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Screenshot of hwjam2
Author:Artistical, Burnham, CaptainCam, Chedap, Chris Holden, Comrade Beep, Greenwood, Here, JCR, Kayne, MortalMaxx, NewHouse, Pinchy, Thulsa, Yoder
Title:Halloween Jam 2
Download:hwjam2.zip (e648d6d23e418b25c3738f46f4937416)
Filesize:215061 Kilobytes
Release date:31.10.2019
Homepage:
Additional Links: Func_Msgboars
Type:Partial conversion
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✔ • Custom Models/Sounds: ✔

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
docs/hwjam2_artistical.txt2 KB26.10.2019
docs/hwjam2_burnham_readme.txt2 KB24.10.2019
docs/hwjam2_captaincam.txt3 KB26.10.2019
docs/hwjam2_chedap.txt1 KB27.10.2019
docs/hwjam2_chrisholden_Readme.txt3 KB26.10.2019
docs/hwjam2_comradebeep.txt3 KB26.10.2019
docs/hwjam2_greenwood.txt3 KB26.10.2019
docs/hwjam2_here.txt2 KB24.10.2019
docs/hwjam2_jcr.txt3 KB24.10.2019
docs/hwjam2_kayne.txt3 KB26.10.2019
docs/hwjam2_maxx.txt2 KB24.10.2019
docs/hwjam2_pinchy.txt4 KB26.10.2019
docs/hwjam2_thulsa.txt2 KB26.10.2019
docs/hwjam2_yoder.txt2 KB27.10.2019
gfx/env/bal_swampn_bk.tga3073 KB24.10.2019
gfx/env/bal_swampn_dn.tga3073 KB24.10.2019
gfx/env/bal_swampn_ft.tga3073 KB24.10.2019
gfx/env/bal_swampn_lf.tga3073 KB24.10.2019
gfx/env/bal_swampn_rt.tga3073 KB24.10.2019
gfx/env/bal_swampn_up.tga3073 KB24.10.2019
gfx/env/eld_bk.tga769 KB24.10.2019
gfx/env/eld_dn.tga769 KB24.10.2019
gfx/env/eld_ft.tga769 KB24.10.2019
gfx/env/eld_lf.tga769 KB24.10.2019
gfx/env/eld_rt.tga769 KB24.10.2019
gfx/env/eld_up.tga769 KB24.10.2019
gfx/env/hw_red/hw_red.shader1 KB26.10.2019
gfx/env/hw_red/license.txt1 KB26.10.2019
gfx/env/hw_red/red_bk.tga605 KB26.10.2019
gfx/env/hw_red/red_dn.tga657 KB26.10.2019
gfx/env/hw_red/red_ft.tga649 KB26.10.2019
gfx/env/hw_red/red_lf.tga620 KB26.10.2019
gfx/env/hw_red/red_rt.tga616 KB26.10.2019
gfx/env/hw_red/red_up.tga436 KB26.10.2019
gfx/env/moonhigh_bk.tga1025 KB26.10.2019
gfx/env/moonhigh_dn.tga1025 KB26.10.2019
gfx/env/moonhigh_ft.tga1025 KB26.10.2019
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gfx/env/moonrise_bk.tga3073 KB26.10.2019
gfx/env/moonrise_dn.tga3073 KB26.10.2019
gfx/env/moonrise_ft.tga3073 KB26.10.2019
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gfx/env/moonrise_rt.tga3073 KB26.10.2019
gfx/env/moonrise_up.tga3073 KB26.10.2019
gfx/env/moonturq_bk.tga769 KB24.10.2019
gfx/env/moonturq_dn.tga769 KB24.10.2019
gfx/env/moonturq_ft.tga769 KB24.10.2019
gfx/env/moonturq_lf.tga769 KB24.10.2019
gfx/env/moonturq_rt.tga769 KB24.10.2019
gfx/env/moonturq_up.tga769 KB24.10.2019
gfx/env/shol_bk.tga280 KB24.10.2019
gfx/env/shol_dn.tga137 KB24.10.2019
gfx/env/shol_ft.tga274 KB24.10.2019
gfx/env/shol_lf.tga299 KB24.10.2019
gfx/env/shol_rt.tga297 KB24.10.2019
gfx/env/shol_up.tga337 KB24.10.2019
gfx/env/sholedit_bk.tga769 KB24.10.2019
gfx/env/sholedit_dn.tga769 KB24.10.2019
gfx/env/sholedit_ft.tga769 KB24.10.2019
gfx/env/sholedit_lf.tga769 KB24.10.2019
gfx/env/sholedit_rt.tga769 KB24.10.2019
gfx/env/sholedit_up.tga769 KB24.10.2019
gfx/env/violentdays_bk.tga3073 KB26.08.2005
gfx/env/violentdays_dn.tga3073 KB26.08.2005
gfx/env/violentdays_ft.tga3073 KB26.08.2005
gfx/env/violentdays_lf.tga3073 KB26.08.2005
gfx/env/violentdays_rt.tga3073 KB26.08.2005
gfx/env/violentdays_up.tga3073 KB26.08.2005
hwjam2 readme.txt4 KB30.10.2019
maps/ad_brk/all_brick.map23 KB06.09.2019
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progs/gib_5.mdl84 KB06.09.2019
progs/gib_blclaw1.mdl33 KB06.09.2019
progs/gib_blclaw1b.mdl33 KB30.04.2017
progs/gib_blclaw2.mdl33 KB06.09.2019
progs/gib_blclaw2b.mdl33 KB30.04.2017
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progs/gib_dmleg2.mdl49 KB06.09.2019
progs/gib_dmtail.mdl49 KB06.09.2019
progs/gib_drolearm1.mdl18 KB09.01.2016
progs/gib_drolearm2.mdl18 KB09.01.2016
progs/gib_droleleg1.mdl19 KB09.01.2016
progs/gib_freddiejunk.mdl70 KB19.04.2015
progs/gib_gargwing1.mdl90 KB09.01.2016
progs/gib_gargwing2.mdl90 KB09.01.2016
progs/gib_knfoot_l.mdl18 KB06.09.2019
progs/gib_knfoot_r.mdl18 KB06.09.2019
progs/gib_metal1.mdl6 KB06.09.2019
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progs/gib_metal3.mdl6 KB06.09.2019
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progs/gib_minoclaw1.mdl133 KB09.01.2016
progs/gib_minoclaw2.mdl133 KB09.01.2016
progs/gib_minoleg1.mdl133 KB09.01.2016
progs/gib_minoleg2.mdl134 KB09.01.2016
progs/gib_ogfoot1.mdl6 KB06.09.2019
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progs/gib_p1.mdl8 KB06.09.2019
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progs/gib_scorpclaw.mdl66 KB26.06.2016
