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Author: | James Garrett |
Title: | Jim's Dungeon |
Download: | jdungeon.zip (79bc740c1dbe9aa7c92dc74fea6099f5) |
Filesize: | 188 Kilobytes |
Release date: | 16.02.1997 |
Homepage: | |
Additional Links: | Crash's • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
JDungeon.txt | 1 KB | 16.02.1997 |
jdungeon_quaddictedrepack.txt | 1 KB | 28.04.2009 |
Dungeon.bsp | 440 KB | 16.02.1997 |
jdungeon.zip
Jim's Dungeon
Oh well, what do you expect from a '97 map called "It's a Dungeon" (in the map itself that is)? Very dull map.This file was repackaged by Spirit. You can find the original .zip in the trash
Tags: small, wizard, dm, tiny
Editor's Rating: Poor
User Rating:
2.3/5 with 12 ratings
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Quite short and simple. Beware that ammo is badly placed, so you can get to 0 at the begining and have to run past knights depending on your path choices, and have nothing to shoot at after getting most of ammo.
I'd actually be tempted to rate this map 1/5, because it's incredibly boxy and bland. A good portion of the map consists of an extremely simple corridor. The central room in the screenshot is the only room with some attempt at interesting architecture, so that's its saving grace.
Apart from the bland looks, the gameplay itself is functional (provided you choose the right path at the start. I did, so I didn't know of the problem Cocerello mentioned).
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Did you read the file's readme?