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Author: | JPal |
Title: | Brick Red |
Download: | jpqm6.zip (74ac1bffb0ea5fad3daa0bce27accdba) |
Filesize: | 7104 Kilobytes |
Release date: | 08.10.2020 |
Homepage: | |
Additional Links: | Func_Msgboard • Teaser video • |
Type: | Partial conversion |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
README - jpqm6 - Brick Red.txt | 4 KB | 08.10.2020 |
jpqm6/README - jpqm6 - Brick Red.txt | 4 KB | 08.10.2020 |
jpqm6/gfx/env/l_swampn_bk.tga | 3073 KB | 03.05.2020 |
jpqm6/gfx/env/l_swampn_dn.tga | 3073 KB | 03.05.2020 |
jpqm6/gfx/env/l_swampn_ft.tga | 3073 KB | 03.05.2020 |
jpqm6/gfx/env/l_swampn_lf.tga | 3073 KB | 03.05.2020 |
jpqm6/gfx/env/l_swampn_rt.tga | 3073 KB | 03.05.2020 |
jpqm6/gfx/env/l_swampn_up.tga | 3073 KB | 03.05.2020 |
jpqm6/maps/debris/brick01.bsp | 8 KB | 24.07.2020 |
jpqm6/maps/debris/wood1.bsp | 8 KB | 24.07.2020 |
jpqm6/maps/jpqm6.bsp | 10500 KB | 08.10.2020 |
jpqm6/maps/jpqm6.map | 7848 KB | 08.10.2020 |
jpqm6/progs.dat | 586 KB | 19.09.2020 |
jpqm6/progs/candle.mdl | 24 KB | 24.07.2020 |
jpqm6/progs/debris.mdl | 265 KB | 24.07.2020 |
jpqm6/progs/g_shotgn.mdl | 25 KB | 24.07.2020 |
jpqm6/progs/g_shotty.mdl | 23 KB | 24.07.2020 |
jpqm6/progs/h_boss.mdl | 63 KB | 24.07.2020 |
jpqm6/progs/pd_base_key.mdl | 21 KB | 24.07.2020 |
jpqm6/progs/pd_rune_key.mdl | 46 KB | 24.07.2020 |
jpqm6/progs/pd_wiz_key.mdl | 22 KB | 24.07.2020 |
jpqm6/progs/s_flame.spr | 29 KB | 24.07.2020 |
jpqm6/progs/s_null.spr | 2 KB | 24.07.2020 |
jpqm6/progs/spark.mdl | 10 KB | 24.07.2020 |
jpqm6/progs_dump-jpqm6-readme.txt | 4 KB | 24.07.2020 |
jpqm6/quakec src/LICENSE | 18 KB | 24.07.2020 |
jpqm6/quakec src/ai.qc | 16 KB | 24.07.2020 |
jpqm6/quakec src/boss.qc | 13 KB | 24.07.2020 |
jpqm6/quakec src/boss2.qc | 15 KB | 24.07.2020 |
jpqm6/quakec src/buttons.qc | 4 KB | 24.07.2020 |
jpqm6/quakec src/changelog.txt | 7 KB | 24.07.2020 |
jpqm6/quakec src/client.qc | 39 KB | 24.07.2020 |
jpqm6/quakec src/combat.qc | 7 KB | 24.07.2020 |
jpqm6/quakec src/defs.qc | 23 KB | 24.07.2020 |
jpqm6/quakec src/demon.qc | 11 KB | 24.07.2020 |
jpqm6/quakec src/doelightning.qc | 5 KB | 24.07.2020 |
jpqm6/quakec src/doeplats.qc | 15 KB | 24.07.2020 |
jpqm6/quakec src/dog.qc | 11 KB | 24.07.2020 |
jpqm6/quakec src/doors.qc | 17 KB | 24.07.2020 |
jpqm6/quakec src/dtmisc.qc | 23 KB | 24.07.2020 |
jpqm6/quakec src/dtquake.qc | 3 KB | 24.07.2020 |
jpqm6/quakec src/elevatr.qc | 4 KB | 24.07.2020 |
jpqm6/quakec src/enforcer.qc | 12 KB | 24.07.2020 |
jpqm6/quakec src/fight.qc | 8 KB | 24.07.2020 |
jpqm6/quakec src/fish.qc | 9 KB | 24.07.2020 |
jpqm6/quakec src/func_bob.qc | 6 KB | 24.07.2020 |
jpqm6/quakec src/func_fall2.qc | 5 KB | 24.07.2020 |
jpqm6/quakec src/hipcount.qc | 5 KB | 24.07.2020 |
jpqm6/quakec src/hippart.qc | 8 KB | 24.07.2020 |
jpqm6/quakec src/hiptrig.qc | 6 KB | 24.07.2020 |
jpqm6/quakec src/hknight.qc | 20 KB | 24.07.2020 |
jpqm6/quakec src/items.qc | 43 KB | 24.07.2020 |
jpqm6/quakec src/keydata.qc | 6 KB | 24.07.2020 |
jpqm6/quakec src/keylock.qc | 6 KB | 24.07.2020 |
jpqm6/quakec src/knight.qc | 11 KB | 24.07.2020 |
jpqm6/quakec src/lights.qc | 14 KB | 24.07.2020 |
jpqm6/quakec src/math.qc | 2 KB | 24.07.2020 |
jpqm6/quakec src/misc.qc | 30 KB | 24.07.2020 |
jpqm6/quakec src/misc_model.qc | 2 KB | 24.07.2020 |
jpqm6/quakec src/monsters.qc | 10 KB | 24.07.2020 |
jpqm6/quakec src/newflags.qc | 6 KB | 24.07.2020 |
jpqm6/quakec src/ogre.qc | 17 KB | 24.07.2020 |
jpqm6/quakec src/oldone.qc | 10 KB | 24.07.2020 |
jpqm6/quakec src/oldone2.qc | 14 KB | 24.07.2020 |
jpqm6/quakec src/plats.qc | 13 KB | 24.07.2020 |
jpqm6/quakec src/player.qc | 20 KB | 24.07.2020 |
jpqm6/quakec src/progs.src | 2 KB | 24.07.2020 |
jpqm6/quakec src/rotate.qc | 30 KB | 24.07.2020 |
jpqm6/quakec src/rubicon2.qc | 24 KB | 24.07.2020 |
jpqm6/quakec src/shalrath.qc | 9 KB | 24.07.2020 |
jpqm6/quakec src/shambler.qc | 14 KB | 24.07.2020 |
jpqm6/quakec src/soldier.qc | 11 KB | 24.07.2020 |
jpqm6/quakec src/subs.qc | 13 KB | 24.07.2020 |
jpqm6/quakec src/tarbaby.qc | 8 KB | 24.07.2020 |