progs/gib_scorpleg.mdl65 KB26.06.2016
progs/gib_scorptail.mdl66 KB26.06.2016
progs/gib_seekarm.mdl260 KB06.08.2016
progs/gib_seekchunk.mdl260 KB06.08.2016
progs/gib_shclaw1.mdl23 KB06.09.2019
progs/gib_shclaw2.mdl23 KB06.09.2019
progs/gib_shfoot1.mdl23 KB06.09.2019
progs/gib_shfoot2.mdl23 KB06.09.2019
progs/gib_soldfoot1.mdl50 KB06.09.2019
progs/gib_soldfoot2.mdl50 KB06.09.2019
progs/gib_spidbodyb.mdl18 KB26.06.2016
progs/gib_spidbodyg.mdl18 KB09.01.2016
progs/gib_spidlegb.mdl19 KB09.01.2016
progs/gib_spidlegg.mdl19 KB09.01.2016
progs/gib_swampleg.mdl5 KB28.02.2017
progs/gib_swamplegp.mdl5 KB28.02.2017
progs/gib_voreleg.mdl5 KB30.05.2016
progs/gib_vorelegp.mdl5 KB30.05.2016
progs/gib_wraith1.mdl6 KB09.01.2016
progs/gib_wraith2.mdl7 KB09.01.2016
progs/gib_wraith3.mdl3 KB09.01.2016
progs/gib_wzarm1.mdl13 KB06.09.2019
progs/gib_wzarm2.mdl13 KB06.09.2019
progs/gib_wztail.mdl13 KB06.09.2019
progs/gw/anchor.mdl84 KB26.10.2019
progs/gw/b_explob.bsp18 KB26.10.2019
progs/gw/bag.mdl27 KB26.10.2019
progs/gw/bats.mdl274 KB26.10.2019
progs/gw/bench.mdl33 KB26.10.2019
progs/gw/bucket.mdl21 KB26.10.2019
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progs/gw/chair.mdl10 KB26.10.2019
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progs/gw/coin.mdl44 KB26.10.2019
progs/gw/empathy.mdl43 KB26.10.2019
progs/gw/fence.mdl46 KB26.10.2019
progs/gw/flame_pyre.mdl84 KB26.10.2019
progs/gw/g_saw.mdl158 KB26.10.2019
progs/gw/g_trident.mdl238 KB26.10.2019
progs/gw/gem1.mdl42 KB26.10.2019
progs/gw/gib_player_legs.mdl76 KB26.10.2019
progs/gw/glut.mdl392 KB26.10.2019
progs/gw/halberd.mdl38 KB26.10.2019
progs/gw/lantern.mdl69 KB26.10.2019
progs/gw/m_bridge1.bsp422 KB26.10.2019
progs/gw/misc_bonepile.mdl109 KB26.10.2019
progs/gw/misc_dpull_s.mdl13 KB26.10.2019
progs/gw/misc_flag.mdl16 KB26.10.2019
progs/gw/misc_lantern.mdl29 KB26.10.2019
progs/gw/misc_madfish.mdl83 KB26.10.2019
progs/gw/misc_mushroom.mdl11 KB26.10.2019
progs/gw/misc_qwindow.mdl76 KB26.10.2019
progs/gw/misc_skull.mdl59 KB26.10.2019
progs/gw/misc_stickskull2.mdl114 KB26.10.2019
progs/gw/models/reed1.mdl94 KB17.10.2019
progs/gw/potion.mdl7 KB26.10.2019
progs/gw/raven.mdl361 KB26.10.2019
progs/gw/reed1.mdl94 KB26.10.2019
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progs/gw/sail_large.mdl253 KB26.10.2019
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progs/gw/sail_small2.mdl241 KB26.10.2019
progs/gw/sail_stern.mdl233 KB26.10.2019
progs/gw/seaweed.mdl69 KB26.10.2019
progs/gw/ship_flag.mdl52 KB26.10.2019
progs/gw/skell.mdl74 KB26.10.2019
progs/gw/skelly2.mdl197 KB26.10.2019
progs/gw/statue_venus.mdl279 KB26.10.2019
progs/gw/stool.mdl8 KB26.10.2019
progs/gw/sword.mdl85 KB26.10.2019
progs/gw/sword_shield.mdl72 KB26.10.2019
progs/gw/vine.mdl21 KB26.10.2019
progs/gw/warbanner.mdl428 KB26.10.2019
progs/gw/wpn_rack.mdl22 KB26.10.2019
progs/h2p_skeleton.mdl148 KB21.10.2018
progs/h_boglord.mdl97 KB30.04.2017
progs/h_boglordb.mdl97 KB30.04.2017
progs/h_centurion.mdl63 KB26.06.2016
progs/h_dcrossbow.mdl19 KB30.06.2017
progs/h_demon.mdl67 KB06.09.2019
progs/h_dfury.mdl14 KB26.06.2016
progs/h_dguard.mdl11 KB09.01.2016
progs/h_dguardq.mdl5 KB03.07.2015
progs/h_dknight.mdl26 KB09.01.2016
progs/h_dlord.mdl19 KB04.10.2017
progs/h_dog.mdl28 KB06.09.2019
progs/h_drole.mdl14 KB29.06.2017
progs/h_eel.mdl154 KB29.06.2017
progs/h_enforcer.mdl93 KB06.09.2019
progs/h_gargoyle.mdl30 KB26.06.2016
progs/h_gaunt.mdl59 KB09.01.2016
progs/h_hellkn.mdl30 KB06.09.2019
progs/h_hogre.mdl24 KB09.01.2016
progs/h_hogreham.mdl23 KB09.01.2016
progs/h_knight.mdl33 KB06.09.2019
progs/h_minotaur.mdl136 KB09.01.2016
progs/h_ogre.mdl29 KB06.09.2019
progs/h_pyro.mdl42 KB09.01.2016
progs/h_scorpion.mdl66 KB09.01.2016
progs/h_seeker.mdl9 KB05.08.2016
progs/h_shalrath.mdl77 KB06.09.2019
progs/h_shambler.mdl97 KB06.09.2019
progs/h_skullwiz.mdl229 KB09.01.2016
progs/h_soldier.mdl163 KB06.09.2019
progs/h_spiderb.mdl19 KB09.01.2016
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progs/h_wizard.mdl29 KB06.09.2019
progs/h_zombie.mdl23 KB06.09.2019
progs/h_zombiek.mdl5 KB30.06.2017
progs/hangman.MDL95 KB24.10.2019
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progs/health_100b.mdl23 KB06.09.2019
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progs/here/misc_lantern.mdl29 KB29.09.2015
progs/hwjam/h2p_skeleton.mdl148 KB19.10.2019
progs/hwjam/pumpkin.mdl64 KB19.10.2019
progs/hwjam/pumpkin_extra.txt1 KB19.10.2019
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progs/key_medieval.mdl58 KB06.09.2019
