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Screenshot of jpqm8
Title:The Edge of Sanity (6e0638f5020812d6b12c52d8d0b5b28d)
Filesize:6564 Kilobytes
Release date:11.11.2020
Additional Links: Func_MsgboardScreenshot 1Screenshot 2Screenshot 3
Type:Partial conversion
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✔ • Custom Models/Sounds: ✔

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
jpqm8/README - jpqm8 - The Edge of Sanity.txt5 KB11.11.2020
jpqm8/gfx/env/black_bk.tga13 KB03.05.2020
jpqm8/gfx/env/black_dn.tga13 KB03.05.2020
jpqm8/gfx/env/black_ft.tga13 KB03.05.2020
jpqm8/gfx/env/black_lf.tga13 KB03.05.2020
jpqm8/gfx/env/black_rt.tga13 KB03.05.2020
jpqm8/gfx/env/black_up.tga13 KB03.05.2020
jpqm8/maps/debris/brick01.bsp8 KB24.07.2020
jpqm8/maps/debris/wood1.bsp8 KB24.07.2020
jpqm8/maps/jpqm8.bsp9954 KB11.11.2020
jpqm8/maps/jpqm8.lit4613 KB11.11.2020
jpqm8/maps/jpqm8.map7455 KB11.11.2020
jpqm8/progs.dat586 KB19.09.2020
jpqm8/progs/candle.mdl24 KB24.07.2020
jpqm8/progs/debris.mdl265 KB24.07.2020
jpqm8/progs/g_shotgn.mdl25 KB24.07.2020
jpqm8/progs/g_shotty.mdl23 KB24.07.2020
jpqm8/progs/h_boss.mdl63 KB24.07.2020
jpqm8/progs/pd_base_key.mdl21 KB24.07.2020
jpqm8/progs/pd_rune_key.mdl46 KB24.07.2020
jpqm8/progs/pd_wiz_key.mdl22 KB24.07.2020
jpqm8/progs/s_flame.spr29 KB24.07.2020
jpqm8/progs/s_null.spr2 KB24.07.2020
jpqm8/progs/spark.mdl10 KB24.07.2020
jpqm8/progs_dump-jpqm8-readme.txt4 KB24.07.2020
jpqm8/quakec src/LICENSE18 KB24.07.2020
jpqm8/quakec src/ai.qc16 KB24.07.2020
jpqm8/quakec src/boss.qc13 KB24.07.2020
jpqm8/quakec src/boss2.qc15 KB24.07.2020
jpqm8/quakec src/buttons.qc4 KB24.07.2020
jpqm8/quakec src/changelog.txt7 KB24.07.2020
jpqm8/quakec src/client.qc39 KB24.07.2020
jpqm8/quakec src/combat.qc7 KB24.07.2020
jpqm8/quakec src/defs.qc23 KB24.07.2020
jpqm8/quakec src/demon.qc11 KB24.07.2020
jpqm8/quakec src/doelightning.qc5 KB24.07.2020
jpqm8/quakec src/doeplats.qc15 KB24.07.2020
jpqm8/quakec src/dog.qc11 KB24.07.2020
jpqm8/quakec src/doors.qc17 KB24.07.2020
jpqm8/quakec src/dtmisc.qc23 KB24.07.2020
jpqm8/quakec src/dtquake.qc3 KB24.07.2020
jpqm8/quakec src/elevatr.qc4 KB24.07.2020
jpqm8/quakec src/enforcer.qc12 KB24.07.2020
jpqm8/quakec src/fight.qc8 KB24.07.2020
jpqm8/quakec src/fish.qc9 KB24.07.2020
jpqm8/quakec src/func_bob.qc6 KB24.07.2020
jpqm8/quakec src/func_fall2.qc5 KB24.07.2020
jpqm8/quakec src/hipcount.qc5 KB24.07.2020
jpqm8/quakec src/hippart.qc8 KB24.07.2020
jpqm8/quakec src/hiptrig.qc6 KB24.07.2020
jpqm8/quakec src/hknight.qc20 KB24.07.2020
jpqm8/quakec src/items.qc43 KB24.07.2020
jpqm8/quakec src/keydata.qc6 KB24.07.2020
jpqm8/quakec src/keylock.qc6 KB24.07.2020
jpqm8/quakec src/knight.qc11 KB24.07.2020
jpqm8/quakec src/lights.qc14 KB24.07.2020
jpqm8/quakec src/math.qc2 KB24.07.2020
jpqm8/quakec src/misc.qc30 KB24.07.2020
jpqm8/quakec src/misc_model.qc2 KB24.07.2020
jpqm8/quakec src/monsters.qc10 KB24.07.2020
jpqm8/quakec src/newflags.qc6 KB24.07.2020
jpqm8/quakec src/ogre.qc17 KB24.07.2020
jpqm8/quakec src/oldone.qc10 KB24.07.2020
jpqm8/quakec src/oldone2.qc14 KB24.07.2020
jpqm8/quakec src/plats.qc13 KB24.07.2020
jpqm8/quakec src/player.qc20 KB24.07.2020
jpqm8/quakec src/progs.src2 KB24.07.2020
jpqm8/quakec src/rotate.qc30 KB24.07.2020
jpqm8/quakec src/rubicon2.qc24 KB24.07.2020
jpqm8/quakec src/shalrath.qc9 KB24.07.2020
jpqm8/quakec src/shambler.qc14 KB24.07.2020
jpqm8/quakec src/soldier.qc11 KB24.07.2020
jpqm8/quakec src/subs.qc13 KB24.07.2020
jpqm8/quakec src/tarbaby.qc8 KB24.07.2020
jpqm8/quakec src/triggers.qc24 KB24.07.2020
jpqm8/quakec src/weapons.qc29 KB24.07.2020
jpqm8/quakec src/wizard.qc12 KB24.07.2020
jpqm8/quakec src/world.qc14 KB24.07.2020
jpqm8/quakec src/zombie.qc29 KB24.07.2020
jpqm8/sound/ambience/gearopen.wav49 KB03.05.2020
jpqm8/sound/ambience/moo.wav260 KB03.05.2020
jpqm8/sound/break/pd_bricks1.wav61 KB24.07.2020
jpqm8/sound/break/pd_metal1.wav44 KB24.07.2020
jpqm8/sound/break/pd_metal2.wav70 KB24.07.2020
jpqm8/sound/break/pd_stones1.wav74 KB24.07.2020
jpqm8/sound/dump/elec22k.wav81 KB24.07.2020
jpqm8/sound/dump/rumble.wav52 KB24.07.2020
jpqm8/sound/dump/spark.wav15 KB24.07.2020
jpqm8/sound/dump/water_59_02.wav47 KB24.07.2020

