265 KB | 24.11.1996 |
hellbase.zip - Hellbase
Medium sized Base map with Wizard bits.Tags: medium, base, wizard
Editor's Rating: Poor
User Rating: 2.2/5 with 11 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
Design is definitely cubish, but somewhat interesting and original.
The map seems to be playable but very unbalanced. Also, I don't like this strange inclination to make door opening by shoot (if this is not a secret door).
Hellbase on The Quake Grave
The map is definitely interestingly designed and it's a good map for a first release. I really liked the part where you had to jump from the platform down into the water area surrounded by lava, because it's something a little different.
However, I think xDDGx got it right above, this map is completely imbalanced. It's perfectly paced and balanced up to the last 2 rooms where the map definitely earns its title. In the last room there are like 5-6 Shamblers running around a maze type setup.
I think the goal here was to create a map where you could grab the pent or the quad and go and destroy a room full of baddies. However, the items (pent and quad)are placed in such a way that they would run out in the middle of the very important fight by the exit so you may be left surrounded in a fight you can't win.
This map has very basic, cubed rooms as many early levels tend to, though there are a few spots of interesting architecture. The last few rooms are an onslaught of big nasty dudes, but thanks to the ridiculously easy-to-find secret power-ups and plentiful ammo, I didn't really have many problems.
Essentially a Doom level made in Quake. Not terrible, but crude and flat, and unbalanced as the previous comments mention. The author went on to do much better things.
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Did you read the file's readme?