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progs/misc_bonepile.mdl109 KB19.10.2019
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progs/misc_chain.mdl226 KB19.10.2019
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progs/misc_lantern.mdl29 KB19.10.2019
progs/misc_lighttube.mdl95 KB05.04.2018
progs/misc_mushroom.mdl11 KB25.10.2019
progs/misc_player.mdl550 KB06.09.2019
progs/misc_plinth1.mdl7 KB06.09.2019
progs/misc_plinth2.mdl7 KB06.09.2019
progs/misc_skull.mdl59 KB19.10.2019
progs/misc_smoke.mdl32 KB06.09.2019
progs/misc_spark.mdl13 KB06.09.2019
progs/misc_stickskull1.mdl86 KB19.10.2019
progs/misc_stickskull2.mdl114 KB19.10.2019
progs/misc_textbook.mdl73 KB06.09.2019
progs/misc_tree.mdl118 KB21.10.2018
progs/misc_tree2.mdl395 KB21.10.2018
progs/mon_boil.mdl300 KB09.07.2016
progs/mon_bossboglord.mdl392 KB29.04.2017
progs/mon_bosschthon.mdl321 KB06.09.2019
progs/mon_bosseidolon.mdl1804 KB13.05.2016
progs/mon_bossicegolem.mdl618 KB13.11.2016
progs/mon_bossnour.mdl196 KB26.03.2011
progs/mon_centurion.mdl806 KB28.08.2015
progs/mon_dcrossbow.mdl1254 KB30.06.2017
progs/mon_demon.mdl153 KB06.09.2019
progs/mon_dfury.mdl1461 KB05.11.2017
progs/mon_dfury_glow.mdl152 KB24.03.2015
progs/mon_dguard.mdl658 KB06.10.2015
progs/mon_dguardq.mdl173 KB03.07.2015
progs/mon_dknight.mdl1049 KB03.05.2017
progs/mon_dknight_glow.mdl949 KB21.12.2015
progs/mon_dlord.mdl1116 KB04.10.2017
progs/mon_dog.mdl450 KB06.09.2019
progs/mon_drole.mdl236 KB02.07.2015
progs/mon_dsergeant.mdl1349 KB26.12.2014
progs/mon_eel.mdl174 KB05.05.2016
progs/mon_enforcer.mdl608 KB06.09.2019
progs/mon_fish.mdl304 KB06.09.2019
progs/mon_freddie.mdl564 KB19.04.2015
progs/mon_fumigator.mdl406 KB18.05.2016
progs/mon_gargoyle.mdl380 KB12.10.2015
progs/mon_gaunt.mdl143 KB03.07.2015
progs/mon_gaunt_elec.mdl7 KB28.06.2017
progs/mon_golem.mdl618 KB24.10.2015
progs/mon_hknight.mdl270 KB06.09.2019
progs/mon_hknight_glow.mdl208 KB06.09.2019
progs/mon_hogre.mdl877 KB10.10.2015
progs/mon_hogreham.mdl957 KB06.08.2015
progs/mon_hogremac.mdl881 KB06.08.2015
progs/mon_jim.mdl325 KB09.01.2016
progs/mon_jimrock.mdl350 KB09.01.2016
progs/mon_knight.mdl374 KB06.09.2019
progs/mon_lostsoul.mdl169 KB09.01.2016
progs/mon_minotaur.mdl654 KB12.10.2015
progs/mon_ogre.mdl209 KB06.09.2019
progs/mon_ogrefish.mdl548 KB13.09.2017
progs/mon_pyro.mdl406 KB18.05.2016
progs/mon_scorpion.mdl331 KB17.11.2015
progs/mon_seeker.mdl581 KB17.08.2016
progs/mon_seeker_glow.mdl581 KB17.08.2016
progs/mon_sentinel.mdl284 KB27.09.2017
progs/mon_shalrath.mdl160 KB06.09.2019
progs/mon_shambler.mdl392 KB06.09.2019
progs/mon_skullwiz.mdl958 KB17.12.2015
progs/mon_soldier.mdl910 KB06.09.2019
progs/mon_spiderb.mdl224 KB12.10.2015
progs/mon_spiderg.mdl224 KB12.10.2015
progs/mon_swampling.mdl45 KB22.02.2017
progs/mon_swamplingp.mdl45 KB22.02.2017
progs/mon_tarbaby.mdl500 KB06.09.2019
progs/mon_voreling.mdl45 KB05.07.2015
progs/mon_vorelingp.mdl45 KB30.05.2016
progs/mon_wizard.mdl105 KB06.09.2019
progs/mon_wraith.mdl366 KB17.11.2015
progs/mon_wraith_glow.mdl131 KB21.12.2015
progs/mon_zombie.mdl373 KB06.09.2019
progs/mon_zombiek.mdl223 KB30.06.2017
progs/player.mdl954 KB06.09.2019
progs/proj_balllava.mdl18 KB06.09.2019
progs/proj_ballslime.mdl18 KB06.09.2019
progs/proj_blord1b.mdl12 KB29.04.2017
progs/proj_blord1s.mdl9 KB29.04.2017
progs/proj_blord2b.mdl12 KB29.04.2017
progs/proj_blord2s.mdl9 KB29.04.2017
progs/proj_blordbeam1.mdl12 KB21.07.2016
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progs/proj_blordbolt1.mdl8 KB12.10.2016
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progs/proj_chthon1.mdl65 KB06.09.2019
progs/proj_dguardq.mdl13 KB03.07.2015
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progs/proj_drolegrn.mdl21 KB27.06.2017
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progs/proj_fleshp.mdl10 KB06.09.2019
progs/proj_fury1.mdl7 KB09.01.2016
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progs/proj_gargball.mdl18 KB09.01.2016
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progs/proj_nour2s.mdl8 KB10.07.2016
progs/proj_nour3.mdl12 KB10.07.2016
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progs/proj_spider.mdl8 KB09.01.2016
progs/proj_swampling.mdl8 KB22.02.2017
progs/proj_voreling.mdl8 KB29.05.2016
progs/proj_wiz.mdl6 KB06.09.2019
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progs/raven_prop.mdl345 KB04.10.2019
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progs/scarecrow.mdl292 KB04.10.2019
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progs/trap_sawblade.mdl29 KB06.09.2019
