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Screenshot of hrim_sp4
Title:For Love of Evil (31673c3d77f047def7a21a1b2ad52e96)
Filesize:5644 Kilobytes
Release date:01.01.2010
Additional Links:
Type:Partial conversion
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
hrim_sp4/maps/loveevil.bsp6271 KB01.01.2010
hrim_sp4/maps/start.bsp2593 KB31.12.2009
hrim_sp4/maps/brownie.bsp2531 KB01.01.2010
hrim_sp4/maps/void.bsp2291 KB29.12.2009
hrim_sp4/hrim_sp4.txt4 KB01.01.2010 - For Love of Evil

Three independent levels connected by a start map. (You might want to load each of them manually so as to avoid starting the map with all weapons from the previous one).
  • Voidscape: Very small rocky island floating in space.
  • Brownie: Small medieval fortress with an atrium and tower areas.
  • For The Love Of Evil: Large Metal/runic map with majestic halls and various traps. (On hard difficulty, the map exceeds the max_edicts limit, so it requires a source port with increased limits).

Tags: keep, stronghold, medieval, fortress, infernal, space, turtlemaps, large, traps, start

Editor's Rating: Excellent
User Rating: 4.3/5 with 34 ratings
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MegaQuake 7 February 2010, 21:55
Main map is long and hard. Nice!
necros, rated this a 4 17 May 2010, 4:07
4/5; i'm kind of not really ranking the turtle maps alongside the main map since it's difficult to rank a turtle map next to a proper map.

also, 4/5 because of some brush misalignments and sometimes strange texture usage.
Ubermann, rated this a 5 26 June 2010, 14:27
Exquisite maps.


Very elaborated maps with lots of detail but not "overdetailed".

Nice ideas implemented and incredible ambience has been achieved correctly.
Difficult could become high in many situations due to traps and ambush. Monster placement is also excelent. Don't forget to save occasionally.

I think that due to the complexity of the maps' structure, it's normal to see a pair ot three misalignments here and there. Nothing really important.
Zed, rated this a 5 5 July 2010, 22:48
A very memorable and atmospheric map set. I wish Brownie was bigger -- it seems something of a waste to be so small, unlike Voidscape, which possibly might have worn out its novelty if it was stretched out much further. Both of them are great little maps, but the star of the show is certainly the eponymous For Love of Evil, and it's actually something of a masterpiece of a Quake map. Large yet never sprawling, ornate and detailed yet never cluttered, the flow and sense of pacing is impeccable. Seriously, you''re missing out if you don't play this one. 5/5
hkBattousai, rated this a 1 6 May 2012, 12:05
Why your games are all problematic?
negke, rated this a 5 6 May 2012, 13:27
Don't downrate all the maps just because you're too retarded to run or play them properly!
Drew, rated this a 4 15 August 2012, 23:28
This is great. It isn't always the prettiest - and despite what some say it does get kind of cluttered at times. Not a big deal though, since the gameplay is consistently fun. Lots of big rooms with Ogres dumping grenades from above as knights and demons lunge at you. Plenty of in-fights ready to go, and there is also good use of lava and func_trains. One of the better netherworld train rides in Quake, I think.
So yeah - It's often less than beautiful, but it's very imaginative and pretty dynamic. There is a good sense of Hrim's love for Quake which comes from every pore of this map.

THe turtle maps: I'm not a big fan of the void one - I think it actually does go on a little longer than I'd like, and I had some frustrating moments. Worth a spin though.

Brownie is a great map in the vein of some of Hrim's other speed/turtle maps - such as cappucino. I loved this one.
NightFright Registered, rated this a 4 16 February 2014, 20:02

The main map (same as pack title) is quite good, even though I had an issue in Fitzquake Mk V when the platform carring you over the lava and through the spike traps turned invisible for some reason. The other two maps I rather consider being some "nice-to-have" extras, but nothing really special or memorable. For me personally, it's worth one playthrough, but probably nothing I would keep in my collection. Anyway, nice hub with three maps.

Doc_Holliday Registered, rated this a 5 24 May 2016, 12:11

Well constructed - nice on the eye and immersive game play...5/5

Lane Powell Registered, rated this a 5 25 May 2016, 22:42

"For Love of Evil" is probably my all-time favorite runic map. The detail and originality in the brushwork and texturing is very impressive, and the monster placement is near-perfect, very tough but fair on skill 2.


By the way, it is possible to play certain parts of the level out of order. The path to the megahealth secret seems to require some clever jumping, but with some equally clever jumping in the same area you can actually get behind the gold key door without having the key. Progressing from there still requires that you find the key and go through the door normally, and it doesn't break the level, so I wouldn't even consider this a quibble--just an unintentional bit of added nonlinearity.

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