Or would you like to register?

Author: | Here |
Title: | The Castle of Pain |
Download: | heresp3.zip (6576d3a391056f4ec55a58398d87e066) |
Filesize: | 1039 Kilobytes |
Release date: | 17.07.2005 |
Homepage: | http://here.planetquake.gamespy.com/ |
Additional Links: | Underworldfan's • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
heresp3.bsp | 2589 KB | 17.07.2005 |
heresp3.zip
The Castle of Pain
Quite promising beta map. Clearly beta quality though as it is quite unbalanced (and badly lit). Fun to play.Tags: catacombs, small, textures, medieval
Editor's Rating: Average
User Rating:
3.2/5 with 13 ratings
You can NOT add ratings
if you are not logged in.
You can NOT add ratings
if you are not logged in.
this would be great polished up. maybe larger & less difficult. it was a little cramped for me.
Awkward, poorly constructed, brutally difficult, illogical -- and yet somehow it does all, sort of, come together to make a compelling gaming experience. The sheer number of shambler/field/death-knight ambushes is pretty horrifying, and ammunition becomes very scarce towards the end -- especially if, like me, you are kills-completist, not content to leave three live shamblers trapped in a graveyard. By the finale I was using grenades to get shamblers' health down before finishing them off at close range with my few remaining shells. It was quite an experience.
Cramped, overreliance on teleporting enemies, getting multiple fiends and/or shamblers thrown into your face with little to no available cover, debris on the ground you can get stuck on, crude visuals.
All of that is true. And yet for me, there was nevertheless something compelling about this map. I can't explain it. I wish I could -- it might plan nicely into a grand unified theory of level design.
Post a Comment
Your comment will be parsed with Markdown!Keep the comments on topic and do not post nonsense.
Did you read the file's readme?