progs/tree.mdl61 KB26.10.2019
progs/tree1.mdl57 KB21.10.2018
progs/v_light.mdl22 KB06.09.2019
progs/v_nail.mdl47 KB06.09.2019
progs/v_nail2.mdl48 KB06.09.2019
progs/v_plasma.mdl54 KB06.09.2019
progs/v_rock.mdl37 KB06.09.2019
progs/v_rock2.mdl39 KB06.09.2019
progs/v_shadaxe0.mdl96 KB06.09.2019
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progs/v_shot.mdl22 KB06.09.2019
progs/v_shot2.mdl23 KB06.09.2019
progs/v_shot3.mdl77 KB06.09.2019
progs/w_backpack.mdl136 KB06.09.2019
progs/w_blueflail.mdl17 KB09.01.2016
progs/w_chainsaw.mdl19 KB06.09.2019
progs/w_dcrossbow.mdl15 KB09.01.2016
progs/w_dfurysword1.mdl9 KB09.01.2016
progs/w_dfurysword2.mdl9 KB09.01.2016
progs/w_dguardsword.mdl9 KB09.01.2016
progs/w_dknightsword.mdl9 KB04.07.2016
progs/w_enforcergun.mdl42 KB06.09.2019
progs/w_hknightsword.mdl21 KB06.09.2019
progs/w_knightsword.mdl14 KB06.09.2019
progs/w_ogregl.mdl9 KB06.09.2019
progs/w_ogreham.mdl30 KB09.01.2016
progs/w_ogremac.mdl29 KB09.01.2016
progs/w_skullbook.mdl25 KB09.01.2016
progs/w_soldiergun.mdl36 KB06.09.2019
progs/w_zombiesword.mdl14 KB30.06.2017
progs/wpn_rack.mdl22 KB24.10.2019
sound/amb1.wav11553 KB19.10.2019
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sound/ambience/ind_lift1.wav156 KB06.09.2019
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sound/ambience/power_drone.wav36 KB06.09.2019
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sound/ambience/rain1_nl.wav151 KB06.09.2019
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sound/ambience/rain2_org.wav130 KB06.09.2019
sound/ambience/rumble1.wav395 KB06.09.2019
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sound/ambience/switch_6on.wav173 KB06.09.2019
sound/ambience/thunder2.wav216 KB06.09.2019
sound/ambience/thunder2b.wav280 KB06.09.2019
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sound/ambience/windgust1.wav108 KB06.09.2019
sound/ambience/windgust2.wav108 KB06.09.2019
sound/ambience/windgust3.wav108 KB06.09.2019
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sound/ambience/windgust6.wav388 KB06.09.2019
sound/ambience/windmill_farm.wav4248 KB19.10.2019
sound/ambience/woodcreak2a.wav345 KB06.09.2019
sound/ambience/woodcreak2b.wav345 KB06.09.2019
sound/ambience/woodcreak2c.wav302 KB06.09.2019
sound/ambience/woodcreak2d.wav345 KB06.09.2019
sound/ambience/woodcreak2e.wav302 KB06.09.2019
sound/boglord/attack2.wav8 KB23.06.2015
sound/boglord/bangdoor1.wav31 KB19.07.2016
sound/boglord/bangdoor2.wav39 KB19.07.2016
sound/boglord/bolt_fire.wav113 KB26.10.2015
sound/boglord/death1.wav39 KB18.07.2016
sound/boglord/idle1.wav16 KB18.07.2016
sound/boglord/idle2.wav19 KB18.07.2016
sound/boglord/melee1.wav10 KB18.07.2016
sound/boglord/melee2.wav12 KB18.07.2016
sound/boglord/melee3.wav19 KB21.07.2016
sound/boglord/pain1.wav11 KB18.07.2016
sound/boglord/pain2.wav11 KB18.07.2016
sound/boglord/sboom.wav22 KB12.10.2016
sound/boglord/sight.wav29 KB18.07.2016
sound/boglord/slime_explode.wav38 KB30.06.2015
sound/boglord/slime_miss.wav15 KB26.06.2015
sound/boglord/thud.wav22 KB18.07.2016
sound/boglord/thud2.wav104 KB19.07.2016
sound/break/ceramic_i1.wav11 KB06.09.2019
sound/break/ceramic_i2.wav11 KB06.09.2019
sound/break/ceramic_i3.wav11 KB06.09.2019
sound/break/ceramic_i4.wav18 KB06.09.2019
sound/break/ceramic_impact.wav37 KB06.09.2019
sound/break/ceramic_impact2.wav35 KB06.09.2019
sound/break/ceramic_impact3.wav26 KB06.09.2019
sound/break/ceramic_impact4.wav37 KB06.09.2019
sound/break/ceramic_impact5.wav37 KB06.09.2019
sound/break/ceramic_impact6.wav37 KB06.09.2019
sound/break/glass_i1.wav13 KB06.09.2019
sound/break/glass_i2.wav31 KB06.09.2019
sound/break/glass_i3.wav9 KB06.09.2019
sound/break/glass_i4.wav5 KB06.09.2019
sound/break/glass_impact.wav70 KB06.09.2019
sound/break/metal_i1.wav47 KB06.09.2019
sound/break/metal_i2.wav36 KB06.09.2019
sound/break/metal_i3.wav68 KB06.09.2019
sound/break/metal_i4.wav79 KB06.09.2019
sound/break/metal_impact.wav128 KB06.09.2019
sound/break/rock_i1.wav30 KB06.09.2019
sound/break/rock_i2.wav29 KB06.09.2019
sound/break/rock_i3.wav25 KB06.09.2019
sound/break/rock_i4.wav27 KB06.09.2019
sound/break/rock_impact.wav90 KB06.09.2019
sound/break/wood_i1.wav28 KB06.09.2019
sound/break/wood_i2.wav25 KB06.09.2019
sound/break/wood_i3.wav18 KB06.09.2019
sound/break/wood_i4.wav12 KB06.09.2019
sound/break/wood_impact.wav83 KB06.09.2019
sound/chatter1.wav508 KB24.10.2019
sound/chthon/attack1.wav22 KB06.09.2019
sound/chthon/bounce.wav15 KB06.09.2019
sound/chthon/death1.wav54 KB06.09.2019
sound/chthon/idle1.wav24 KB06.09.2019
sound/chthon/lavasplash.wav99 KB06.09.2019
