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Screenshot of lee1m1
Author:Lee "RoughTank" Hirst
Title:The Elder World's Ruin (4fcb7fd266165efc9123addd04d814f5)
Filesize:1264 Kilobytes
Release date:26.02.2023
Additional Links:
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
lee1m1.bsp2281 KB26.02.2023
lee1m1.map2391 KB26.02.2023
lee1m1.txt2 KB26.02.2023

The Elder World's Ruin

Small metal / runic map in a classic id1 style for vanilla Quake. The author's first release. Difficulty settings are not implemented. Map source is included.

"The first of three maps developed for my Uni Final Year Project! made as a deep dive and research into creating engaging singleplayer level design via the Quake Engine!"

Tags: small, metal, runic, id1, classic, vanilla, source, debut

Editor's Rating: no rating (yet)
User Rating:
3.3/5 with 15 ratings
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Greenwood Registered 6 March 2023, 6:41

Pretty cool, little Runic map & quite nice for a first release! I just wished that you didn't do the "skip intermission" bit at the end. It's rather nice to be able to see one's final tally.

The_Pirate Registered 8 March 2023, 16:50

Another new mapper?

Ohh... The Old and Grumpy One is pleased... MUhahahahaha....

Very nice little map, especially for a 'first'. Well done!

Lighting could be more extensive, and some monsters are placed where they can get picked off easily from a safe distance... but that is nitpicking.

Very well made. Thanks for sharing; i hope we will see more in the future!

Cpt.Gonzo Registered 18 March 2023, 9:23

Great Map. Had a lot of fun. Haven´t found any secrets in my first play through.

And please don´t skip the stats at the end. I need that. ;)

Thanks for the great map.

Keep them coming.

JMP Registered 21 March 2023, 16:06

Cool old-school map with nice, if rather squarish, architecture. I agree with Pirate that some of the monsters are poorly placed, but overall this is quite good for a debut.

rchavp Registered 29 March 2023, 7:04

Nice! Brilliant start and level progression. Try to end the map properly (it throws me into the standard start map after finishing). Next map try to polish a little bit more the details at the end, though I love you didn't focus on the perfect aesthetics but rather on the gameplay.

Keep it on!

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