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| Author: | Jason Zukowski |
| Title: | Wolfenstein/Doom version 1.1 |
| Download: | jzspq.zip (ea31f4165e82cf76cd6f67b438d93181) |
| Filesize: | 626 Kilobytes |
| Release date: | 26.12.1997 |
| Homepage: | |
| Additional Links: | Geniac's Playlist • |
| Type: | Partial conversion |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| jzspq/CONFIG.CFG | 8 KB | 25.12.1997 |
| jzspq/jzspq.pif | 1 KB | 25.12.1997 |
| jzspq/Pak0.PAK | 2207 KB | 20.12.1997 |
| jzspq/jzspq.txt | 3 KB | 26.12.1997 |
jzspq.zip - Wolfenstein/Doom version 1.1
Two *very* small maps with Wolfenstein / Doom2 textures. Pointless.Editor's Rating: Average
User Rating: 1.8/5 with 5 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
• Custom Models/Sounds:
A fun little homage to Wolfenstein 3D and Doom.
Extremely short and not much to look at, but actually quite clever in that each map follows the gameplay and restrictions of the game it emulates: everything is on one level in the Wolfenstein map, with the Quake equivalent of dogs and soldiers in nothing but rectangular hallways and doors that slide open and closed (although bizarrely, the ceilings are needlessly high and vary in height, which clashes with the concept), and then the Doom map introduces different enemies, steps, slime, a teleporter and a lowering column, while avoiding actual rooms over rooms.
Execution is nothing special, but the concept is nice. 2+
Truly abject. Icantthinkofanickname, you are a very generous scorer!
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