sound/chthon/pain1.wav35 KB06.09.2019
sound/chthon/sight1.wav49 KB06.09.2019
sound/dguard/death1.wav30 KB27.08.2015
sound/dguard/death2.wav43 KB27.08.2015
sound/dguard/fire.wav60 KB27.08.2015
sound/dguard/hit.wav39 KB27.08.2015
sound/dguard/idle.wav21 KB27.08.2015
sound/dguard/pain1.wav11 KB27.08.2015
sound/dguard/pain2.wav15 KB27.08.2015
sound/dguard/sight1.wav18 KB27.08.2015
sound/dguard/sight2.wav18 KB27.08.2015
sound/dguard/sight3.wav20 KB27.08.2015
sound/dguard/sight4.wav20 KB27.08.2015
sound/dguard/slash.wav23 KB27.08.2015
sound/dguard/slhit.wav32 KB27.08.2015
sound/dguard/slmiss1.wav11 KB27.08.2015
sound/dguard/slmiss2.wav14 KB27.08.2015
sound/dknight/dcross_idle.wav173 KB07.11.2012
sound/dknight/dcross_idlecom.wav58 KB17.02.2013
sound/dknight/dfury_grunt1.wav20 KB18.02.2013
sound/dknight/dfury_grunt2.wav54 KB18.02.2013
sound/dknight/dfury_grunt3.wav61 KB18.02.2013
sound/dknight/dfury_grunt4.wav29 KB18.02.2013
sound/dknight/dfury_leap.wav101 KB18.02.2013
sound/dknight/dfury_sight.wav68 KB11.03.2013
sound/dknight/dserg_hbreath.wav182 KB18.02.2013
sound/dknight/dserg_magic.wav34 KB16.02.2013
sound/dknight/dserg_sight.wav15 KB11.03.2013
sound/dknight/ghost_idle1.wav108 KB21.12.2015
sound/dknight/ghost_idle2.wav108 KB21.12.2015
sound/dlord/death.wav32 KB04.10.2017
sound/dlord/idle.wav10 KB04.10.2017
sound/dlord/pain.wav9 KB04.10.2017
sound/dlord/sight.wav28 KB04.10.2017
sound/doors/door1.wav18 KB19.11.2017
sound/doors/rattle1.wav87 KB06.09.2019
sound/doors/rattle2.wav121 KB06.09.2019
sound/doors/rattle6.wav95 KB06.09.2019
sound/drole/death.wav65 KB30.06.2015
sound/drole/enrage.wav45 KB30.06.2015
sound/drole/fire.wav28 KB30.06.2015
sound/drole/idle.wav14 KB02.07.2015
sound/drole/pain.wav24 KB30.06.2015
sound/drole/r_explode.wav38 KB30.06.2015
sound/drole/sight.wav28 KB30.06.2015
sound/drole/strike1.wav12 KB30.06.2015
sound/drole/strike2.wav18 KB30.06.2015
sound/drole/swipe.wav4 KB30.06.2015
sound/eel/attack1.wav28 KB04.05.2016
sound/eel/death1.wav34 KB04.05.2016
sound/eel/idle1.wav52 KB04.05.2016
sound/eel/impact1.wav69 KB04.05.2016
sound/eel/pain1.wav14 KB04.05.2016
sound/eel/sight1.wav32 KB04.05.2016
sound/eidolon/attacka.wav28 KB05.07.2016
sound/eidolon/attackc.wav216 KB05.07.2016
sound/eidolon/attacke.wav46 KB06.07.2016
sound/eidolon/death.wav259 KB15.06.2016
sound/eidolon/elec_arch1.wav87 KB28.05.2016
sound/eidolon/elec_arch2.wav87 KB28.05.2016
sound/eidolon/explode_death.wav37 KB11.09.2015
sound/eidolon/footstep1.wav52 KB12.10.2015
sound/eidolon/footstep2.wav46 KB12.10.2015
sound/eidolon/footstep3.wav43 KB12.10.2015
sound/eidolon/footstep4.wav41 KB12.10.2015
sound/eidolon/growl.wav44 KB12.10.2015
sound/eidolon/idle1.wav29 KB15.06.2016
sound/eidolon/idle2.wav33 KB15.06.2016
sound/eidolon/implode_death.wav35 KB28.05.2016
sound/eidolon/pain.wav18 KB15.06.2016
sound/eidolon/rock_hit1.wav95 KB05.07.2016
sound/eidolon/rock_hit2.wav121 KB05.07.2016
sound/eidolon/sight.wav52 KB15.06.2016
sound/enforcer/cent_hover.wav102 KB06.09.2019
sound/enforcer/death1.wav10 KB06.09.2019
sound/enforcer/def_idle1.wav32 KB06.09.2019
sound/enforcer/def_idle2.wav23 KB06.09.2019
sound/enforcer/def_sight1.wav18 KB06.09.2019
sound/enforcer/def_ssg_fire.wav14 KB06.09.2019
sound/enforcer/def_ssg_load.wav6 KB06.09.2019
sound/enforcer/elim_idle1.wav39 KB06.09.2019
sound/enforcer/elim_idle2.wav36 KB06.09.2019
sound/enforcer/elim_idle3.wav38 KB06.09.2019
sound/enforcer/elim_pg_load.wav16 KB06.09.2019
sound/enforcer/elim_sight1.wav31 KB06.09.2019
sound/enforcer/enfire.wav8 KB06.09.2019
sound/enforcer/enfstop.wav5 KB06.09.2019
sound/enforcer/fum_poisonoff.wav11 KB06.09.2019
sound/enforcer/fum_poisonon.wav22 KB06.09.2019
sound/enforcer/idle1.wav16 KB06.09.2019
sound/enforcer/pain1.wav6 KB06.09.2019
sound/enforcer/pain2.wav5 KB06.09.2019
sound/enforcer/pyro_flameoff.wav9 KB06.09.2019
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sound/enforcer/sight1.wav6 KB06.09.2019
sound/enforcer/sight2.wav7 KB06.09.2019
sound/enforcer/sight3.wav7 KB06.09.2019
sound/enforcer/sight4.wav6 KB06.09.2019
sound/freddie/death.wav87 KB21.09.2016
sound/freddie/idle1.wav87 KB21.09.2016
sound/freddie/mangle.wav48 KB21.09.2016
sound/freddie/pain.wav38 KB21.09.2016
sound/freddie/painshrt.wav9 KB21.09.2016
sound/freddie/sawstart.wav41 KB21.09.2016
sound/freddie/sight.wav54 KB21.09.2016
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sound/freddie/step3.wav20 KB21.09.2016
sound/freddie/stfire.wav27 KB21.09.2016
sound/gargoyle/attack1.wav29 KB16.06.2015
sound/gargoyle/death1.wav41 KB16.06.2015
