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Author: | Jim Lowell |
Title: | Industrial Combat |
Download: | ic.zip (1835cc81c099cd00f2b51e60f1207cb4) |
Filesize: | 585 Kilobytes |
Release date: | 02.04.1998 |
Homepage: | |
Additional Links: | |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
IC.BSP | 1424 KB | 15.01.1998 |
IC.TXT | 3 KB | 02.04.1998 |
ic.zip
Industrial Combat
Small Rubicon-style industrial level with a mine tunnels section.Tags: small, base, industrial, rubicon, mine, lava
Editor's Rating: Nice
User Rating:
3.2/5 with 25 ratings
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Industrial Combat on The Quake Grave
I'm glad that this map was dug out of obscurity and put up on Quaddicted because I was really surprised by it! Having played Jim's other 2 Quake maps available on the site, this is a vast improvement of his mapping skills. There is a slew of nice looking custom textures here that really make it feel like you're playing Quake 2. It contains a couple of sections that were a little challenging due to the ammo available, but this really adds to the experience. This map was also a lot bigger than I anticipated, as Jim's other maps were relatively contained. I know it's really not all that large because it's a pretty quick play through but it definitely accomplishes the feeling of a big Industrial Complex. For a map that came out in 1998, I think this is one to check out!
With a couple years between his maps available on this site, I wonder if there are more Jim Lowell maps that aren't available on Quaddicted?
ArrrCee, I've had a hunt for what I can find about Jim Lowell. All the maps I have by him can be found by searching his name in this wiki: http://thannymack.com/quakemaps/ - it's a repository of all the text files in my id1 folder. He's mentioned quite a lot for his work on creating a Thred tutorial: http://web.archive.org/web/20000817093344/http://www.visi.com/~jlowell/thred/
I'll hope to feature some of his maps on my quakemaps tumblr blog soon. Thanks for leading me down this rabbit hole!
I'm not sure I see anything Rubicon-style about this, but otherwise it's a real discovery. Very inventive, and properly hard -- I spent most of my time on 10-20 health on Hard. Good stuff.
This was (according to metlslime, I believe) the first map to use Rubicon textures.
The ending was pretty annoying. Died quite a few times trying to land on the narrow ledge to reach the exit. Otherwise quite a fun little map!
Quite a nice map. I agree with Arrcee that it gives off strong Quake 2 vibes.
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Did you read the file's readme?