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Author: | JPal |
Title: | The Edge of Sanity |
Download: | jpqm8.zip (6e0638f5020812d6b12c52d8d0b5b28d) |
Filesize: | 6564 Kilobytes |
Release date: | 11.11.2020 |
Homepage: | |
Additional Links: | Func_Msgboard • Screenshot 1 • Screenshot 2 • Screenshot 3 • |
Type: | Partial conversion |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
jpqm8/README - jpqm8 - The Edge of Sanity.txt | 5 KB | 11.11.2020 |
jpqm8/gfx/env/black_bk.tga | 13 KB | 03.05.2020 |
jpqm8/gfx/env/black_dn.tga | 13 KB | 03.05.2020 |
jpqm8/gfx/env/black_ft.tga | 13 KB | 03.05.2020 |
jpqm8/gfx/env/black_lf.tga | 13 KB | 03.05.2020 |
jpqm8/gfx/env/black_rt.tga | 13 KB | 03.05.2020 |
jpqm8/gfx/env/black_up.tga | 13 KB | 03.05.2020 |
jpqm8/maps/debris/brick01.bsp | 8 KB | 24.07.2020 |
jpqm8/maps/debris/wood1.bsp | 8 KB | 24.07.2020 |
jpqm8/maps/jpqm8.bsp | 9954 KB | 11.11.2020 |
jpqm8/maps/jpqm8.lit | 4613 KB | 11.11.2020 |
jpqm8/maps/jpqm8.map | 7455 KB | 11.11.2020 |
jpqm8/progs.dat | 586 KB | 19.09.2020 |
jpqm8/progs/candle.mdl | 24 KB | 24.07.2020 |
jpqm8/progs/debris.mdl | 265 KB | 24.07.2020 |
jpqm8/progs/g_shotgn.mdl | 25 KB | 24.07.2020 |
jpqm8/progs/g_shotty.mdl | 23 KB | 24.07.2020 |
jpqm8/progs/h_boss.mdl | 63 KB | 24.07.2020 |
jpqm8/progs/pd_base_key.mdl | 21 KB | 24.07.2020 |
jpqm8/progs/pd_rune_key.mdl | 46 KB | 24.07.2020 |
jpqm8/progs/pd_wiz_key.mdl | 22 KB | 24.07.2020 |
jpqm8/progs/s_flame.spr | 29 KB | 24.07.2020 |
jpqm8/progs/s_null.spr | 2 KB | 24.07.2020 |
jpqm8/progs/spark.mdl | 10 KB | 24.07.2020 |
jpqm8/progs_dump-jpqm8-readme.txt | 4 KB | 24.07.2020 |
jpqm8/quakec src/LICENSE | 18 KB | 24.07.2020 |
jpqm8/quakec src/ai.qc | 16 KB | 24.07.2020 |
jpqm8/quakec src/boss.qc | 13 KB | 24.07.2020 |
jpqm8/quakec src/boss2.qc | 15 KB | 24.07.2020 |
jpqm8/quakec src/buttons.qc | 4 KB | 24.07.2020 |
jpqm8/quakec src/changelog.txt | 7 KB | 24.07.2020 |
jpqm8/quakec src/client.qc | 39 KB | 24.07.2020 |
jpqm8/quakec src/combat.qc | 7 KB | 24.07.2020 |
jpqm8/quakec src/defs.qc | 23 KB | 24.07.2020 |
jpqm8/quakec src/demon.qc | 11 KB | 24.07.2020 |
jpqm8/quakec src/doelightning.qc | 5 KB | 24.07.2020 |
jpqm8/quakec src/doeplats.qc | 15 KB | 24.07.2020 |
jpqm8/quakec src/dog.qc | 11 KB | 24.07.2020 |
jpqm8/quakec src/doors.qc | 17 KB | 24.07.2020 |
jpqm8/quakec src/dtmisc.qc | 23 KB | 24.07.2020 |
jpqm8/quakec src/dtquake.qc | 3 KB | 24.07.2020 |
jpqm8/quakec src/elevatr.qc | 4 KB | 24.07.2020 |
jpqm8/quakec src/enforcer.qc | 12 KB | 24.07.2020 |
jpqm8/quakec src/fight.qc | 8 KB | 24.07.2020 |
jpqm8/quakec src/fish.qc | 9 KB | 24.07.2020 |
jpqm8/quakec src/func_bob.qc | 6 KB | 24.07.2020 |
jpqm8/quakec src/func_fall2.qc | 5 KB | 24.07.2020 |
jpqm8/quakec src/hipcount.qc | 5 KB | 24.07.2020 |
jpqm8/quakec src/hippart.qc | 8 KB | 24.07.2020 |
jpqm8/quakec src/hiptrig.qc | 6 KB | 24.07.2020 |
jpqm8/quakec src/hknight.qc | 20 KB | 24.07.2020 |
jpqm8/quakec src/items.qc | 43 KB | 24.07.2020 |
jpqm8/quakec src/keydata.qc | 6 KB | 24.07.2020 |
jpqm8/quakec src/keylock.qc | 6 KB | 24.07.2020 |
jpqm8/quakec src/knight.qc | 11 KB | 24.07.2020 |
jpqm8/quakec src/lights.qc | 14 KB | 24.07.2020 |
jpqm8/quakec src/math.qc | 2 KB | 24.07.2020 |
jpqm8/quakec src/misc.qc | 30 KB | 24.07.2020 |
jpqm8/quakec src/misc_model.qc | 2 KB | 24.07.2020 |
jpqm8/quakec src/monsters.qc | 10 KB | 24.07.2020 |
jpqm8/quakec src/newflags.qc | 6 KB | 24.07.2020 |
jpqm8/quakec src/ogre.qc | 17 KB | 24.07.2020 |
jpqm8/quakec src/oldone.qc | 10 KB | 24.07.2020 |
jpqm8/quakec src/oldone2.qc | 14 KB | 24.07.2020 |
jpqm8/quakec src/plats.qc | 13 KB | 24.07.2020 |
jpqm8/quakec src/player.qc | 20 KB | 24.07.2020 |
jpqm8/quakec src/progs.src | 2 KB | 24.07.2020 |
jpqm8/quakec src/rotate.qc | 30 KB | 24.07.2020 |
jpqm8/quakec src/rubicon2.qc | 24 KB | 24.07.2020 |
jpqm8/quakec src/shalrath.qc | 9 KB | 24.07.2020 |
jpqm8/quakec src/shambler.qc | 14 KB | 24.07.2020 |
jpqm8/quakec src/soldier.qc | 11 KB | 24.07.2020 |
jpqm8/quakec src/subs.qc | 13 KB | 24.07.2020 |
jpqm8/quakec src/tarbaby.qc | 8 KB | 24.07.2020 |
jpqm8/quakec src/triggers.qc | 24 KB | 24.07.2020 |
jpqm8/quakec src/weapons.qc | 29 KB | 24.07.2020 |
jpqm8/quakec src/wizard.qc | 12 KB | 24.07.2020 |
jpqm8/quakec src/world.qc | 14 KB | 24.07.2020 |
jpqm8/quakec src/zombie.qc | 29 KB | 24.07.2020 |
jpqm8/sound/ambience/gearopen.wav | 49 KB | 03.05.2020 |
jpqm8/sound/ambience/moo.wav | 260 KB | 03.05.2020 |
jpqm8/sound/break/pd_bricks1.wav | 61 KB | 24.07.2020 |
