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Screenshot of lordsofchaos
Author:Dennis Katsonis
Title:Lords of Chaos (0b4a5952fd0d1fdc5f31f1cbd0590fd9)
Filesize:20354 Kilobytes
Release date:16.02.2020
Additional Links: Func_Msgboard
Type:Partial conversion
BSP: ✔ • PAK: ✔ • PROGS.DAT: ✔ • Custom Models/Sounds: ✔

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
loc/lordsofchaos.txt6 KB16.02.2020
loc/pak0.pak43269 KB16.02.2020 - Lords of Chaos

Huge hellish fortress using a combination of Apocrypha/Ogro/Zerstörer textures. Features a high monster count, a couple of technical additions, and a custom music track.

Note: This map requires a source port with increased limits and BSP2 support.

Tags: zerstorer, ogro, apocrypha, lava, hellish, spooky, huge, music, slaughter

Editor's Rating: no rating (yet)
User Rating: 4.3/5 with 10 ratings
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Ninja Registered, rated this a 5 21 March 2020, 22:13

This is a complete work of art, design is mouth watering, as with monsters and puzzles, this best map i have ever played, 5 out of 5. Same number of enemy from skill 1 to skill 3. It was like a madalorian designed it lol.

JMP Registered, rated this a 5 22 March 2020, 20:37

A phenomenal map. It's very impressive to see something of this quality executed on a such a large scale.

The architecture is consistently detailed and interesting, and the map maintains an eerie, otherworldly atmosphere despite using a variety of textures. Speaking of atmosphere, I like the music track and think it adds to the experience.

The only complaint I have regards the progression: sometimes it's confusing, and there's a fair amount of backtracking required. But if that doesn't bother you, or even if it does, this is a must-play.

3 out of 5 Guest 22 March 2020, 22:01

Boring copy and paste geometry with uninspired combat. Not worth it, 3/5.

Gioyo3aa Registered, rated this a 5 22 March 2020, 22:27

What a magnificent and interesting map. This reminded me of Tronyn's In a Forest of Flesh, probably because of its size and the use of Zerstörer textures.

I share JMP's opinion regarding the progression: I got lost more often than I'll care to admit, especially after finding the gold key even though I had found the corresponding door early on and found myself thinking then: "OK, I should remember its location later on". Hints would be welcome, perhaps in the form of coloured arrows like in Something Wicked This Way Comes.

Other than that, I'm looking forward to your next release. Thanks for a wonderful journey! -- oh, and the ambient sounds were a nice touch too.

emprosthotonos Registered, rated this a 5 25 March 2020, 8:59

Great atmosphere and aesthetic, combat and exploration were very fun as well. I think there's a bug though, you can access the button to destroy the wall of flesh (where the fiends are at the start), by jumping at the sloped wall at the sides, without needing to open the bars first. Still a 5/5 for me, well done!

The Silent Registered, rated this a 3 26 March 2020, 19:47

Pretty good. Worth a shot. Some truly great pieces of architecture, somehow wasted in a sprawling layout pretty confusing at times. Flow is just not there, as combat, pretty sparse and not very challenging. A couple of stars away from true greatness.

Solomoriah Registered 29 March 2020, 7:39

I'm enjoying it, but I'll admit I'm lost... I've summoned the sixth chaos lord, but cannot find him. While this one is expansive and interesting, it's much less logical than large intricate maps like Something Wicked or the Marcher Fortress. Arrows would be a nice touch, or maybe spawn monsters that are proper breadcrumbs; after destroying the sixth chaos lord, I had to clean up a bunch of zombies, a pair of the laser-toting troopers, and an ogre, but they didn't really "lead" me anywhere.

Solomoriah Registered 29 March 2020, 17:44

Okay, I swear, I looked in that room twice already... but there he was. Gah.

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