Or would you like to register?
| Author: | Kayos |
| Title: | HellSpawn |
| Download: | kyshell.zip (0b9394a6a6f6f35dd52e2e521a2823f9) |
| Filesize: | 739 Kilobytes |
| Release date: | 25.01.1997 |
| Homepage: | |
| Additional Links: | Crash's • |
| Type: | Single BSP File(s) |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| KYSHELL.TXT | 5 KB | 25.01.1997 |
| KYSHELL.BSP | 1701 KB | 25.01.1997 |
kyshell.zip - HellSpawn
Medium sized map with mixed texture styles, extremely hard and unfair gameplay.Tags: medium, mixtex, traps
Editor's Rating: Average
User Rating: 2.8/5 with 4 ratings
You can NOT add ratings if you are not logged in.
You can NOT add ratings if you are not logged in.

Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
All enemies killed. Played on skill 3 and 1.
This is a small sized level, OK lighting for the time except for some dark parts, with lower than ID maps quality in brushwork but not too much, tree shaped layout that depends on keys to open path and gives plenty of room to go and explore each branch. Gameplay is straightforward with usually no breathers, with some unfair shambler teleports or ambushes (one with way more than enough firepower to take it down) and a demon in an unfair placement, in general placement of enemies is a bit repetitive but the variety in rooms and lenght of the map make it so it isn't boring, overall the difficulty is a bit over ID's EP4 skill 2. Placement of items is good, quantity of armour and health is a bit less than ID maps and due to the amount of ammo, if the player intends to kill all the enemies, he needs to rely on monster infighting, that due to the amount of enemies at once in many combats, isn't hard to achieve. The traps are OK and need to be played cautiously to survive them.
Given the description i expected to die several times but it was disappointing in that regard. It is hard, there are some unfair ambushes, but it isn't even close to outrageous, so i never were at low health and only died at one of the traps because i rushed. I recommend to play cautiously and save the nails for shamblers and the explosives for groups and all will go way easier. In particular, i liked the fight, brushwork and ambient after the SK door and the freedom to explore the paths for quite a long way.
For the time, i give a 3/3+.
Post a Comment
Your comment will be parsed with Markdown!Keep the comments on topic and do not post nonsense.
Did you read the file's readme?