The Edge of Sanity

Medium to large abstract metal/industrial-ish level floating in the void. It is based on the Progs_dump mod (included) and comes with a couple of new models and sounds. The map and qc sources are included.

Note: This map requires a source port with increased limits + BSP2 support.

Tags: medium, large, metal, runic, industrial, space, void, progs_dump, models, sounds, limits, bsp2, source

Editor's Rating: no rating (yet)
User Rating:
4.1/5 with 41 ratings
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h4724 Registered 21 November 2020, 15:57

The theme on this map is really fresh, and it's executed well. As with all Jpal maps, the construction is very solid and clean. There's some nice reuse of space, although I felt that the button hunt thing could've been used to make it less linear (but that might just lead to getting lost, I don't know.)

The main thing I disliked about this map was that the scale felt weird, especially vertically. It often felt awkward having to aim up or down in the situations that I did, especially as much of the map was over a void. Maybe I just had my sensitivity at an uncomfortable value. That said, it's still a nice map and definitely worth playing.

dumptruck_ds Registered 21 November 2020, 21:41

I was fortunate enough to beta test this map. A lot of fun and kept me in a state of alert the whole time. I'm really impressed that Jpal's maps all feel really distinctive. This one plays so differently that his previous map.

Take a look at the readme for Jpal's interesting take on difficulty levels. A new way to approach this for sure.

I loved the theme and massive machinery all around. And the use of the dark colored fog gave it a unique and oppressive feeling. (I even had a dream my house was drenched in that fog a few days after playing!)

Well worth your time.

Ninja Registered 23 November 2020, 12:43

A great map, but its brutal on skill 3. 5 stars without a doubt

milk Registered 29 November 2020, 13:56

I uh...too spicy for me.

BFIIKilla 22 January 2021, 15:45

Great map, I really enjoyed this one.

When you have a chance Jpal, can you recompile your progs.dat with the nail gun position fix?

[This comment had to be restored. See this thread for context. This means that there might be problems with its formatting or content missing. The information if the user posted while being logged in was not restored. -Spirit]

MikeTaylor Registered 1 April 2021, 16:01

Very enjoyable. Lots of nice combat set-pieces, but perhaps suffers a little from feeling more like a puzzle than a place.

Jehannum Registered 3 May 2021, 21:56

Lots of fun to play! Very distinctive design as well.

Thank you for sharing with us and I'll be looking forward to your next offering!

triple_agent Registered 18 June 2021, 13:46

Man emerges from the void, in search for answers. Trapped in the pentagram of an cosmic enigma, the man seeks his vengeance in a cognitive achievement. Venturing through the corroding structure of existential symbol, decomposing, as if consumed by the oblivion itself; fast-forwarded in an organic process of dismay, the man breaks the final seal, descends into the well of time and transcends. The void, prevails once again. Nothing has ever happened.

I never quite understood or was particularly fond of the "runic" theme in 'Quake' maps, but is this one impressive, giving example of best. Brilliant spatial design and architecture, complimented by an eerie, custom soundtrack. At heart, it is a puzzle map - or a map telling of a grand mystery, a major scheme of things - even though in practice, understandably, it is more of a platforming and a combat venture, posing some very neat difficulty challenge on a skill level "2".

Fiends, finally have been given enough space to make their leaps effective - there is nothing as downputting in 'Quake' as to see the fiends bounce around in a corridor tight enough, as to make the poor creature look like a bug in the system or some kind of pity quirk.

"The Edge of Sanity", is what makes me restore my faith in the future of the "runic" theme in 'Quake'. The future of "runic", is abstract.

rchavp Registered 10 October 2021, 23:16

Would give a 5 but I still feel that in your face/back teleporting is a cheap trap.

Cpt.Gonzo Registered 28 March 2022, 10:22

Wonderfull map. And great use of progs_dump. Thank you.

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