sound/gargoyle/death2.wav29 KB16.06.2015
sound/gargoyle/idle1.wav72 KB16.06.2015
sound/gargoyle/pain100.wav26 KB16.06.2015
sound/gargoyle/pain75.wav29 KB16.06.2015
sound/gargoyle/perch1.wav26 KB16.06.2015
sound/gargoyle/perch2.wav31 KB16.06.2015
sound/gargoyle/sight1.wav35 KB16.06.2015
sound/gargoyle/swoop1.wav21 KB16.06.2015
sound/gargoyle/swoop1hit.wav11 KB16.06.2015
sound/gargoyle/swoop2.wav24 KB16.06.2015
sound/gargoyle/wings1.wav44 KB17.06.2015
sound/gaunt/death.wav48 KB06.07.2015
sound/gaunt/idle1.wav78 KB06.07.2015
sound/gaunt/idle2.wav22 KB26.10.2015
sound/gaunt/idle3.wav94 KB06.07.2015
sound/gaunt/pain.wav28 KB06.07.2015
sound/gaunt/plasma_fire.wav113 KB26.10.2015
sound/gaunt/plasma_start.wav65 KB26.10.2015
sound/gaunt/sight.wav59 KB06.07.2015
sound/gaunt/wings1.wav44 KB17.06.2015
sound/gibs/gib1.wav21 KB06.09.2019
sound/gibs/gib3.wav33 KB06.09.2019
sound/gibs/gib5.wav16 KB06.09.2019
sound/gibs/gibacid.wav26 KB06.09.2019
sound/gibs/gibchain.wav16 KB06.09.2019
sound/gibs/gibheavy.wav17 KB06.09.2019
sound/gibs/gibheavy1.wav11 KB06.09.2019
sound/gibs/gibheavy2.wav11 KB06.09.2019
sound/gibs/gibhit1.wav22 KB06.09.2019
sound/gibs/gibhit2.wav22 KB06.09.2019
sound/gibs/gibhit3.wav22 KB06.09.2019
sound/gibs/gibhit4.wav22 KB06.09.2019
sound/gibs/gibhit5.wav22 KB06.09.2019
sound/gibs/gibmetal1.wav47 KB06.09.2019
sound/gibs/gibmetal3.wav36 KB06.09.2019
sound/gibs/gibmetal5.wav68 KB06.09.2019
sound/gibs/gibmetala.wav19 KB06.09.2019
sound/gibs/gibmetalb.wav31 KB06.09.2019
sound/gibs/gibstone1.wav52 KB06.09.2019
sound/gibs/gibstone2.wav22 KB06.09.2019
sound/gibs/gibstone3.wav35 KB06.09.2019
sound/gibs/gibstone4.wav9 KB06.09.2019
sound/gibs/gibstone5.wav22 KB06.09.2019
sound/gibs/gibwood.wav61 KB06.09.2019
sound/gibs/stonedeath.wav75 KB06.09.2019
sound/golem/death.wav366 KB12.10.2015
sound/golem/groundslam.wav130 KB12.10.2015
sound/golem/iceshard1.wav52 KB18.11.2016
sound/golem/iceshard2.wav52 KB18.11.2016
sound/golem/iceshard3.wav52 KB18.11.2016
sound/golem/iceshard_impact.wav173 KB18.11.2016
sound/golem/icestorm.wav61 KB18.11.2016
sound/golem/idle1a.wav87 KB12.10.2015
sound/golem/idle1b.wav87 KB12.10.2015
sound/golem/idle2a.wav44 KB12.10.2015
sound/golem/idle2b.wav44 KB12.10.2015
sound/golem/melee_pound.wav18 KB12.10.2015
sound/golem/melee_punch.wav18 KB12.10.2015
sound/golem/melee_swipe.wav40 KB18.02.2013
sound/golem/pain1.wav28 KB12.10.2015
sound/golem/pain2.wav33 KB12.10.2015
sound/golem/rockstorm.wav259 KB24.10.2015
sound/golem/sight.wav75 KB12.10.2015
sound/golem/wakestatue.wav245 KB12.10.2015
sound/here1.wav1589 KB24.10.2019
sound/hwjam/crow1.wav176 KB19.10.2019
sound/hwjam/dooropn.WAV27 KB20.09.1997
sound/hwjam/flash.wav18 KB24.10.2019
sound/hwjam/hellchant.wav432 KB08.10.2019
sound/hwjam/piano2.wav5804 KB30.10.2019
sound/hwjam/song.wav426 KB19.10.2019
sound/hwjam/song_reverse.wav402 KB19.10.2019
sound/hwjam/woofer.wav707 KB19.10.2019
sound/items/armor1.wav15 KB06.09.2019
sound/items/backpack_ammo.wav18 KB06.09.2019
sound/items/backpack_armour.wav21 KB06.09.2019
sound/items/health1.wav14 KB06.09.2019
sound/items/itembk2.wav19 KB06.09.2019
sound/items/nailp.wav96 KB06.09.2019
sound/items/nailp2.wav130 KB06.09.2019
sound/items/nailp3.wav45 KB06.09.2019
sound/items/protect.wav44 KB06.09.2019
sound/items/protect2.wav65 KB06.09.2019
sound/items/protect3.wav44 KB06.09.2019
sound/items/r_item1.wav12 KB06.09.2019
sound/items/r_item2.wav15 KB06.09.2019
sound/items/sharp.wav99 KB06.09.2019
sound/items/sharp2.wav259 KB06.09.2019
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sound/items/sharpa.wav96 KB06.09.2019
sound/items/sharpa2.wav130 KB06.09.2019
sound/items/sharpa3.wav45 KB06.09.2019
sound/items/suit.wav31 KB06.09.2019
sound/items/suit2.wav65 KB06.09.2019
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sound/items/wetsuit2.wav65 KB06.09.2019
sound/items/wetsuit3.wav87 KB06.09.2019
sound/items/wetsuit3out.wav173 KB06.09.2019
sound/jim/death1.wav15 KB27.08.2015
sound/jim/explode_major.wav37 KB11.09.2015
sound/jim/explode_minor.wav30 KB11.09.2015
sound/jim/gunidle.wav13 KB27.08.2015
sound/jim/gunidle2.wav48 KB08.09.2015
sound/jim/idle1.wav44 KB10.09.2015
sound/jim/idle1r.wav44 KB10.09.2015
sound/jim/idle2.wav44 KB11.09.2015
sound/jim/idle3.wav23 KB11.09.2015
sound/jim/laser_load.wav36 KB27.08.2015
sound/jim/pain1.wav27 KB10.09.2015
sound/jim/pain2.wav31 KB10.09.2015
sound/jim/rocket_fire.wav18 KB30.06.2015
sound/jim/rocket_hit.wav39 KB27.08.2015
sound/jim/rocket_load.wav23 KB11.09.2015
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hwjam2.zip

