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Author: | Levelord |
Title: | Hipside |
Download: | hipside.zip (a4882cb587ff579d5aa6130ec600663b) |
Filesize: | 461 Kilobytes |
Release date: | 20.03.1997 |
Homepage: | http://www.levelord.com |
Additional Links: | |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
HIPSIDE.BSP | 964 KB | 20.03.1997 |
HIPSIDE.MAP | 449 KB | 19.03.1997 |
hipside.zip
Hipside
Small orange base map, made for Computer Gaming World magazine. The map source is included. OK.Tags: small, base, orange, source, dm, orion
Editor's Rating: Nice
User Rating:
3.9/5 with 23 ratings
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nic€
Just finished the map, I gotta say, it's well done for an old map.
'tis true....
True, but I thought it was a little boring. It feels very much like something that was primarily intended for DM, which I believe is in fact the case.
Why is this listed on the front page as the newest map?
Because it is the latest map to be added to the database, I would assume. Not because of its date of release.
Very good for 1997
Absolutely well thought out map, it breathes that oldschool vibe, which is hard to describe.. Fun to blast through!
Boring architecture, uninspired monster selection, far too easy ... and yet, an absolute blast to play. I enjoyed this much more than lots of other levels that are palpably superior. 4/5.
That was 5 minutes of good, solid fun. I'd like at least a couple of stronger monsters, though.
Very dated looking map, monsters are a bit boring but the map is brilliant for offloading a bunch of carnage. Levelord was a superstar mapper back in the day, it's no wonder this is such fun.
Truly a very good one. I would highlight the so good use of just a few textures, the non-linear and very well interconnected layout that looks inspired by DM maps, the numbered and not numbered secrets, for their placement and for the added fun when the player finds them, and the number of places to explore and move around, that feel natural. Ammo and health is in amounts around those in ID maps. Difficulty around ID maps.
But while the combats and ambushes are way better than most maps that use just base enemies in id1 progs, it feels like they are lacking something. The bigger weapons make the map easy and the combats too short so the player begins to think, ''it was just only that? I just began shooting''. For that i recommend to discard the RL and the LG, and stick to GL, SNG and SG, which are more than enough to kill the second half of the enemies.
5- for a 1997 map.
Pretty much a meat-and-potatoes base map, but really fun to play.
The amount of monsters the map throws at you almost makes it feel horde-tier. At one point I just started defaulting to the RL because I could pretty safely assume the next room will feature more tightly packed monsters just begging to be gibbed together.
Still, the interconnected and multilayered layout combined with reinforcements spawning here and there does keep the sloppy player in check well enough.
In addition to playing nicely, the map also looks pretty good for its age. The lighting feels a bit off, though. It tends to either feels too glaringly bright or then a little bit too dark.
But in the end, the map was fun, despite its flaws. I'd probably rate it 3,5/5 but I guess I'll round it to 4/5.
Thanks for the nice words. If it wasn't obvious, this was a quick map made for the CD that came with Computer Gaming World magazine, June 1997. Magazine? CD? ...wow :) It was intended to be a death match level, but I populated it for single play because, well, why not.
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Did you read the file's readme?