jpqm6/quakec src/triggers.qc | 24 KB | 24.07.2020 |
jpqm6/quakec src/weapons.qc | 29 KB | 24.07.2020 |
jpqm6/quakec src/wizard.qc | 12 KB | 24.07.2020 |
jpqm6/quakec src/world.qc | 14 KB | 24.07.2020 |
jpqm6/quakec src/zombie.qc | 29 KB | 24.07.2020 |
jpqm6/sound/ambience/thunder2.wav | 216 KB | 03.05.2020 |
jpqm6/sound/break/pd_bricks1.wav | 61 KB | 24.07.2020 |
jpqm6/sound/break/pd_metal1.wav | 44 KB | 24.07.2020 |
jpqm6/sound/break/pd_metal2.wav | 70 KB | 24.07.2020 |
jpqm6/sound/break/pd_stones1.wav | 74 KB | 24.07.2020 |
jpqm6/sound/break/pd_wood1.wav | 34 KB | 24.07.2020 |
jpqm6/sound/break/pd_wood2.wav | 33 KB | 24.07.2020 |
jpqm6/sound/dump/elec22k.wav | 81 KB | 24.07.2020 |
jpqm6/sound/dump/rumble.wav | 52 KB | 24.07.2020 |
jpqm6/sound/dump/spark.wav | 15 KB | 24.07.2020 |
jpqm6/sound/dump/water_59_02.wav | 47 KB | 24.07.2020 |
progs_dump-jpqm6-readme.txt | 4 KB | 24.07.2020 |
jpqm6.zip
Brick Red
Medium-sized terracotta/red brick castle based on the Progs_dump mod (included). Comes with a custom skybox and a few new sounds/models. The map and QC sources are included.Note: This map requires a source port with increased limits + BSP2 support.
Tags: medium, medieval, bricks, terracotta, castle, progs_dump, skybox, limits, bsp2, source
Editor's Rating: no rating (yet)
User Rating:
4.4/5 with 37 ratings
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Very nice! Ammo runs short in some places if you aren't careful and/or crafty... a feature, not a bug.
Very fun like rest of the maps that JPal has created. This one seems to be perfectly balanced for hard difficulty. Very nice brushwork that makes the place come alive.
This map is 1st class, lots of rooms,can get lost at times, but thats the nature of the map, lots of button pushing also, but enemys well placed, and lots of them.But this map put a big smile on my face.
I really like the the sense in this map of a big space to explore, and I enjoyed the combats. Where it falls down a little is the sense that the progression is a bit arbitrary — all those buttons and all those grates that protect them. In the best Big Castle maps, progressing through the map feels organic and natural: I am thinking here for example of Day of the Lords or The Marcher Fortress. Perhaps part of what helps those maps is seeing the fortress from the outside early on, and getting some sense of what is to come?
[This comment had to be restored. See this thread for context. This means that there might be problems with its formatting or content missing. The information if the user posted while being logged in was not restored. -Spirit]
Great map. Lots of detail, just the right size. Good use of progs_dump. I was a ammo starved in a few spots, but still lots of fun. I only found 1/5 secrets, and I *looked*.
Lots of fun here to be sure. Nice map! Thank you for sharing it!
It's actually cool. A little bit kinda blanky in detailing. But switching shallow hallways with vast open spaces was really great in fact. I dig that and a lot. THANKS for making my evening, it was a nice evening (with an exception of f**kin +32 celcius, it's too hot now)
@metalliqaz, I found 4/5. Ehay!
This is absolutely brutal and brilliant. Well crafted and always keeping you on the edge with that ammo. Well done.
Great! I loved the texture detail in chips out of the walls all over the map. The red / green / blue color scheme in the brick / grass / sky works well. I didn't get lost despite pausing to bar hop irl. Because this is a lone map, I think a bigger end fight would be nice... but it's really good.
edit: The sky isn't blue but details on the map like windows and metal are. Looks nice.
I played this map again after maybe two years and still liked it. Secrets 4/5, that's really good with me.
Quake spasm 95.1 It wont let me pick up the gold key, so i cant open the gold door.The gold key is right there infront of me, but it wont let me pick it up, like its a invisible mode or somthing.
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