Halloween Jam 2

Second Halloween Jam community project featuring 14 levels of varying styles, and a start map. The levels run on the Arcane Dimensions mod (included). The map sources are included.

Note: These maps require a source port with increased limits.


Tags: arcanedimensions, halloween, horror, spooky, medieval, pirate, runic, zer, textures, farm, crypt, haunted, house, wizard, ship, pumpkin, graveyard

Editor's Rating: Excellent
User Rating:
4.7/5 with 34 ratings
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AN Registered 14 December 2019, 15:23

Quake Halloween Jam 2 Finished on: 2019.11.07 Start map ignored as it's the same as the last year one.

hwjam2artistical - Oblivion - 5/5 hwjam2burnham - When Evil Is Exalted 4/5 hwjam2captaincam - The Trail Of Blood 3/5 hwjam2chedap - The Worship Condensate 4/5 hwjam2chrisholden - In The Walls Of The Ziggurat 4/5 hwjam2comradebeep - Candles Of The Damned 4/5 hwjam2greenwood - Misadventure Galley 4/5 hwjam2here - Honey I Shrank The Ranger ! 4/5 hwjam2jcr - The Black Reincarnation 5/5 hwjam2kayne - Husks Of The Past 4/5 hwjam2maxx - Outhouse 3/5 hwjam2pinchy - The School Of Dark Magic 3/5 hwjam2thulsa - Trick Or Treat 1/5 hwjam2yoder - Into The Hall Of Stolen Faces 3/5 5 + 4 + 3 + 4 + 4 + 4 + 4 + 4 + 5 + 4 + 3 + 3 + 1 + 3 = 51 51 / 14 = 3.64 Rounding up.

Final verdict: 4/5

Solomoriah Registered 16 December 2019, 16:55

Okay, I'm really enjoying this set.

Misadventure Gallery was cool, with a humorous atmosphere.

School of Dark Magic was confusing at times, but fun.

Black Reincarnation was an A+ for nostalgia, as I could remember enjoying the original as I played the new one.

Honey I Shrunk the Ranger was fun, but I'll nitpick one thing... don't give me places I can jump to, then place invisible walls to prevent me from fully using the space. It detracts from the suspension of disbelief.

When Evil is Exalted was a good, solid level; can't say much more than that.

Outhouse was... weird. Amazing, but so, so weird.

Solomoriah Registered 16 December 2019, 16:59

More commentary:

Trail of Blood is solid, but unremarkable IMO.

Husks of the Past has an amazing atmosphere, and is so different from other maps. Hiding inside the house as various monsters shot at me through the broken windows was cool.

Into the Hall of Stolen Faces was a fun romp through a weird dungeon.

Solomoriah Registered 16 December 2019, 17:28

Now for my favorite: Worship Condensate is AMAZING. The darkness is just enough to make you uneasy, but not so much as to make it impossible; the design is weird, in a disquieting way, and it all just works.

Gioyo3aa Registered 25 December 2019, 18:04

Much to my surprise I was able to exit Pinchy's map with 57 / 210 kills without even trying to cut corners ... is this another case of a map leaving a lot to exploration or was that accidental?

Lane Powell Registered 26 December 2019, 20:52

Yeah, Pinchy's map is highly nonlinear in that pretty much everything's a side area. I got the plasma gun and opened the exit before I got virtually all the other weapons. It's one of those maps that's a little weird on the first play but a fun one to replay once you know the layout.

brunomiwa Registered 17 January 2020, 15:14

It's an overall 5. The only map that really didn't get me was the one with a hell theme, really dark, noisy and not fun. Maybe it was intended to be this way.

Won't be repeating what everyone said, so thanks to all the mappers

Spaghet Guest 6 April 2020, 23:59

In The Walls Of The Ziggurat and Candles Of The Damned are spectacular, and are easily my favorites.

Not sure how to beat trick or treat though...

AAS Registered 5 May 2020, 17:39

There is updated version: http://www.celephais.net/board/view_thread.php?id=61786#5

random person Guest 12 August 2020, 1:31

these are amazing maps but one small gripe,arcane dimensions is under the GNU gpl and you cant say the mod "may NOT be modified IN ANY WAY" cause thats a violation (think of this as equal to me violating a proprietary license).

(and you cant change the license either)

holaareola Registered 2 September 2020, 14:34

Start map: Man, this is so good. Love the idea of entering each map be jumping into a spooky painting, and coming straight out of a grave a la Blood. The piano playing itself. Cliche-ridden in the absolute best way possible. High expectations are set.

Husks of the Past, Kayne. Quite an unconventional map. I enjoyed it, although my path made it quite hard (I found nailgun first then went straight into the basement -- meaning I was reliant on melee and infighting mostly). Being chased through the corn by those flying laser hosepipes was tense in just the right way. It felt oddly open-worldy. Good fun and lots of awesome little horror nods in one map.

When Evil Is Exalted, Burnham. This is... very blocky. So the visuals are quite arse, and the gameplay is also a bit compromised by the scale of everything. I liked the climb up to blue key at the start, and the kind of huge emptiness gave it a weird quiet atmosphere. The drop into the billiard room was probably my favourite moment. I jumped!

Captain Cam, Trail of Blood. A weird map. The enormous, low-poly nature of it kind of reminds me of how things were made in the original Unreal -- it's lit well and you have kind of set-piece based architecture so it looks better than than it should in principle. Cool little touches around as well, like the candles lighting as you approach them into the alternate universe church area. Combat is lacklustre, in large part due to the flat, convex-shape encounter spaces. Some good traps here though, and imaginative movement physics based secrets too (though I only found 4). Wish I'd got to that little island in the lava!