jpqm8/sound/break/pd_metal1.wav | 44 KB | 24.07.2020 |
jpqm8/sound/break/pd_metal2.wav | 70 KB | 24.07.2020 |
jpqm8/sound/break/pd_stones1.wav | 74 KB | 24.07.2020 |
jpqm8/sound/dump/elec22k.wav | 81 KB | 24.07.2020 |
jpqm8/sound/dump/rumble.wav | 52 KB | 24.07.2020 |
jpqm8/sound/dump/spark.wav | 15 KB | 24.07.2020 |
jpqm8/sound/dump/water_59_02.wav | 47 KB | 24.07.2020 |
jpqm8.zip
The Edge of Sanity
Medium to large abstract metal/industrial-ish level floating in the void. It is based on the Progs_dump mod (included) and comes with a couple of new models and sounds. The map and qc sources are included.Note: This map requires a source port with increased limits + BSP2 support.
Tags: medium, large, metal, runic, industrial, space, void, progs_dump, models, sounds, limits, bsp2, source
Editor's Rating: no rating (yet)
User Rating:
4.1/5 with 41 ratings
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The theme on this map is really fresh, and it's executed well. As with all Jpal maps, the construction is very solid and clean. There's some nice reuse of space, although I felt that the button hunt thing could've been used to make it less linear (but that might just lead to getting lost, I don't know.)
The main thing I disliked about this map was that the scale felt weird, especially vertically. It often felt awkward having to aim up or down in the situations that I did, especially as much of the map was over a void. Maybe I just had my sensitivity at an uncomfortable value. That said, it's still a nice map and definitely worth playing.
I was fortunate enough to beta test this map. A lot of fun and kept me in a state of alert the whole time. I'm really impressed that Jpal's maps all feel really distinctive. This one plays so differently that his previous map. https://www.quaddicted.com/reviews/jpqm6.html
Take a look at the readme for Jpal's interesting take on difficulty levels. A new way to approach this for sure.
I loved the theme and massive machinery all around. And the use of the dark colored fog gave it a unique and oppressive feeling. (I even had a dream my house was drenched in that fog a few days after playing!)
Well worth your time.
A great map, but its brutal on skill 3. 5 stars without a doubt
I uh...too spicy for me.
Great map, I really enjoyed this one.
When you have a chance Jpal, can you recompile your progs.dat with the nail gun position fix?
[This comment had to be restored. See this thread for context. This means that there might be problems with its formatting or content missing. The information if the user posted while being logged in was not restored. -Spirit]
Very enjoyable. Lots of nice combat set-pieces, but perhaps suffers a little from feeling more like a puzzle than a place.
Lots of fun to play! Very distinctive design as well.
Thank you for sharing with us and I'll be looking forward to your next offering!
Man emerges from the void, in search for answers. Trapped in the pentagram of an cosmic enigma, the man seeks his vengeance in a cognitive achievement. Venturing through the corroding structure of existential symbol, decomposing, as if consumed by the oblivion itself; fast-forwarded in an organic process of dismay, the man breaks the final seal, descends into the well of time and transcends. The void, prevails once again. Nothing has ever happened.
I never quite understood or was particularly fond of the "runic" theme in 'Quake' maps, but is this one impressive, giving example of best. Brilliant spatial design and architecture, complimented by an eerie, custom soundtrack. At heart, it is a puzzle map - or a map telling of a grand mystery, a major scheme of things - even though in practice, understandably, it is more of a platforming and a combat venture, posing some very neat difficulty challenge on a skill level "2".
Fiends, finally have been given enough space to make their leaps effective - there is nothing as downputting in 'Quake' as to see the fiends bounce around in a corridor tight enough, as to make the poor creature look like a bug in the system or some kind of pity quirk.
"The Edge of Sanity", is what makes me restore my faith in the future of the "runic" theme in 'Quake'. The future of "runic", is abstract.
Would give a 5 but I still feel that in your face/back teleporting is a cheap trap.
Wonderfull map. And great use of progs_dump. Thank you.
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Did you read the file's readme?