In the Walls of the Ziggurat, Chris Holden. Wow, this is pro work. This level is a fucking study in texture economy, the area after the atmospheric prison start looks amazing and features a near-monotextured architectural theme so brazenly and cleverly that it becomes a style. This section in particular is one of the most atmospheric and memorable I think I've ever seen in Quake. This sort of emergent structure out of such simple shapes is really beautiful and suits the runic blue metal textures to a tee. It's so strong you could play an entire episode in this theme and not get tired. Criticism then. First, it's a good thing the visuals are incredible because the combat is... only okay. Mostly monodirectional and with enemy arrangements that don't require much more of you than strafing left and right to get by. Throw in plentiful ammo and it was a doozy on Nightmare. Second, what's this got to do with Halloween?! :P

Misadventure Galley, Greenwood. What a fun map! Featuring the biggest textaaaahhres you've ever seen in Quake. Most likely, anyway. I usually detest swimming in FPS games with the same intensity with which I love it in real life, but this is the very rare exception. A lot of cool little secrets tucked around in the rocks, and cool touches including hot springs and a nod to Greek antiquity with columns and an aphrodite style statue that appears to have, siren-like, called one unfortunate ranger to his doom. Gameplay is fun too, a little on the easy side for me but still always interesting being very multidirectional due to the nature of the map. Haha, endcam with the secret in the crow's nest was a nice touch. I missed so many secrets in this one.

Candles of the Damned, Comrade Beep. Lovely remix of E1M2, it treads the line between novel and familiar wonderfully with a mahooooosive visual upgrade. It really looks great, and the titular candles add so much atmosphere (the spiral staircase up to the vore was a real standout here). It's in general just a beautifully crafted map. Th level of care where even a corner connecting room will have some great architecture in the ceiling above you that you might miss 9 times out of 10. Gameplay's fun, I found the ammo was balanced very nicely for me in this one - there was always enough to carry on in the next room, just not the one I'm currently in. I like it when ammo is used to push the player forward and keep the pace in this way.

Pinchy: School of Dark Magic. Not one of the best looking and it has a minimalist aesthetic going on that verges on bland once you're far into a level of this size. BUT. Amazing metroid-esque free form gameplay and layout in this level. The spiral staircase sandwich with suicide bombers was a superb bit of encounter design. But I don't feel like this level is about any one moment -- I enjoyed this map so much as a whole. The pro-exploration layout, scale and intricate verticality and interconnectedness of it all brought to mind Thief's design philosophy more than anything. Gameplay wise this is a fave, despite the relaxing level of difficulty. Lab section seemed to me a bizarre half-life nod. I enjoyed it, but so out of nowhere. Great map!

The Black Reincarnation, JCR. Woah, atmosphere. The initial area is the standout and the way the level constantly loops you back to it right up to the end struck me as a clever use of the space. After the intense, underequpped start the combat was so so. The level of visual polish is high, but somehow the map left me a little cold, despite some good moments like the crumbling floor in the caves. Level endcam having essentially a fade to black from the closing doors was such a cool touch.

The Worship Condensate, Chedap. MOODY. This start: Quake does survival horror, I really liked the swim down as well, cool start. The effective lighting and superb Ogro texture set give the level a heavy, oppressive and alien feel. This and In The Walls... are standouts in the pack for visual theme so far. An odd flaw of this map is that the level of visual sophistication is matched by the level of primitism in the layout: a flat, mostly room-corridor-room setup. That said, while I prefer more interconnected level flow, it does do a good job with the arena setup. The room with the two jump pads and especially the rising floor panels in LG area have some interesting dynamics. Also, as a hallway shape nerd of many years' experience, this map's hallways are fantastically shaped. Even better, these shapely hallways are capped with maybe the greatest door design in Quake history. Bravo!

Gap of a few days so next write-ups a bit short because I couldn't remember everything.

Into The Hall of Stolen Faces, Andrew Yoder. Another Blood reference with the boat at the start, or just me? I enjoyed this one, nice texture set and a wild colour palette that should be too garish to actually work yet does. The combat is a bit on the easy side, but the level had a flow to it and a good sense of place with the way it was built out beyond only those areas you could reach.

Outhouse, Maxx. Very cool start to this map. The opening area looks great, and then you've got that unexpected gape into the green void as the outhouse door swings open. Sweet artificial green skybox. I'm a sucker for abstract maps so this whole lead-in to the map was right up my alley. The glass smashing mechanic looked so awesome! Beyond that, it's a fun map although surprisingly vanilla given the gonzo start. Vertical layout and I enjoyed how casually it transitioned out to the barn exit.

Trick or Treat didn't work due to pumpkin.mdl errors.

Honey I Shrunk the Ranger, Here. Another fun gimmick setting in the spirit of Kayne and Greenwood's maps. This one has scale, and I love how you have this intricate, windy castle stuffed into a pumpkin, with the first flash of realisation when you pop out of the lift to be confronted. The gnarly, organic interior texture gives it such an awesome witchy feeling. Getting outside and seeing how much bigger the level was than it appeared was unexpected too. I appreciate moments like these in games, when your expectations and understanding of the context are suddenly shock-treated into alignment with reality. Very cool. Speaking of violating player expectations, what the hell is up with the invisible walls? Terrible!

Oblivion, Artistical. Not much to say about this one. With no combat and not really any platforming Quake is stripped of much of the stuff that makes it fun. But the progressive slices through the start area looked really striking! CSG subtract gone wild. I pity anyone who tried to get through this in a port without fullbrights...

My favourite of the bunch overall was School of Dark Magic, it hit a real gameplay and exploration sweet-spot for me. Visually, got to be In the Walls...

whatisquake Registered 5 October 2021, 3:41

These are really cool! Pinchy's is just barely too nonlinear for me, though, I'll have to retry it with fresh eyes later. I also get a pumpkin.mdl missing error on Thulsa's map and the link mentioned above didn't seem different.

[Kona] Guest 5 November 2021, 4:42

Just have to say that the Candles Of The Damned is so impressive, this small type of level with such intricate detail I love. In The Walls Of The Ziggurat was great too in presenting a completely different style and architecture. Would love to see a much larger (not mapjam) levels in this style. And Honey I Shrank The Ranger was awesome too - such a unique idea when I saw the giant pumpkin! Look forward to more maps from these guys.

A few other maps were good too but these 3 really were top notch.

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